Freedom Planet
Gnidex Jan 12, 2017 @ 9:11am
Freedom Planet 3D?
I know it's too early for discussions about FP3 when FP2 isn't even out, but I had a random thought about Freedom Planet being like Genesis game and Freedom Planet 2 being like Saturn game. With that logic, wouldn't FP3 be like Dreamcast game? And with transition to Dreamcast, Sonic became 3D.

Would you like Freedom Planet 3 to be 3D? I think Sonic Adventure fans would be happy about that.
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Showing 1-15 of 36 comments
MickJaegar Jan 12, 2017 @ 11:16am 
Don't think they'd have the budget for that.
Phantazmal Jan 12, 2017 @ 11:21am 
NO! Galaxytrail is exactly avoiding to be like SEGA and aiming to be original game series.
Lieutenant Tea™ Jan 12, 2017 @ 2:09pm 
Originally posted by Gnidex:
I know it's too early for discussions about FP3 when FP2 isn't even out, but I had a random thought about Freedom Planet being like Genesis game and Freedom Planet 2 being like Saturn game. With that logic, wouldn't FP3 be like Dreamcast game? And with transition to Dreamcast, Sonic became 3D.

Would you like Freedom Planet 3 to be 3D? I think Sonic Adventure fans would be happy about that.
3D development is expensive and takes forever because you have to work in a 3D space (XYZ) and a whole bunch of other reasons. Sooooo... probably not. (Sorry to crush your dreams).
I would guess that if GalaxyTrail manages to survive then a 3D game would be done at the least as an experiment. Any time soon? Almost certainly not. :P
Lieutenant Tea™ Jan 12, 2017 @ 3:07pm 
Originally posted by Gnidex:
I know it's too early for discussions about FP3 when FP2 isn't even out, but I had a random thought about Freedom Planet being like Genesis game and Freedom Planet 2 being like Saturn game. With that logic, wouldn't FP3 be like Dreamcast game? And with transition to Dreamcast, Sonic became 3D.

Would you like Freedom Planet 3 to be 3D? I think Sonic Adventure fans would be happy about that.
would play it if I could though.
Gnidex Jan 12, 2017 @ 3:43pm 
Originally posted by MickJaegar:
Don't think they'd have the budget for that.
Isn't 3D cheaper than sprites with animations as detailed as in FP2?
There's a reason why so many cartoons are 3D and there are so many 2.5D games.
Phantazmal Jan 12, 2017 @ 4:13pm 
Originally posted by Gnidex:
Originally posted by MickJaegar:
Don't think they'd have the budget for that.
Isn't 3D cheaper than sprites with animations as detailed as in FP2?
There's a reason why so many cartoons are 3D and there are so many 2.5D games.
I think you don't understand the point: Because 3D animations are popular does not mean it's cheap. When your company makes enough cash, you can spam the media with 3D animations like some companies does.
And do you have idea about what's 2.5D? It means character is 2D, but the surroundings are 3D.
And as Seraphna has stated, Sonic MIGHT be a reference for a Freedom Planet, but they aren't aiming to increase the chances for it be the reference by doing things SEGA has done.
Mr.Xavier Jan 12, 2017 @ 5:37pm 
Personally, FP is more beautiful on 2D art style.
Whimsical Jan 12, 2017 @ 5:48pm 
Originally posted by Phantazmal:
Originally posted by Gnidex:
Isn't 3D cheaper than sprites with animations as detailed as in FP2?
There's a reason why so many cartoons are 3D and there are so many 2.5D games.
I think you don't understand the point: Because 3D animations are popular does not mean it's cheap. When your company makes enough cash, you can spam the media with 3D animations like some companies does.
And do you have idea about what's 2.5D? It means character is 2D, but the surroundings are 3D.
And as Seraphna has stated, Sonic MIGHT be a reference for a Freedom Planet, but they aren't aiming to increase the chances for it be the reference by doing things SEGA has done.
2.5D means that the gameplay is in 2D with 3D visuals (not necessary the character must be in 2D)
Lieutenant Tea™ Jan 12, 2017 @ 6:31pm 
Originally posted by Gnidex:
Originally posted by MickJaegar:
Don't think they'd have the budget for that.
Isn't 3D cheaper than sprites with animations as detailed as in FP2?
There's a reason why so many cartoons are 3D and there are so many 2.5D games.
Actually 3D is twice as hard to develop for and Freedom Planet's art style is expensive but 3D is much more expensive.
Petralicious Jan 12, 2017 @ 11:13pm 
I see no appeal to 3D, and how would a lot of the moves work without being dumbed down a lot?

I prefer good pixel art over yet another boring 3D style.
Very few games have great pixel art like FP1/2 these days, a lot of established franchises (Sonic, Fire Emblem...) having switched to 3D. There's plenty of games with good 3D artstyles.
Coylie3 Jan 18, 2017 @ 9:20am 
As apparently one of very few people who actually liked the 3D Sonic games, I think it would be pretty interesting to have FP be in 3D.

I said "it would be interesting." I did not say "it would be a good idea."

Despite what I like, the fact is that the 3D Sonic games (with the exception of Colors and Generations) are almost universally hated. You could argue that Sonic Adventure and SA2 are loved by a large amount of people but let's be honest here, they're just as bad as Sonic Heroes is, maybe even worse. The main reasons why people like SA2 as a game is the Chao Garden and because of nostalgia blindness. For its time it was pretty decent, but like most games of that time its aged like milk.

