Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would be nice to have more crates dispersed through the map that yield high end stuff, and it would be better to have more, or even any loot rewards for exploring more remote places, like especially some of the rarer keys, or even just high tier ammo, or something that makes running for 15 minutes through brush and woods to only find the same stuff you find in the outskirts starter towns, if that. I thought they wanted us to get out and look around the map more? What's the point when the only good rewards come from tackling the more dense defended urban areas.
Part of why I start this game and go out in the field is to get some loot. There really is only so much entertainment I can get by killing AI in the same exact location for 20th time, if I get no gear out of it.