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also there's a $300 DLC called "Developer upgrade"
that's expensive AF for a DLC
You may get UE4 for free but it will cost you more in the long run. Not only must you use third party tools Photoshop, 3DSmax, Gimp, Blender, etx) but Also know how to use each and every tool/editor needed to build , not forgetting UE4 itself, but if you plan on selling your game, you pay Epic a percentage of the sell price for each and every copy of the game (I think it was 30% when it was UDK 3.5) so it all adds up.
With Clickteam fusion, you pay once and can sell your games without any additional costs with the exception of distribution costs (Steam, Windows store, GooglePlay, etc). Only catch is with the standard version is where you have to credit Clickteam for supplying the software to said game (Made with Fusion logo or something similar) where as with the developer version, you do not have such restrictions.
Don't quote me on that, I have not sold any games as of yet.
As for the developer upgrade, it has further uses beyond merely not needing to include the Clickteam Logo, but if you're goal is simple fan games, then there shouldn't be any feasible reason why that would factor into a decision to buy the standard software.
I might just go and use Unity instead, I've heard that it's good for FNaF fangames as well, and it's not $100, for a software that I'll literally only ever use for two or three projects
I highly recommend this for 2D stuff.
Cant wait to start making a game in Fusion once I am done with my current project..
However, if you're just looking for something to mess around with, then the pricetag of CF2.5 is.. Well, beyond steep.
Personally I got the developer edition from a humblebundle, I think it was like.. 20$ total.
Keep an eye out for those bundles, they usually have developer bundles, or programming bundles, not just for clickteam products, but for unity, cryengine & unreal engine too.
They also have book bundles for programming, which is nice.
I'm sure the clickteam bundle will have an encore someday.
Sorry i can see your new to game development and from a developer perspective its dirt cheap.
It makes me laugh when developers spend Millions on using a specific Game Engine to create AAA games but a wannabe game dev thinks £59 Bucks is to much to pay ... But ok lets talk just a good 2D game
Lets say you make a good game .. Put it on steam and it does ok with a £10,000 return and im thinking low here as i know users who have made a lot more over 18 months..
Your £59 bucks wont seem such a high price to have paid then will it :)
Also note ... Unity etc is not free ... Just free to use ( Big Difference )