Gray Zone Warfare

Gray Zone Warfare

Texture resolution grayed out in settings
i noticed this when i started playing with the game, i saw a video from zWORMz Gaming:

https://www.youtube.com/watch?v=ydxlZFJsVUY&t=655s&ab_channel=zWORMzGaming
10:53 (time of the video)

he was testing the RTX 2060 6GB <----- RAM, that almost equals to RTX 3060 6GB laptop and he was able to set it higher. I know under the description of the settings there is written, the higher amount of VRAM you have the higher settings can you adjust/set. but in this case i dont understand why i cant set it to higher ingame and he could. And yes there is the option in Game.ini, but still... Does anyone have an idea why is this?
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Showing 1-6 of 6 comments
Warmech Mar 30 @ 3:27pm 
Devs restricted the setting at some point for GPUs with lower VRAM. Trying to force higher quality textures isn't going to functionally make anything look better. The game/engine will still try to do whatever negative visual effect it needs to fit below the given buffer to prevent crashing from running out of memory.
m_train1 Mar 30 @ 7:32pm 
Originally posted by Warmech:
Devs restricted the setting at some point for GPUs with lower VRAM. Trying to force higher quality textures isn't going to functionally make anything look better. The game/engine will still try to do whatever negative visual effect it needs to fit below the given buffer to prevent crashing from running out of memory.

There isn't higher textures though. No difference between Low, medium, or high settings. The visuals are the same.
Warmech Mar 30 @ 8:43pm 
Originally posted by m_train1:
Originally posted by Warmech:
Devs restricted the setting at some point for GPUs with lower VRAM. Trying to force higher quality textures isn't going to functionally make anything look better. The game/engine will still try to do whatever negative visual effect it needs to fit below the given buffer to prevent crashing from running out of memory.

There isn't higher textures though. No difference between Low, medium, or high settings. The visuals are the same.

I don't think you should assume with stuff like Nanite that there's no difference in textures just because what you see close by may not be affected. At least one spot I know to test is PLA with a high powered scope. There's a noticeable difference with foliage in the distance between Low, which turns into blobs, and Epic which they retain a decent amount of their detail.

Epic:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427645

Low:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427342
Last edited by Warmech; Mar 30 @ 8:44pm
m_train1 Mar 30 @ 8:51pm 
Originally posted by Warmech:
Originally posted by m_train1:

There isn't higher textures though. No difference between Low, medium, or high settings. The visuals are the same.

I don't think you should assume with stuff like Nanite that there's no difference in textures just because what you see close by may not be affected. At least one spot I know to test is PLA with a high powered scope. There's a noticeable difference with foliage in the distance between Low, which turns into blobs, and Epic which they retain a decent amount of their detail.

Epic:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427645

Low:
https://steamcommunity.com/sharedfiles/filedetails/?id=3455427342

Interesting. I did stand next to tree and watch the textures to see if they changed and nothing happened. I even did a few distance tests and around water with no noticeable difference. Due to that I have everything on low except for foliage and texture detail at max. Mainly for peace of mind since I saw no difference.

The game is gorgeous and very immersive. Even on low.
Last edited by m_train1; Mar 30 @ 8:52pm
Káposzta Mar 30 @ 11:36pm 
The second thing i noticed, i dont know if everyone has the same thing, but in small distance the resolution on trees are okay, but in longer distance, its blury and i csn not do anything about it, is there any fix?
Warmech Mar 31 @ 8:49am 
Originally posted by Káposzta:
The second thing i noticed, i dont know if everyone has the same thing, but in small distance the resolution on trees are okay, but in longer distance, its blury and i csn not do anything about it, is there any fix?

This is probably the same VRAM limitation issue. Texture and Foliage settings seem to have some interaction with how the final foliage quality is displayed. I would guess even with higher foliage quality settings, if you're pushing up against your VRAM buffer then it's going to force them to lower quality to fit without crashing.
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Date Posted: Mar 30 @ 1:58pm
Posts: 6