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Depending on the type of online game your're (about) to create I would use your game lobby server for nothing more than just that.
Example:
1) Players can choose to host and or join a server.
If the players choose to host a server, then the server logs in to the master server.
The player server sends the I.P., port and channel name to this master server.
Players who want to just play connect to the master server to receive the hosted server list.
As soon as a player selects a server from the list their client disconnects from the master server and connects to actual server that's hosting a game.
That's how I would do it in a nutshell (in theory), just to keep master server traffic at a minimum.