The new gameplay style that was implimented in Colors and Generations' Modern levels is Sonic's new style. Sure, it may basically be a mobile runner game now, but its actually fast and you can see everything that's coming. It works well with Sonic.

The 2.5D style of Generations' Classic levels might work well with Freedom Planet, but as people have made clear above they don't want a style change like that. Not only would it be abandoning the amazing spritework done in FP so far, meaning an art style change, it would also cost quite a bit more to render and animate everything in 3D.

Then there's the matter of finding or developing a game engine that can run something like that in the first place, the compatibility of said game engine with other platforms, and any potential bugs with that engine. Engine issues can be a horrible thing, bricking consoles and PC hard drives alike. Mighty Number 9 is a good example of that.

So no, I would not like FP to be in 3D. What I would like instead are mods for Sonic games that basically add in Lilac/Carol/Milla as playable characters. Generations in particular has a great modding community, and we already have two versions of the three main playables, FP1 version and FP2 version. I don't think a Generations mod would be too much to ask for. FP1 Lilac for classic and FP2 Lilac for Modern.
Last edited by Coylie3; Jan 18, 2017 @ 9:26am
Kisai Jan 27, 2017 @ 6:12pm 
Originally posted by Gnidex:
Originally posted by MickJaegar:
Don't think they'd have the budget for that.
Isn't 3D cheaper than sprites with animations as detailed as in FP2?
There's a reason why so many cartoons are 3D and there are so many 2.5D games.

No.

There is two different things you have to consider.

A 2D world's characters (eg Classic Sonic, Super Mario, modern Ducktales, Shantae, etc) only requires one sprite atlas per character to run on a GPU. A 3D world model requires modeling the character, animating, texture/skinning, and IK(bones) for pretty much every situation and multiply that for every character.

The "reason" 3D is used for cel-shaded cartoons is because it is cheaper to recycle the animation data once you have it. So for example one of the latest cel shaded 3D cartoons out there is "Regal Academy" by Rainbow SRL (same company produces Winx Club,) Now the first thing you will notice is that ALL the characters have exactly the same same facial expressions. All the walking animations are the same. They used 3D because it is easier to recycle those animations over and over than drawing them again in 2D, or resorting to limited cut-out animation (eg Hanna-Barbera cartoons like Scooby Doo from the 70's)

Games are different. Games actually have to take into account the players intent, the world/levels needs to be setup so that collisions are detected, so that there are no wholes in the world, and then the game itself has to determine what to draw depending on what the camera is pointing at.

This is why the 3D Sonic games get a lock of flack while the 3D mario games do not. Sonic Adventure and Sonic Adventure 2, as well as Heroes, Shadow the Hedgehog, etc have a lot of broken things in them. Even if you play the recent PC versions of SA/SA2, they have the same holes in the world that the original DC version has.

In a sense, 3D games don't age well, and development doesn't scale either. The point of doing a "sprite" game is a stylisic choice, not a crutch to make it cheaper.

You can leverage the GPU without doing any "3D" things. For example if you play any of the PC Shantae games, you'll note that none of the game is actually "3D" (like Ducktales, which uses 3D backgrounds), but rather they leverage the GPU to render more detail in the screen. If you play it at 720p, 1080p or 4K, the performance is identical, because largely the games are only leveraging the GPU for free matix math (scaling, rotation, warping) and blending. In a 2D-only game that is built using just the framebuffer, you get no scaling or blending, In Freedom Planet (the first one), you will note that the rotation of the sprites looks crude (possibly a limitation imposed of Clickteam Fusion) but is passable.

This actually quite a bit of pushback against "3D" AAA games because they are nearly universially FPS games, and very samey. 2D games are far more flexible for experimenting with game concepts, because you don't invest too much time or money building something that ultimately you change your mind on. It may cost you a few hundred dollars in 2D assets where as a fully rigged 3D character may cost thousands.

So in short the TL;DNR version is that "3D is not the right choice for most games."


Originally posted by Coylie3:
As apparently one of very few people who actually liked the 3D Sonic games, I think it would be pretty interesting to have FP be in 3D.

I said "it would be interesting." I did not say "it would be a good idea."

Despite what I like, the fact is that the 3D Sonic games (with the exception of Colors and Generations) are almost universally hated. You could argue that Sonic Adventure and SA2 are loved by a large amount of people but let's be honest here, they're just as bad as Sonic Heroes is, maybe even worse. The main reasons why people like SA2 as a game is the Chao Garden and because of nostalgia blindness. For its time it was pretty decent, but like most games of that time its aged like milk.

I actually like the storyline in SA and SA2, but I HATED the frustrating easy-deaths gameplay enough to physically throw a controller, and that is the only game I've ever done that with.
Last edited by Kisai; Jan 27, 2017 @ 6:15pm
468528456 (Banned) Jan 29, 2017 @ 9:33pm 
No....Just no...As much as I like Sonic Adventure, just no.
RocketPotatoL62 Jan 31, 2017 @ 7:02pm 
I'v played most versions of sonic adventure (gamecube, xbox, steam), they're just as good as they were in the good old days, no nostalgia goggles.
except for the voice acting
it's definitely bad for beginners, but once you start to get a hang of it, or better yet, know the level layouts, it starts to get fluid and very replayable, making A ranks a worthwhile challenge.

although, I definitely don't see any good reason for there to be a 3D freedom planet, just.. no.
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Date Posted: Jan 12, 2017 @ 9:11am
Posts: 36