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Sounds more like desync with the servers honestly.
We've noticed it when on some of the more populated servers. Things will be going smooth then just some random jank outta nowhere with a dude that got shot about 15x in the face and didn't really react. On the ones we shot on population-dead servers, everyone drops the first time you shoot them in the head.
It was said in the last videolog of MFG (as far as I remember) that the game currently can not "enlarge" or make wound canals worse. So if you once hit a certain spot of the enemy and hit it twice in the same spot a second wound canal will not be created, or the one existing enlarged, which results in no damage at all.
They know about the issue and this should be fixed with the next major update.
Pistols were indeed reworked but to be clear - pistols were essentially worthless at launch. You could put a full magazine of 9 mil rounds into an AI's face and they would simply smile, and shrug it off while blasting you with an AK. So yes they were reworked but they aren't intended to be a go to primary weapon.
That's kinda the way it should be. Armor piercing slugs are a rare exotic specialty ammo. Generally speaking, if defeating armor is a shooter's goal, small diameter fast moving rounds should be preferred over large diameter slow moving rounds.