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But you can still do a weird way of solving this problem but expect it to to take a lot of ram
Simply try to convert your video to multiple pictures and then import these to the program as an active
And at least this solution will work on all exporters and will last a really, really long time working basically as long as your application is working it will work also you will be able to control it even much more because you know it's an active object and the active object is the most advanced and dynamic object in the whole program
Update: It seems that windows media player and video players can play other video files but with specific codecs
And I also read the help file of it an it seems that it doesn't require windows media player to fully function because it can play these video formats by it self:
-MPEG 1
-AVI files, uncompressed or compressed with Cinepak or Indeo codecs
-DV
-QuickTime 2
-WAV
-MP3
-AIFF
-AU
-SND
-MIDI
* It requires Windows Media Player to be installed for the other formats.
* Make sure you run the application on Direct 3D Display modes
* To run the desired video file on others computers make sure you add the video file to the
games file by adding it to the Binary Data or create an install program and put the video file
in the games file and finally load the video from the application folder by the function
apppath$
But at the end I suggest you you doing the solution I said to you above
This seems to be a DirectShow filter issue. If your app is in DX11 mode, try to select "Use Media Foundation with DX11 apps" option in the properties of the object. You can also try to recompress your AVI file with another codec, not sure if this would work.