Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a reason why so many cartoons are 3D and there are so many 2.5D games.
And do you have idea about what's 2.5D? It means character is 2D, but the surroundings are 3D.
And as Seraphna has stated, Sonic MIGHT be a reference for a Freedom Planet, but they aren't aiming to increase the chances for it be the reference by doing things SEGA has done.
I prefer good pixel art over yet another boring 3D style.
Very few games have great pixel art like FP1/2 these days, a lot of established franchises (Sonic, Fire Emblem...) having switched to 3D. There's plenty of games with good 3D artstyles.
I said "it would be interesting." I did not say "it would be a good idea."
Despite what I like, the fact is that the 3D Sonic games (with the exception of Colors and Generations) are almost universally hated. You could argue that Sonic Adventure and SA2 are loved by a large amount of people but let's be honest here, they're just as bad as Sonic Heroes is, maybe even worse. The main reasons why people like SA2 as a game is the Chao Garden and because of nostalgia blindness. For its time it was pretty decent, but like most games of that time its aged like milk.
The new gameplay style that was implimented in Colors and Generations' Modern levels is Sonic's new style. Sure, it may basically be a mobile runner game now, but its actually fast and you can see everything that's coming. It works well with Sonic.
The 2.5D style of Generations' Classic levels might work well with Freedom Planet, but as people have made clear above they don't want a style change like that. Not only would it be abandoning the amazing spritework done in FP so far, meaning an art style change, it would also cost quite a bit more to render and animate everything in 3D.
Then there's the matter of finding or developing a game engine that can run something like that in the first place, the compatibility of said game engine with other platforms, and any potential bugs with that engine. Engine issues can be a horrible thing, bricking consoles and PC hard drives alike. Mighty Number 9 is a good example of that.
So no, I would not like FP to be in 3D. What I would like instead are mods for Sonic games that basically add in Lilac/Carol/Milla as playable characters. Generations in particular has a great modding community, and we already have two versions of the three main playables, FP1 version and FP2 version. I don't think a Generations mod would be too much to ask for. FP1 Lilac for classic and FP2 Lilac for Modern.
No.
There is two different things you have to consider.
A 2D world's characters (eg Classic Sonic, Super Mario, modern Ducktales, Shantae, etc) only requires one sprite atlas per character to run on a GPU. A 3D world model requires modeling the character, animating, texture/skinning, and IK(bones) for pretty much every situation and multiply that for every character.
The "reason" 3D is used for cel-shaded cartoons is because it is cheaper to recycle the animation data once you have it. So for example one of the latest cel shaded 3D cartoons out there is "Regal Academy" by Rainbow SRL (same company produces Winx Club,) Now the first thing you will notice is that ALL the characters have exactly the same same facial expressions. All the walking animations are the same. They used 3D because it is easier to recycle those animations over and over than drawing them again in 2D, or resorting to limited cut-out animation (eg Hanna-Barbera cartoons like Scooby Doo from the 70's)
Games are different. Games actually have to take into account the players intent, the world/levels needs to be setup so that collisions are detected, so that there are no wholes in the world, and then the game itself has to determine what to draw depending on what the camera is pointing at.
This is why the 3D Sonic games get a lock of flack while the 3D mario games do not. Sonic Adventure and Sonic Adventure 2, as well as Heroes, Shadow the Hedgehog, etc have a lot of broken things in them. Even if you play the recent PC versions of SA/SA2, they have the same holes in the world that the original DC version has.
In a sense, 3D games don't age well, and development doesn't scale either. The point of doing a "sprite" game is a stylisic choice, not a crutch to make it cheaper.
You can leverage the GPU without doing any "3D" things. For example if you play any of the PC Shantae games, you'll note that none of the game is actually "3D" (like Ducktales, which uses 3D backgrounds), but rather they leverage the GPU to render more detail in the screen. If you play it at 720p, 1080p or 4K, the performance is identical, because largely the games are only leveraging the GPU for free matix math (scaling, rotation, warping) and blending. In a 2D-only game that is built using just the framebuffer, you get no scaling or blending, In Freedom Planet (the first one), you will note that the rotation of the sprites looks crude (possibly a limitation imposed of Clickteam Fusion) but is passable.
This actually quite a bit of pushback against "3D" AAA games because they are nearly universially FPS games, and very samey. 2D games are far more flexible for experimenting with game concepts, because you don't invest too much time or money building something that ultimately you change your mind on. It may cost you a few hundred dollars in 2D assets where as a fully rigged 3D character may cost thousands.
So in short the TL;DNR version is that "3D is not the right choice for most games."
I actually like the storyline in SA and SA2, but I HATED the frustrating easy-deaths gameplay enough to physically throw a controller, and that is the only game I've ever done that with.
except for the voice acting
it's definitely bad for beginners, but once you start to get a hang of it, or better yet, know the level layouts, it starts to get fluid and very replayable, making A ranks a worthwhile challenge.
although, I definitely don't see any good reason for there to be a 3D freedom planet, just.. no.