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There isn't higher textures though. No difference between Low, medium, or high settings. The visuals are the same.
I don't think you should assume with stuff like Nanite that there's no difference in textures just because what you see close by may not be affected. At least one spot I know to test is PLA with a high powered scope. There's a noticeable difference with foliage in the distance between Low, which turns into blobs, and Epic which they retain a decent amount of their detail.
Epic:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427645
Low:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427342
Interesting. I did stand next to tree and watch the textures to see if they changed and nothing happened. I even did a few distance tests and around water with no noticeable difference. Due to that I have everything on low except for foliage and texture detail at max. Mainly for peace of mind since I saw no difference.
The game is gorgeous and very immersive. Even on low.
This is probably the same VRAM limitation issue. Texture and Foliage settings seem to have some interaction with how the final foliage quality is displayed. I would guess even with higher foliage quality settings, if you're pushing up against your VRAM buffer then it's going to force them to lower quality to fit without crashing.