Gray Zone Warfare

Gray Zone Warfare

flemming Dec 12, 2024 @ 12:46am
HELICOPTERS...!
Here´s the deal: Nobody cares about the realism of available helicopters. You want to log on and play the game.. not spend 10-15 minutes playing Jeopardy with other players.
Just adjust the number of heli´s to the number of players online. Its that simple.
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Showing 1-15 of 29 comments
[REDACTED] Dec 12, 2024 @ 1:28am 
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Negative, all birds are in the air.
Leatherneck1203 Dec 12, 2024 @ 4:29am 
As much as I dislike waiting for helicopters, having a potential 48 helicopters on the map would crash the game instantly. Also, there would still be a wait because multiple helicopters going to the same point would have to be staggered. Additionally, if all four fireteams from your faction go to the same location, then it would be boring because all the enemies would be killed in 5 seconds.
Agent Dec 12, 2024 @ 5:43am 
yeah at this point it's about who is faster to call the heli when the timer reaches 0

at least add some miniguns to the helis
Last edited by Agent; Dec 12, 2024 @ 5:44am
flemming Dec 12, 2024 @ 6:23am 
Originally posted by Leatherneck1203:
As much as I dislike waiting for helicopters, having a potential 48 helicopters on the map would crash the game instantly. Also, there would still be a wait because multiple helicopters going to the same point would have to be staggered. Additionally, if all four fireteams from your faction go to the same location, then it would be boring because all the enemies would be killed in 5 seconds.

From a mathematical point of view, that doesn´t make any sense. On average there is 10-15 players on the servers I play. Problem is that traveltime and a lot of soloplayers ( like myself ) just put a choke on the system.
Shizaho Dec 12, 2024 @ 7:20am 
I'd honestly prefer a dirtbike or something. Helicopters are cool, but unless that system is reworked then during high player times it is so infuriating to use.
Kashra Fall Dec 12, 2024 @ 7:35am 
Originally posted by flemming:
Originally posted by Leatherneck1203:
As much as I dislike waiting for helicopters, having a potential 48 helicopters on the map would crash the game instantly. Also, there would still be a wait because multiple helicopters going to the same point would have to be staggered. Additionally, if all four fireteams from your faction go to the same location, then it would be boring because all the enemies would be killed in 5 seconds.

From a mathematical point of view, that doesn´t make any sense. On average there is 10-15 players on the servers I play. Problem is that traveltime and a lot of soloplayers ( like myself ) just put a choke on the system.

If every person got their own chopper, it would be quite the loud combat zone and cause some lag due to the amount of choppers. We already have 12 on the map, 4 per faction, imagine if we had 24 on the map.
Leatherneck1203 Dec 12, 2024 @ 7:55am 
Originally posted by flemming:
Originally posted by Leatherneck1203:
As much as I dislike waiting for helicopters, having a potential 48 helicopters on the map would crash the game instantly. Also, there would still be a wait because multiple helicopters going to the same point would have to be staggered. Additionally, if all four fireteams from your faction go to the same location, then it would be boring because all the enemies would be killed in 5 seconds.

From a mathematical point of view, that doesn´t make any sense. On average there is 10-15 players on the servers I play. Problem is that traveltime and a lot of soloplayers ( like myself ) just put a choke on the system.
The original post said a helo for every player. I was just stating that it would be bad if it was this way because there could potentially be 48 players on the map at one time which means 48 helicopters. Do I think they would call the helicopters all at the same time or they would all be solo players? No. However, there would still be too many helicopters for the server to handle without effecting performance. I agree with another person's post. There should be other vehicles like jeeps or dirt bikes. Not every infil should be by air.
flemming Dec 12, 2024 @ 8:06am 
Originally posted by Leatherneck1203:
Originally posted by flemming:

From a mathematical point of view, that doesn´t make any sense. On average there is 10-15 players on the servers I play. Problem is that traveltime and a lot of soloplayers ( like myself ) just put a choke on the system.
The original post said a helo for every player. I was just stating that it would be bad if it was this way because there could potentially be 48 players on the map at one time which means 48 helicopters. Do I think they would call the helicopters all at the same time or they would all be solo players? No. However, there would still be too many helicopters for the server to handle without effecting performance. I agree with another person's post. There should be other vehicles like jeeps or dirt bikes. Not every infil should be by air.

Im not saying we should all have seperate helicopters.. all im saying is that more should be available when the servers are crowded.
Sierra2one Dec 15, 2024 @ 4:33am 
Maybe if it didn't have to render 42 square klms of scrub which the majority of it you don't use you could put more choppers in?
Pindie Dec 20, 2024 @ 10:55am 
Why are thye flying in one big circle like it's an aircraft roundabout? Should just fly in straight lines.
Cryptix Dec 20, 2024 @ 11:17am 
It's basically whoever can click faster is the one who get's the next helicopter lmao
Cryptix Dec 20, 2024 @ 11:20am 
Originally posted by Leatherneck1203:
As much as I dislike waiting for helicopters, having a potential 48 helicopters on the map would crash the game instantly. Also, there would still be a wait because multiple helicopters going to the same point would have to be staggered. Additionally, if all four fireteams from your faction go to the same location, then it would be boring because all the enemies would be killed in 5 seconds.
Even if that were the case, why would the game need to render every helicopter for us in the entire map?

LOD is basically only rendering things that need to be rendered. Things that are visible and in the scene, but also switching out high resolution textures for lower ones when applicable. This should also apply to NPCs, players and helicopters.
ArmedGhost- Dec 22, 2024 @ 12:37am 
Take PvE out of the game and problems like this cease to exist.
Kashra Fall Dec 22, 2024 @ 12:38am 
Originally posted by ArmedGhost-:
Take PvE out of the game and problems like this cease to exist.

Take PvE out of the game and you'd have a ton of people asking for refunds due to the game being marketed as PvE first, PvP second. Effectively, they'd kill their own game.
ArmedGhost- Dec 22, 2024 @ 12:42am 
Originally posted by Kashra Fall:
Originally posted by ArmedGhost-:
Take PvE out of the game and problems like this cease to exist.

Take PvE out of the game and you'd have a ton of people asking for refunds due to the game being marketed as PvE first, PvP second. Effectively, they'd kill their own game.

Tarkov been averaging 100k players for the past 6-7 years without PvE. This game would be better without PvE and PvE players and would do just fine without them.

PvE players just complain about any and every challenge that they encounter. The lack of ability for PvE players to overcome challenges is why they play PvE in the first place. I was put into a Joint Ops server by accident and was the most boring experience I have ever had in my 20 years of gaming. I don't know how players get on a game like this to take PvE seriously. There's is no real threat or challenge to PvE at all. AI is at POIs are almost always dead, no threat of enemy PMCs ever. There is no sense of intensity or threat in PvE; PvE is a complete waste of their resources, time and server space to keep in this game.
Last edited by ArmedGhost-; Dec 22, 2024 @ 12:46am
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Date Posted: Dec 12, 2024 @ 12:46am
Posts: 29