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I agree that the difference in tone between the different cutscenes in the earlier half of the game isn't necessarily a con. I'm personally subscribed to the idea that the shifts in tone shows the difference between Brevon and the girls, their perspective on the situation and their approach towards the problem they're faced with. Brevon is a brute but methodical and overall realistic, the girls during the first half of the game, especially Lilac, are more ideological and complacent. In a way, Brevon's influence acts as a deconstruction of your typical mascot platformer plot.
Speaking of the characters, they are probably the strongest aspect of the narrative. Lilac and Brevon are the strongest and most well written characters in the game, rightfully so, since they are the main protagonist and antagonist respectively. Lilac is the protagonist, but she is far from innocent, aside from being a thief at the beginning of the game, throughout the first half of the game she is selfish and manipulative in her attempts to satisfy her hero-complex and absolve herself from her previous transgressions, always at odds at with Carol whose far more pragmatic (deleted scenes makes this more obvious, I will refrain from referencing them to often). Brevon is cruel, sadistic and barbaric, despite this remained behind the scenes for most of the game, his core motivation being the Kingdom Stone, caring only about escaping from Avalice; for the most part, most of the atrocities he committed in Avalice were in response to the actions of the Avalicians, with the exception of his siege against Shuigang Palace and ordering Dail to retrieve the stone from Zao. Brevon rant about his homeworld and the coalition’s lack of action is also interesting, though sadly, the game doesn’t explore this in enough depth for me to give a detailed opinion aside from seeing it as an opportunity to give Brevon more depth.
Most of the character are fine, though there are two characters I do have problems with: Torque and Milla. They’re less like characters and more like plot devices, Torque pretty much acts as the motivation for Lilac and co to be involved in the plot as well as act as the main source of relevant information about the antagonist and their goals so that the protagonists can act. Milla is, and I will be frank, entirely pointless: she’s not relevant to the plot, the only notable thing she did is break up a fight between Carol and Spade, she has no notable character traits outside of being the cute feral dog girl, her adventure mode doesn’t really add anything to the plot either and ultimately acts as another plot-device to give Lilac (and Carol) a reason to oppose Brevon by the end. Spade is your cliche edgelord, but he at least have relevance and is interesting as a character; he has every right to be the way he is throughout the game.
I think the premise of Freedom Planet is fantastic but with a sub par execution. The dialogue is, not the best, and I strongly believe that the poor dialogue is the main reason why most perceives the voice acting as bad (which it’s not). The world building is a far larger problem; barely anything is explained, your example with Spade is a great example as we have no explanation as to why the girls left the scarves in the first place (supposedly Freedom Planet 2 will explain this). Milla and Torque’s characters suffers due to poor world building as well, since we know close to nothing about them. There were scenes deleted at the beginning of the game prior to it’s initial release which explains why Lilac and Carol were at Dragon Valley, ironically the dev’s reasoning for deleting the scene in question is why I’m criticizing this in the first place. I do agree that the info dump after Relic Maze is problematic, and though this is because there were originally a stage planned between Relic Maze and Fortune Night, I feel a lot of the information from those cutscenes could’ve been spread out and more could’ve been explain. There’s nothing inherently wrong with long cutscenes. Coincidently this makes me disagree with your opinion on the pacing, as I feel the pacing is one of it’s weaker points but far from it’s worst. The lack of information and world building definitely made things difficult for me when I was writing fanfiction for Freedom Planet. That is to say, I’m not saying a writer should spell everything out to the reader, inferencing and context clues are a thing for a reason, there’s a balance to these things.
Overall, I agree with most of your points, though I feel you were a bit lenient towards the game. In my opinion, Freedom Planet has aged fairly poorly, but still fun to discuss about and play, I most certainly do not believe it holds a candle to S3&K or Mania for that matter, and although my hype for the sequel is nonexistent, I’m still looking forward to it regardless.
Also apologize if this post may seem sloppy, since I pretty much wrote what I thought and felt.
Hey same, I just wrote down what I thought. And I agree with how World Building is lacking, though I've seen far worse examples than this game and it suffers from not answering it's world building. Inferenced worldbuilding was pretty good, but it does lack a lot of necessary answers and I mean A LOT. I won't say the pacing was the best either. I just felt a lot of people make it out far worse than it needs to be.
I also agree that characters like Milla had some rocky footing in the plot, and some other examples would be Gong, Syntax, Dail, and even Carol had some limitations to the plot. I at least appreciate that rather than pushing each to be nothing but hollow plot devices they seemed like somewhat reasonable characters with motivation. And I definitely was disappointed with Milla's story. They didn't do anything to add to the plot with her, not how she got caught by Brevon nor what she did during the escape attempt.
Also, I will say that Mania doesn't compare to this game, but after I grew up with and ran S3&K to the ground I found that I personally would rather play this game than that if I had to, if slightly. Though if you enjoy SK&3 more, I don't blame you and I can see why. SK&3 was very solid with unspoken story and gameplay, but I tend to feel more fair challenge and fun when I play FP, but that's me.
Also if you're writing fanfiction, note that bending rules is always ok in my view. I find that to be the fun in the endeavor. Thanks for the contribution.