Clickteam Fusion 2.5

Clickteam Fusion 2.5

Scrolling error!
So I set the condition that the frame follows the player, but when I try to run it the camera doesn't actually follow him! Can someone explain to me why?
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Showing 1-8 of 8 comments
haha nerds... Jan 28, 2017 @ 3:55pm 
You don't give us a lot to go on... Is the frame size larger than the actual window size? Because otherwise there is nohing to scroll to.
VitreousGlassy Jan 28, 2017 @ 5:47pm 
Originally posted by haha nerds...:
You don't give us a lot to go on... Is the frame size larger than the actual window size? Because otherwise there is nohing to scroll to.
No! The frame is definetly bigger than the window but no matter what I do, the camera won't follow the player!
haha nerds... Jan 29, 2017 @ 5:55am 
Originally posted by GlassJuice:
No! The frame is definetly bigger than the window but no matter what I do, the camera won't follow the player!
Well, that's a start... Is there some other event that sets the camera position that overides the "follow" command? Are you sure it follows the right object? What event triggers the following, is it "Always"?

If you showed your code it would be easier to see what is wrong.
VitreousGlassy Jan 29, 2017 @ 7:49am 
Originally posted by haha nerds...:
Originally posted by GlassJuice:
No! The frame is definetly bigger than the window but no matter what I do, the camera won't follow the player!
Well, that's a start... Is there some other event that sets the camera position that overides the "follow" command? Are you sure it follows the right object? What event triggers the following, is it "Always"?

If you showed your code it would be easier to see what is wrong.
Ok, I will try to provide a screenshot. But I checked the commands but there is nothing blocking the camrea movement :/
VitreousGlassy Jan 29, 2017 @ 7:55am 
Originally posted by haha nerds...:
Originally posted by GlassJuice:
No! The frame is definetly bigger than the window but no matter what I do, the camera won't follow the player!
Well, that's a start... Is there some other event that sets the camera position that overides the "follow" command? Are you sure it follows the right object? What event triggers the following, is it "Always"?

If you showed your code it would be easier to see what is wrong.
Here, I think that will do http://steamcommunity.com/sharedfiles/filedetails/?id=852730333&fileuploadsuccess=1
haha nerds... Jan 29, 2017 @ 8:01am 
Well, that looks like it should work. Do you have more than one layer in your frame? Are you sure you've changed the frame size and not the window size or virtual width/height?
VitreousGlassy Jan 29, 2017 @ 8:10am 
Originally posted by haha nerds...:
Well, that looks like it should work. Do you have more than one layer in your frame? Are you sure you've changed the frame size and not the window size or virtual width/height?
Well, I checked the boxes saying: "Maximized on Boot-up" and "Resizes display to fill window. But about the layers, there is only one...
VitreousGlassy Jan 30, 2017 @ 7:43am 
Originally posted by haha nerds...:
Well, that looks like it should work. Do you have more than one layer in your frame? Are you sure you've changed the frame size and not the window size or virtual width/height?
Ok. After a long time, it's finally working. The problems is that the frame size was being maximized, so the camera couldn't follow the player. I just had to decrease the window size and uncheck the "maximized on boot-up" box. Thanks for helping.
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Date Posted: Jan 28, 2017 @ 9:05am
Posts: 8