Freedom Planet
Gnidex 12 ENE 2017 a las 9:11
Freedom Planet 3D?
I know it's too early for discussions about FP3 when FP2 isn't even out, but I had a random thought about Freedom Planet being like Genesis game and Freedom Planet 2 being like Saturn game. With that logic, wouldn't FP3 be like Dreamcast game? And with transition to Dreamcast, Sonic became 3D.

Would you like Freedom Planet 3 to be 3D? I think Sonic Adventure fans would be happy about that.
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Mostrando 31-36 de 36 comentarios
Ikagura 9 FEB 2017 a las 3:34 
To be honest the Treasure games were never in "true 3D gameplay" because even the 3D game like Sin & Punishment (3D shooting scroller like Starwing/ Lyla Wars) and Ikaruga (3D vertical Shmup without any background interactions).

Arcade had always suited better in 2D whereas simulation games suited better in 3D (thats why Mario 64 felt kind of heavy compared to its 2D equivalent in SMW and SMB3)

And that's also why the most recent Sonic game (Unleashed-Colors-Generation) were kinda straighforward in the 3D speed gameplay.

But Freedom planet focuses less on speed than sonic game in general (yes, there are some high speed part in the game but most level aren't solely based on speed, thermal base is a prime example) maybe if the game focuses more on the beat em up gameplay (without falling into the repetitive battle system of unleashed) and removing some pointless platforming part that will make you stop playing it (like in Heroes, remember mystic mansion as team dark?) that would be a good idea
Última edición por Ikagura; 9 FEB 2017 a las 3:35
Gnidex 9 FEB 2017 a las 6:47 
Publicado originalmente por Ikagura:
Publicado originalmente por Lilac Stare of Death:
Completely off topic but true dat.
I mean it is possible to make a Shatae/Duck tales remake/DKCR-TF style game with 3D background and 2D sprites (but the artstyle has to be perfect to be pretty in 3D



I also have a suggestion, do you know the Ys serie? There are 4/5 games on Steam and 3 of them uses a 3D engine that has 2D characters in a 3D level (like Doom, the PSX Dragon Quest game or even sonic Xtrem) these games really does well mixing 3D with an arcade gameplay, we can dig that
I love Ys series, it's my second favorite game series. I think they look pretty as long camera doesn't try to spin in cutscenes.
Ikagura 9 FEB 2017 a las 11:38 
Publicado originalmente por Gnidex:
Publicado originalmente por Ikagura:
I mean it is possible to make a Shatae/Duck tales remake/DKCR-TF style game with 3D background and 2D sprites (but the artstyle has to be perfect to be pretty in 3D



I also have a suggestion, do you know the Ys serie? There are 4/5 games on Steam and 3 of them uses a 3D engine that has 2D characters in a 3D level (like Doom, the PSX Dragon Quest game or even sonic Xtrem) these games really does well mixing 3D with an arcade gameplay, we can dig that
I love Ys series, it's my second favorite game series. I think they look pretty as long camera doesn't try to spin in cutscenes.
What do you mean by "doesn't try to spin in cutscenes"? Is that a bug because the cutscenes in Origin/Felghana/Napishtim are nice for me
Ikagura 9 FEB 2017 a las 11:39 
Also i am sorry for the digression it was just an idea about how to make a pretty and playable 3D
Gnidex 9 FEB 2017 a las 13:46 
Publicado originalmente por Ikagura:
Publicado originalmente por Gnidex:
I love Ys series, it's my second favorite game series. I think they look pretty as long camera doesn't try to spin in cutscenes.
What do you mean by "doesn't try to spin in cutscenes"? Is that a bug because the cutscenes in Origin/Felghana/Napishtim are nice for me
I'm not talking about any bugs. Just when the camera tries to change its angle, sprites suddenly change their angle. It's weird when camera changes its angle fluidly, but sprites suddenly change.
Ikagura 9 FEB 2017 a las 15:37 
Publicado originalmente por Gnidex:
Publicado originalmente por Ikagura:
What do you mean by "doesn't try to spin in cutscenes"? Is that a bug because the cutscenes in Origin/Felghana/Napishtim are nice for me
I'm not talking about any bugs. Just when the camera tries to change its angle, sprites suddenly change their angle. It's weird when camera changes its angle fluidly, but sprites suddenly change.
oh that? That's what i call doom's rotating effect. Yeah it kind of looks wierd with an 8 angle sprite but in sonic robo blast 2 (that sonic fangame that run under the Doom engine) we always see behind so no awkward spinning
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Publicado el: 12 ENE 2017 a las 9:11
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