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回報翻譯問題
We're taking a different approach for FP2 though and listened to a lot of the fan criticism of the first story. You may find the next one much more to your liking.
Just one thing. You meant Tropes. A cliche is something that has actually lost it's meaning and is no longer understandable. If you're recognizing elements of the story as something "out of the book" you're actually identifying tropes, not cliches.
(In a bout of irony, it seems, people have forgotten the meaning of cliche to the point that the term itself has become a cliche. Generally if you say something with meaning in your head that isn't the actual meaning, that saying has become a cliche. If you catch my drift.)
I can understand that it was written like it was a Saturday morning cartoon but it feels that these characters aren't completely fleshed out. Granted, I did just started the game but from what I can tell, the characters don't have defining features. The characters feel like vessels to spit out one-liners from Saturday morning cartoons.
I have seen Sonic SatAM. Sonic occassionally says one-liners that were a bit cliche at its time.
The difference between Sonic SatAM and Freedom Planet's dialogue is that it wasn't hammered with 'reflective' one-liners and that Sonic SatAM had its own identity outside of just a standard Saturday morning cartoon (it's not spectacular but the show stood for something.)
The dialogue in the story feels and sounds that it is forced with one-liner after every single sentence. Every vocal inflection echos that these oddly placed one-liners that are just hammered in almost excessively. https://www.watchcartoononline.io/anime/cadillacs-and-dinosaurs
Whenever you get the chance, please watch Cadillacs and Dinosaurs. It was a Saturday morning cartoon that said one-liners but the dialogue wasn't piled with them end-to-end. Some people like and that's great for them. For me, the dialogue is painful.
And to the topic of cliches and tropes, I meant what I said about an overused trope that loses meaning which is what a cliche is.
What I can and did critique was the dialogue. The dialogue in the story was a bit over-the-top with those 'quirky' one-liners that sound obtusely forced.
Usually, the beginning of the story sets up how the story goes - it's very rare that the beginning of the story can end up as something completely different. (i.e. Terranigma, Bojack Horseman). The beginning of the story sets up the tone and if the dialogue is any indicator, it's going to be over-the-top cheesy.
I am not going to critique the plot but my focus is on the characters and how the dialogue is handled.
Using dialogue that sounds like a Saturday morning cartoon makes the story and its characters altogether dated.
I appreciate you guys taking every effort to use Sonic as an inspiration for the gameplay. That part was beautifully done. However, the story in Sonic (outside of Sonic SatAM) was never its strong suit.
If you wanted to take advantage of telling a story through your game, look no further than Sonic 3 and Sonic & Knuckles. The entire story is told through visual means. It's cost-effective and makes the story a bit more timeless. Even the intro could benefit from less voice acting. Just have the ruler show up and slaughter the king and pretty much, nothing else would have to change, gameplay wise.
The story could be integrated into the gameplay. An evil galatic ruler is coming to rule to the planet and along, you can partner up with homeland allies by using their special abilities to combat the threat.
I personally feel that Freedom Planet would benefit from a more simplistic story told through visual means - again, that is just my preference.
1. While the storytelling may feel dated, that's kind of the point as this is a game built with a nostalgia backbone.
2. In an odd contrast, we're also not trying to be a direct copy of a Sonic the Hedgehog game but take advantage of more modern storytelling methods, hence the voice acting and cutscenes.
What I can promise is that FP2's way of telling the story will feel a lot different, as we're planning to have a lot more in terms of stages to play (heck, the order of the stages played will even only be specific to adventure mode, I think) and much more direct storytelling in the form of animated scenes. I can also say that FP1's story is not going to be changed or revised, it is what it is. For better or worse depending on who's looking.
Of course, I played Arcade mode then, and Speedrun mode. But you can deny that Adventure mode is a good addition to this game. Sometimes you just want to be part of a story, even it is that simple, or full of cliches.
(The fact that I still look back fondly on Saturday Morning cartoons might have helped)
And I like tropes.
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Frankly, I worry when storytellers try to "think outside the box, and pioneer new ground" because history has shown that often involves tons of blood, gore, torture, cussing, death threats, and sex.
Even more worrying is that audiences these days (movies and TV shows in particular) seem to eat all that up and call a story amazing, even when it has no real plot or heart. Kinda like a bad Michael Bay movie.
I remember watching a cheesy B-movie on YouTube (the MegaMan fanmovie made by Blue Core Studios). People made fun of the special effects and said the movie was terrible.
And yes, the special effects were really cheap CGI.
But I liked the movie cause the actors tried their best, which is more than a lot of Hollywood actors can say.
And the story was, for the most part, a faithful re-telling of Mega Man 1 (with a little bit of the Ruby-Spears cartoon, and Mega Man: Powered Up mixed in with it)
In general, I view that it had "heart".
Freedom Planet strikes me the same way. It has heart.
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And I liked the voice acting, as I feel the actors really did their best. I've heard cheesy and/or wooden acting before, and none of the Freedom Planet cast sounded that way, to me.
Some of my favorite moment included Lilac after Final Dreadnought 3's boss - if your heart didn't break in that scene, then you don't have a heart, period.
And who didn't smile at the "Nobody hurts Mila!" -Lilac's "Final Smash" scene?
Even the treehouse scene was funny. So many shows do girl's sleepovers in such a way, that it's clear that it was written by men who have no clue what girls do.
The fact that after setting up this big sleepover... it then cuts to the girls being bored, and deciding to just watch a movie (like many people do when they have guests over) and not just sitting around talking about boys.
All of which marked that scene as pretty good in my book.
RWBY's Lindsay Jones
Morgan Berry (My Hero Academia, The Boy and the Beast, Show by Rock!!)
Sara Anne William (Kill la Kill, SAO, Jinx from League of Legends)
Josh Grelle (Attack ON Titan, The Devil is a Part Timer, Psycho Pass)
Christopher Guerrero (One Piece, Toriko, Grimgar)
Christopher Sabat (Dragonball Z, Attack ON Titan, One Piece)
And to top it all off we've been using Mr. Sabat's recording studio to do all of the voice acting, promising for clean, balanced audio done at a professional level this time around around.
I loved the story, the cutscenes and specially the voice acting, no joke. I actually like cliches and stuff but I didn't and don't consider this game's story to have many.
So basically I totally disagree with the TC, and I know many games with bad cutscenes and voices, imho this isn't one.
As will Morgan Berry, Josh Grelle, Lindsay Jones and Christopher Guerrero, who are all new to the cast list.