Clickteam Fusion 2.5

Clickteam Fusion 2.5

Direct Show object not working as intended.
I am trying to play a pre-made cutscene in a game I am developing, but I have run into problems. I loaded in an AVI file as I am supposed to, and set it to play at the beginning of the frame. When I run the frame, the audio plays, but the object itself is completely gone. Any idea what is happening here?
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Linky Nov 5, 2020 @ 9:22pm 
The object is still there at the runtime and supposed to work but this is actually a problem with windows 10 media player and video player has troubles playing video formats other than MP4 and Direct show object uses these video players to play so no luck out there for you bud

But you can still do a weird way of solving this problem but expect it to to take a lot of ram
Simply try to convert your video to multiple pictures and then import these to the program as an active

And at least this solution will work on all exporters and will last a really, really long time working basically as long as your application is working it will work also you will be able to control it even much more because you know it's an active object and the active object is the most advanced and dynamic object in the whole program

Update: It seems that windows media player and video players can play other video files but with specific codecs
Last edited by Linky; Nov 5, 2020 @ 11:40pm
FRS Nov 5, 2020 @ 9:58pm 
Yes, since the last build Direct Show isn't working well anymore, I have the same problem.
Linky Nov 5, 2020 @ 11:22pm 
Update: after testing it for a while I think it seems to work correctly now just make sure you play the video when ever you want to play it by the action Play Video

And I also read the help file of it an it seems that it doesn't require windows media player to fully function because it can play these video formats by it self:

-MPEG 1
-AVI files, uncompressed or compressed with Cinepak or Indeo codecs
-DV
-QuickTime 2
-WAV
-MP3
-AIFF
-AU
-SND
-MIDI

* It requires Windows Media Player to be installed for the other formats.

* Make sure you run the application on Direct 3D Display modes

* To run the desired video file on others computers make sure you add the video file to the
games file by adding it to the Binary Data or create an install program and put the video file
in the games file and finally load the video from the application folder by the function
apppath$

But at the end I suggest you you doing the solution I said to you above
Last edited by Linky; Nov 5, 2020 @ 11:42pm
CT_Yves  [developer] Nov 5, 2020 @ 11:46pm 
Originally posted by DKrazy:
I am trying to play a pre-made cutscene in a game I am developing, but I have run into problems. I loaded in an AVI file as I am supposed to, and set it to play at the beginning of the frame. When I run the frame, the audio plays, but the object itself is completely gone. Any idea what is happening here?

This seems to be a DirectShow filter issue. If your app is in DX11 mode, try to select "Use Media Foundation with DX11 apps" option in the properties of the object. You can also try to recompress your AVI file with another codec, not sure if this would work.
I actually figured it out. Turns out the direct show object does not work in the alternate resolution mode.
Linky Nov 11, 2020 @ 9:36pm 
Originally posted by DKrazy:
I actually figured it out. Turns out the direct show object does not work in the alternate resolution mode.
I was actually gonna point that out too but I thought that you use Active direct show object instead anyways
Last edited by Linky; Nov 11, 2020 @ 10:50pm
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Date Posted: Nov 5, 2020 @ 7:45pm
Posts: 6