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i like the idea of AI taking it back for PVE, maybe after some countdown timer (x hours)?
With that shared cops and fobs, I do not know, what the purpose of different factions actually is.
And i would highly appreciate if PVE and PVP do not have the same stashes...
With that, maybe COPS could be used, to "send" equipment to stash to stash.
Why?
in pvp you will die alot more than on pve, obviously and having a bad week, i do not wanna invest all my gear to pvp, just to have non in pve.
The other Extraction shooter, which name we do not need, has it with the pvp and pve mode and I like that, also because the stash of PVE does not get wiped, this exactly feature may collide with stash transactions via cops.
Hi, just to clarify — in PvE, a faction still needs to capture a Combat Outpost (COP) before it can use it. However, multiple factions can capture and control the same COP simultaneously.
2 snipers and 4 assaulters will be a very powerful fire team.
Its called Joint operations, so if one faction has a COP all of them do.
So if your faction takes the COP with the bonus vendor on it. Everyone can use that bonus vendor.
How often a COP gets reattacked by AI. Now that is the question.
I kinda think the longer a COP is held. The quicker each time the AI respawns to try & take it. Or more of them, or both!
It doesn't.