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btw this is probably main reason i am not playing this game, ai aimbot and bugs, well whatever, but letting my pc melt, yea no thanks
Yea, the game and UE5 in general are very heavy on CPU usage, but especially because GZW takes advantage of AVX2 instructions. It may take some more time to stabilize in game, and you may still see spikes when navigating around new areas because not all shaders get compiled at the pre-load step, and new assets may need to load in.
Not sure why you keep restarting though, all that's probably doing is forcing the game to constantly have to reload assets and take up more CPU resources. A good solution is to enable one of the frame generation features and set a reasonable max fps cap. If you're running completely uncapped it's going to be exceptionally stressful on your CPU if you have a high end GPU and/or lower graphics settings.
And of course as mentioned, SC has been in "development" for over a decade at this point. GZW just had its first 6-month update, performance optimizations will continue to happen in the future as the game is developed further.
Why would you ever want an underutilized CPU? Higher CPU utilization means the CPU is going what it has to do more efficiently. You should be concerned if the CPU wasn't being 100% utilized.
Make sure you've fixed your PBO settings.
PBO settings won't affect this. The initial shader pre-compilation will max out just about any CPU. Happens across multiple UE5 games, even Stalker 2.
My 7800x3d went 100% during the initial compiling, so yeah...I think it happens to everyone when it does that.
Performance in-game after the shader compiling is still teriibad though.