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翻訳の問題を報告
But it's not just that, everything this game does right are things that Sonic can only dream of. Speed sections, platform sections, even brawling sections, all attempted by Sega, all failed spectacularly for one reason or another-- well, maybe not all, but it seems like 'most.' They too often range from 'near miss' to 'total dumpster fire,' all the way down to having not 1 but 2 games considered among the worst triple-A releases in the history of video games. Super shameful for such a high profile gaming icon. You could even argue that the 'edginess' attempted by Shadow was delivered better by someone like Spade. Intentional or not, I feel like his bloop reel at the beginning of Fortune Night is a meme about Shadow (down+special during dialogue). "It's just hard to be cool and suave while also being informative at the same time. God d*** my coolness."
KingK does a retrospective video on Mario Sunshine, in which he describes 'immersion' not just by high def graphics and gripping narrative, but by the simple act of how well a character moves within the world they are placed. How it feels to move said character around. In that context, the immersion of Freedom Planet is second to none. Everything flows. Everything feels fluid. Everything is paced appropriately. The experience of playing this game is virtually seamless. And FP2 is only looking better.
I don't know about "power fantasy," this game doesn't really do that, I think. Sims or Superhero games maybe, but not this one. This is more like being on a rollercoaster with a blend of old beat'em ups. It's simple joy, there's nothing really complicated or 'Freudian' going on.