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If you are getting stuttering combined with heavy CPU usage It could have been compiling shaders.
How long did you play for? Shader compilation can take longer depending on your specs.
My GPU reaches about the same (3080). Goes to show how CPU bottlenecked the game is. Usually you can counteract this by increasing the graphical fidelity of the game to make more use of the GPU but it doesn't work like that here for whatever reason.
tl;dr;
Clear you Direct X and Nvidia Shader Cache, make sure you C drive has enough space for the cache itself (Around 10GB I'd say).
Long version:
DirectX:
NVidia:
Two things that suck:
1 - Devs did not leave any warning that the shaders were compiling while in the game and not on a loading screen. Would love to see a "processing shaders, please stand by" warning. And more warnings for out of space for shaders.
2 - NVidia hard coded the shaders location, man at this day and age? Are we back into windows 98 and I didn't know? Shaaaaame. Booooooooooo! Bad Nvidia, bad!
Ive just got the game and yea - 2 crashes yesterday losing my kit (managed to get one back)
Today my CPU is pegged and getting stutter - lucky its water cooled so not overheating
Thank you! - I followed this and have massive fps improvement - still cpu 100% but the stutter has gone and more stable fps - I will keep this in mind for future games as well
Please just say it built up unused files over the lifespan of my PC and not that I just obliterated my GPU... maybe because I play lots of games? Or played a game with lots of baggage?
What actually is the purpose of the stuff that is getting deleted in the guide?
I'll check the game now.
Yea the stuff in this guide is all for temporary built up files and caches. Even if you accidentally left every box checked in disk cleanup, it's just old windows update files, stuff in the recycle bin, temporary internet files, etc...
Windows is pretty messy, especially with companies throwing whatever they want in the partially hidden App Data folders, and it's frustrating that nvidia doesn't implement a clean 1-click solution in their software to clear all their different cache folders they create at various points.
It was the Nvidia caches that freed up so much space... When I restarted after going through the steps and saw my freshly available space I literally quoted Vector from Despicable me when he lands on the moon.
So it's nothing I should worry about? I am sitting in the menu for the game now and it seems normal. Shaders compiled like they usually do the first time. I just can't fathom how it was using so much space.
Yep, if you just deleted the nvidia stuff there shouldn't be an issue. Worst case scenario even if some driver related folder or file got deleted by mistake, it would just be fixed with a driver reinstall. I've already gone through like ~3-4 different nvidia folders, including the ones listed here, and deleted various caches and no issues.
So, basically, yeah it should be nothing to worry about.
Those should be temporary files of pre-computed shaders for your games. When I say pre-computed I mean your games used your PC to compute it during loading.
Shaders are just instructions on how to do lighting in the game. They do pre-processing of those shaders because it is faster to just pick the shader you need and load it instead of having to compute the whole thing into RAM every time.
The best example I can think of is Forza 5. If you do a fresh install, it is going to take a while to compute the shaders and load the game but next time it will load much faster.
-- edit --
Also just a trivia, but the reason they don't just ship it with the game is because it would make the game package that much larger.
Open your task manager in the performance or processes tab, check if it is GZW that is using all your CPU. If the game is computing shaders I believe you should see some high CPU, Disk and RAM usage. If you just leave it in the main menu for a couple of minutes you should see RAM, CPU and Disk go back to a low usage state. That likely means shaders are done processing.
So far I got no crashes, but it could be because I did a complete refresh of the shaders cache
Each time it got countered by the handful of defenders who stated (wrongfully):
- it's completely normal, CPU's must be at 100% to be fully funtional (lol)
- the problem was all on the player side, even though 7800X3D with 4090's were reporting the same problems.
Bottom line: they told us all these problems would be patched (after 6 months, which is now already 7 months ago) but apparently I still read about rubberbanding / high CPU usage / crashes / invisible dead bodies / ...
One can ask himself if they gonna fool each customer over & over again with each sale.