Clickteam Fusion 2.5

Clickteam Fusion 2.5

pokitfoxx Feb 4, 2015 @ 6:15am
Click Speed? - FIXED
I have created some active objects that say reverse the movement of another object
However it doesnt do it as fast as i can click the mouse.
Any ideas on how i can make a button function as a priority in the frame?

thanks to snail on i now have a counter that goes up by each fps and even tried having the fps counter as a condition and still no dice.
Last edited by pokitfoxx; Feb 6, 2015 @ 3:13am
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Showing 1-8 of 8 comments
Damael Feb 4, 2015 @ 12:55pm 
Without knowing what you are doing have you tried limiting the condition to once per action? It should refresh the condition each click?
pokitfoxx Feb 6, 2015 @ 1:40am 
AHA!!!! I FOUND THE DAM CULPRIT@
turns out fusion not only looks for a single click, but also a double so if you want to click fast on a button it registers 1 click then a double click, which at the time does nothing... any1 know a way to disable the auto check for double clicks??
pokitfoxx Feb 6, 2015 @ 3:12am 
oh maybe thats windows....gah
pokitfoxx Feb 6, 2015 @ 3:12am 
whatever im prolly the only person that will ever read this
Damael Feb 6, 2015 @ 11:49am 
You should limit the condition to once per action it will work now you have explained a little more it will read ever click as a single instead of a double.
TooEmm Jan 11, 2018 @ 10:53am 
Use this condition:

User clicks with left button
OR (logical)
User double-clicks with left button

Checking for a single click and for a double click at the same time! Works for me! :-)
Kmany Jan 11, 2018 @ 1:21pm 
I do not know if you noticed, but that stuff was posted in 2015.. Good solution tho..

Reading the OP reminds me of the time SnailOn still was around.
Sucks that he disappeared..
Wodjanoi Jan 11, 2018 @ 1:38pm 
This doesn't make it faster though - for a high click responsiveness you can simply replace the click event with a touch event(Multiple Touch object).
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Date Posted: Feb 4, 2015 @ 6:15am
Posts: 8