Gray Zone Warfare

Gray Zone Warfare

Give lower tier operators a helping hand before the game becomes a chore.
Would be good to have an option like "Once Human" is currently doing, and allowing players to keep the majority of their progress and spoils.
At least it would allow majority players to work together, with experienced players, in areas of high risk without the fear of starting from scratch every time they die.

Hold It !!!! , I can hear the war drums starting to pound, what is it? Agh that old age chant.... "Get good, get good get good" Nagh, sorry don't bother we all know that cadence very well.

Seriously though, at its least it would allow the average player to enjoy high game/ Tier level gear, they wouldn't normally get the opportunity to experience. Not without slaving at the game for 60 plus hrs a week.

And hey if you are one of these " You must play this way" Be my guest, knock yourself out and give away all your gear to the next homeless player you pass. Welcome in the feel of a sombre AK47 barking out a broken misaligned stream of rubber bullets at an iron clad tank top wearing jihadist.

Just my 2 cents worth, Having character wipes can also be seen to hinder multiplayer enjoyment at many experience levels.

Even if they were to allow players to keep a minimum of level 30 cap so as to at least once able to, buy good rifles and ammunition. Only then will they more effective leading to a better experience for all.
Last edited by Chasing Demons; Mar 28 @ 11:04pm
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Showing 1-7 of 7 comments
flemming Mar 29 @ 3:48am 
Couldn´t agree more.
Onepoint Mar 29 @ 8:49am 
I disagree. I accept the wipes as a trade off. I don't care for the grinding, but it keeps player levels closer, incentivises people who are veterans at the game to play without huge imbalance. Being based on real world, the weapons and perks are going to be limited at some point. Starting out at basically a higher level will leave little room to advance and keep it real feeling.

Personally, once I got to a high enough level that I want for nothing, I just drop picked up weapons and gear in the donation box for those grinding up, when I squad up with a lower level I will try and outfit them with higher gear. This is not a problem where you can't come up with weapons and gear in multiple ways. Everyone plays this differently, even as it is now, once you understand how to play this, its not that hard to farm for gear and money. Granted It does have a steep learning curve.

However I hate playing games where you are like level 12 and run up against some level 679 guy with super weapons. I don't want this to become a dress up fantasy game, I don't need costumes and 100 weapons to choose from, I want solid mechanics and real world physics and so far seems what they are striving for.
Last edited by Onepoint; Mar 29 @ 10:46am
Originally posted by Onepoint:
I disagree. I accept the wipes as a trade off. I don't care for the grinding, but it keeps player levels closer, incentivises people who are veterans at the game to play without huge imbalance. Being based on real world, the weapons and perks are going to be limited at some point. Starting out at basically a higher level will leave little room to advance and keep it real feeling.

Personally, once I got to a high enough level that I want for nothing, I just drop picked up weapons and gear in the donation box for those grinding up, when I squad up with a lower level I will try and outfit them with higher gear. This is not a problem where you can't come up with weapons and gear in multiple ways. Everyone plays this differently, even as it is now, once you understand how to play this, its not that hard to farm for gear and money. Granted It does have a steep learning curve.

However I hate playing games where you are like level 12 and run up against some level 679 guy with super weapons. I don't want this to become a dress up fantasy game, I don't need costumes and 100 weapons to choose from, I want solid mechanics and real world physics and so far seems what they are striving for.

That is my exact point,
you say,
"I hate playing games where you are like level 12 and run up against some level 679 guy with super weapons"

So for new players that enjoy this game but have limited game time to spare (RL), they literally have to start at newb level, every wipe and if they want to play the harder zones they wont have the access to weapons suitable to "effectively" take out the enemy in those areas.

This in turn after a couple of wipes things will get boring quick doing the same grind.
They may have (Hypothetically) over 300 plus hours in say having maybe owned the game for 3 years, yet will still have to start out spending approx the first 40-80hrs grinding the same missions, in the same areas doing the same tasks over and over again.

I have been a real life soldier and if we were told, sorry guys new war, hand in your quality firearms as were going to give you the ol trusty 303 to get you cracking....

You can see how this only effects the ones that are time restricted and by that lack of enjoyment, loss of enthusiasm and then players leave.

This probably doesn't effect die hard players really at all, but will hurt player numbers over time.
Onepoint Mar 30 @ 10:27am 
Well yeah, that's what leveling is and that is the game model. Why even have them if you start out at some arbitrary higher level, won't that just become the new low level and then limit accomplishment on the high end so it gets just as boring with no significant reward for playing or looting? How many players are going to be retained that way?

Did they hand you a Mk18 out of basic or a standard M4? And at any rate this is supposed to be simulating PMCs, with limited support, not a military.

I think they are going to address that grinding in the next update from what I understand anyway, not sure how exactly or how that's going to jive with the new vendor levels that they admit suck at level 1. But even as it is now, with current AI you can probe the gates at Narith and come up with decent weapons and gear that will carry you through most of the harder areas. If anyone has played this much you understand the looting is the quickest way to gain higher weapons at low level, so you search out the easiest loot areas for weapons ammo and armor. Or you can buy higher gear to start with with the supporter edition if you want a shortcut.

I get the frustration with grinding from scratch, I gripe about it too, especially with iterations of AI super bots at times and server drops that you lose entire load outs. Gear fear is an intended feature of gameplay as well. I just think that it's what the game is, slow progression made worse by bad decisions and/ or luck. I don't think making a short cut is going to make the game better myself. Making it easier to level just shortens the time of playability since missions are limited and very little goal outside of them to play at this point. They are going to alienate some people somewhere no matter what they do, look at the PVP vs PVE complaints.
Red 5 Mar 30 @ 8:09pm 
Agreed. I played for a bit after Night Ops came out, but, quickly lost steam regrinding all the same missions performed previously... even with the minor changes to them and some of the areas.

There needs to be a quicker path for folks who've completed the grind, previously... particularly if you plan more wipes in the future.
The "Grind" isn't what this game is going to be about... its just currently all there is.
Onepoint Apr 10 @ 4:39pm 
Any game that levels player and NPC vendors is going be a grind.
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