Gray Zone Warfare

Gray Zone Warfare

Dankbudbaker Nov 28, 2024 @ 10:16am
100% cpu useage with new update? star citizen runs better..
this is a joke. after shader compiling and restarting the game several times. the game uses 100% of a I9 9900k (8 Cores) even star citizen don't do this and they still in pre pre alpha
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Showing 1-15 of 17 comments
Heigar Helfist Nov 28, 2024 @ 10:21am 
Star Citizen is not "pre pre alpha" not after how many years?
Madlax Nov 28, 2024 @ 10:25am 
well they are in pre pre alpha 10+ years, but yea he is right

btw this is probably main reason i am not playing this game, ai aimbot and bugs, well whatever, but letting my pc melt, yea no thanks
Last edited by Madlax; Nov 28, 2024 @ 10:33am
Dankbudbaker Nov 28, 2024 @ 10:26am 
that's a joke my guy, don't get caught up on a joke. the point is. star citizen is below 40%. cpu usage. this trash is constant 100% usage. after several restarts.
Warmech Nov 28, 2024 @ 10:35am 
Originally posted by Dankbudbaker:
that's a joke my guy, don't get caught up on a joke. the point is. star citizen is below 40%. cpu usage. this trash is constant 100% usage. after several restarts.

Yea, the game and UE5 in general are very heavy on CPU usage, but especially because GZW takes advantage of AVX2 instructions. It may take some more time to stabilize in game, and you may still see spikes when navigating around new areas because not all shaders get compiled at the pre-load step, and new assets may need to load in.

Not sure why you keep restarting though, all that's probably doing is forcing the game to constantly have to reload assets and take up more CPU resources. A good solution is to enable one of the frame generation features and set a reasonable max fps cap. If you're running completely uncapped it's going to be exceptionally stressful on your CPU if you have a high end GPU and/or lower graphics settings.

And of course as mentioned, SC has been in "development" for over a decade at this point. GZW just had its first 6-month update, performance optimizations will continue to happen in the future as the game is developed further.
Last edited by Warmech; Nov 28, 2024 @ 10:39am
Kashra Fall Nov 28, 2024 @ 10:35am 
Star citizen is a big ol universe full of emptiness. Grayzone warfare is a big ole open world full of lush jungle enviorments and global ullimination that is pretty spot on to real life. The two aren't the same. However, your CPU usage after starting t he game/loading is because of compiling shaders (Top left of t he screen.)
Niteruner Nov 28, 2024 @ 10:56am 
I also had 100% CPu usage during shader compliation on my 5800X3D. It went down after couple of minutes and stabilizied at ~60% during play.
Okronwa Nov 28, 2024 @ 11:04am 
I'm disappointed because the nvgs were WAY better and nights were dark in earlier 0.2 builds, but it's just worse now...
Dankbudbaker Nov 28, 2024 @ 11:34am 
it never went down for me. so i just uninstalled. glad the game was gifted because i would be upset if i spent money on this lol
ArmedGhost- Nov 28, 2024 @ 11:37am 
breh. You realized having high CPU utilization is more beneficial than having a lower CPU usage?

Why would you ever want an underutilized CPU? Higher CPU utilization means the CPU is going what it has to do more efficiently. You should be concerned if the CPU wasn't being 100% utilized.
Dankbudbaker Nov 28, 2024 @ 11:45am 
when it causes my I9 9900k to start freezing where i cant watch a simple video on my other monitor with a rtx 3080. that is a problem. the fact that star citizen at orison with default settings runs better is a joke.
Dankbudbaker Nov 28, 2024 @ 11:50am 
this is the only game that is doing this to my computer.
Tom Kat Nov 28, 2024 @ 11:58am 
Originally posted by Niteruner:
I also had 100% CPu usage during shader compliation on my 5800X3D. It went down after couple of minutes and stabilizied at ~60% during play.
Impossible. My 5800X3D never goes above 47%.

Make sure you've fixed your PBO settings.
Warmech Nov 28, 2024 @ 12:01pm 
Originally posted by Tom Kat:
Originally posted by Niteruner:
I also had 100% CPu usage during shader compliation on my 5800X3D. It went down after couple of minutes and stabilizied at ~60% during play.
Impossible. My 5800X3D never goes above 47%.

Make sure you've fixed your PBO settings.

PBO settings won't affect this. The initial shader pre-compilation will max out just about any CPU. Happens across multiple UE5 games, even Stalker 2.
Tom Kat Nov 28, 2024 @ 12:13pm 
Originally posted by Warmech:
Originally posted by Tom Kat:
Impossible. My 5800X3D never goes above 47%.

Make sure you've fixed your PBO settings.

PBO settings won't affect this. The initial shader pre-compilation will max out just about any CPU. Happens across multiple UE5 games, even Stalker 2.
Oh my apologize you did mention the initial preload. Yea there'll be a freeze or 2. But do you also have AMD SAM on? Current tech is bottlenecked by bus speeds but AMD has constantly been revolutionizing that with things like SAM & the X3Ds infinity cache.
Keyboard Cowboy Nov 28, 2024 @ 12:27pm 
Originally posted by Tom Kat:
Originally posted by Niteruner:
I also had 100% CPu usage during shader compliation on my 5800X3D. It went down after couple of minutes and stabilizied at ~60% during play.
Impossible. My 5800X3D never goes above 47%.

Make sure you've fixed your PBO settings.

My 7800x3d went 100% during the initial compiling, so yeah...I think it happens to everyone when it does that.
Performance in-game after the shader compiling is still teriibad though.
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Date Posted: Nov 28, 2024 @ 10:16am
Posts: 17