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As for sidearms, they've saved my butt more than once this wipe. I won't run them as a primary, but for a "SHTF my mags are dry" situation where a NPC rolls up on you from around a corner, they're quite handy. Just run the best ammo you can find for them.
Side Note: tracer rounds for the MP5 are excellent for running around Nam Thav, Ban Pa and Hunters. Not just for the visuals, but it helps direct-fire for your squad.
I get where you are comming from, but an ak74u would have more stopping power for the same length. Glad you are enjoying it tho!
IMO early game would probably be pretty cool if it can balanced to encourage/allow the smg/shotguns to work without grinding for special ammo.
Somehow i have a special place for the MP5 (haha) so i irrationally favor it over the AK-74u.
That sucks to hear, seems like MFG need to re-tweak stats for all weapons as there doesn't seem any real reason to use anything but the M4/MK18.
A 10.5" or 14" M4 is better than the MP5 in every conceivable way. And it can hold 61 rounds of M855A1.
It's worth using, just don't take it into Tiger, Midnight or Narith.
Shotguns, particularly with AP slugs or FC 00 Buck can really cause a lot of damage to tier 1 and tier 2 enemies, but it will usually lose out at point blank range to any NPC with a full auto weapon like an AKS. Aim for the head rather than center of mass when you can. if you can't take the time to hit heart or head with AP, the spread of 00 buck can often score kills by hitting the face. Shotguns are a cheap corpse-run weapon, but can scale up in bad-assery with some extra kit and surprisingly hold their own in most places with good ammo selection.
Pistols are a point-blank weapon of last resort. You have to hit head, and you have to be able to take the time to aim for the head. They are absolutely the best when you and your enemy both have to reload, since you can swap to your side arm and push with impunity since they don't carry sidearms. This is a rare, but not unheard of situation I've encountered several times. Pistols can usually take out a lone patrol and let you steal their weapon and body armor, but only if you can get close. The horrid MOA and recoil on pistols makes accuracy at any distance longer than fisticuffs impossible.
When you are talking about tier 3 areas like MN, TB, or MS, you want to use AP or HP rounds on a rifle (do not sleep on HP rounds if you are better at hitting between their plate and helmet). You HAVE to engage at medium to long ranges with reliable precision or you get a lot more trouble than you bargained for in these areas or you will have a bad day with precision full auto AK-15 armor piercing mag dumps into your corpse. If you have to engage in CQC with a guy in army kit, prefer grenades. Their front armor is great and they'll always be facing you, but they have no armor in their rear.
But in videogame world. We want these weapons to have a purpose. So as the game is right now, i only use SMGs and shotguns in the starting town, for funzies.
They have a purpose in areas where nobody is wearing plates they don't have to be usable everywhere
MP5 i like a lot since the ammo +P can break any helmet so it's a quick 1-3 burst and they are dead for CQB. I can hug corners real well without weapon in ready down. The only thing i'd like is to run full kit in it with it being <25 or <30 Kg in overall weight