Clickteam Fusion 2.5

Clickteam Fusion 2.5

Bauske Dec 4, 2017 @ 6:50pm
Troubles with Ultimate Fullscreen extension when building an application
Hello all,

I have the Ultimate Fullscreen extension in my current game project, to allow players an option to quickly switch to and from fullscreen and windowed modes. I'm using this extension because, as far as I'm aware, there's no good option to do so with CTF2.5 by default. Once my application goes fullscreen, the menu bar goes away and there's no way to make it windowed again.

My problem is when I try to build my game into a standalone application, CTF2.5 gives me an error that states:

"Warning: the following extensions are not compatible with the build type of the application:

ultimatefullscreen.mfx

Do you want to build this application anyway? If so the missing objects will have no effects."


And sure enough, when I run the built application, the button to switch display modes doesn't work. I read online that a solution to this is to uninstall the extension and reinstall it in CTF2.5's extension manager, but while the Ultimate Fullscreen extension will show up in the extension manager, it won't let me install it that way for some reason. Just gives me a link to the website to download it.

Is there any solution to this or anything I can do to fix it?
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Showing 1-4 of 4 comments
Ghoulsly Dec 5, 2017 @ 1:30am 
This is not a solution to your issue with the ultimate fullscreen object (I have little experience with it), however I've only encountered messages like that when trying to use an extension that's not supported for certain run times, such as using a windows only extension with the html5 exporter or ect,.

As for the menu bar, are you relying solely on the menu bar to switch between fullscreen and windowed? If so, you can instead create an event to handle switching between fullscreen and windowed mode instead, as well as simply set/change the keyboard shortcut (default is Alt+Enter for me).

And seeing as you are a bit of an artist yourself, it may interest you to know that you can create your own custom menu (be it a taskbar or menu screen) so users aren't stuck with the stock look.
Bauske Dec 7, 2017 @ 7:02pm 
My issue with the default fullscreen mode is how it changes the resolution of the screen. The Ultimate Fullscreen object allows you to switch from Windowed mode to Widowed fullscreen, essentially not changing the resolution mode of the monitor, just maximizing the window. If there's a way to do that, i.e. resizing the window from maximized to it's regular state, with default CTF 2.5, I'd be down to try it.

As for the menu bar, that's a really cool suggestion! I might have to use that at some point in the future, but with the current project it wouldn't fit very well.
Ghoulsly Dec 8, 2017 @ 3:53am 
Originally posted by Bauske:
My issue with the default fullscreen mode is how it changes the resolution of the screen. The Ultimate Fullscreen object allows you to switch from Windowed mode to Widowed fullscreen, essentially not changing the resolution mode of the monitor, just maximizing the window. If there's a way to do that, i.e. resizing the window from maximized to it's regular state, with default CTF 2.5, I'd be down to try it.

As for the menu bar, that's a really cool suggestion! I might have to use that at some point in the future, but with the current project it wouldn't fit very well.

Under the application's properties, you can toggle whether or not to change the resolution. It sounds to me like for some reason or another you have this ticked by default. Another thing to note is the "Keep screen ratio" option, turn that down to 0 for non-blurred images.

And if you are still interested in having a borderless windowed fullscreen, you can achieve this with the window control object, along with toggling the header and menu options in the application properties.
Bauske Dec 9, 2017 @ 5:14pm 
Window Control Object! Exactly what I needed! Thank you so much!
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Date Posted: Dec 4, 2017 @ 6:50pm
Posts: 4