Gray Zone Warfare

Gray Zone Warfare

TigaroT Jul 1, 2024 @ 11:54am
So much potential, so little hope that will get there. Gray Zone is ....
This game got released as a "Beta" with no ETA on when the final version would be done. Based on how many "Updates" have been made I truly think this game will never reach its highest potential.

Main feedback:

- AI's can see you and shoot you through branches and bushes like tin air, while your bullets can't penetrate one leaf.
- We can't shoot through glass, no matter what ammo you have.
- Crawling doesn't do anything, AI's know where you are at all time.
- I wonder why we have the knife as we it will not do any damage to an AI.
- I love that there are some sections where the AI is more difficult to kill, but their AIM is nothing less than perfect most of the time. Why do we spend the money on the Most expensive and best Armor, Helmet, when they will always shoot me in the neck, the eye, the face, and kill me with one shot.
- There is no actual game play, the missions are so all over the place, so when you finish one, you have to SPAM the 'Get a heli' button to get one available to get to the new place. And even after you finally get a Heli coming, you have to wait 3-7mins for the heli to come, then 3-7 mins to get to the next location. So when I play for an hour, it feels like I got 5min of play time.
- There is no incentive to loot. What you can make from the loot is nothing compared to the risk of what you can lose.
- So many glitches that makes you lose your gear: I fell through the map, I got stuck in places where you should be able to walk multiple times, AI's were glitched in the wall and shooting me, while I was unable to hit them, AI was flying in the air and shooting at my squad while our bullets were not registering, my squad can see my dead body while I cannot, and many more.
- Some of the missions are a joke, we play in a SQUAD and we all have to kill the leader of an Area, well good luck. When we do, the kill only counts for the person that did it, which is fine, but then you have to wait 20mins before they respawn again. Well on the next go around, the person that killed him has to stay back because they can accidentally kill that guy again and then we cleared that area for nothing. There goes another 20mins of just sitting there so we can all be on the same mission, I don't even want to talk about what happens if another squad comes there for a different mission and they kill him, there goes the night... One mission.

So much potential, so little hope that will get there.
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Showing 1-7 of 7 comments
Flowtron1878 Jul 1, 2024 @ 12:01pm 
Hugely inaccurate with so many of your points but I haven't got time to refute them individually. Handful of valid points however but the rest are either just wrong or, massively subjective or skill issues. This isn't ghost recon wildlands.
Adams Jul 1, 2024 @ 12:03pm 
It's Pre-Alpha.
TigaroT Jul 1, 2024 @ 12:06pm 
Originally posted by Crackfox1878:
Hugely inaccurate with so many of your points but I haven't got time to refute them individually. Handful of valid points however but the rest are either just wrong or, massively subjective or skill issues. This isn't ghost recon wildlands.

I truly want to be able to enjoy this game more, so I would take your feedback if you have any suggestion that would make this better.
JackieDaytona (Banned) Jul 1, 2024 @ 12:10pm 
EA rugpull my guy we all got had
Chameleon_Silk Jul 1, 2024 @ 12:16pm 
point #1 is blatantly false.
#2 yes glass should be glass and is gross in its current implementation
#3 prone is in a very bad state with no real good reason to use it except to hide behind cover
#4 knife should be a 1 hit kill on AI or allow for some kinda stealth take down
#5 you are getting hit because you are repeeking same corner and/or the AI hears your current location and you are loudly approaching a corner
#6 I disagree, I enjoy doing the tasks but PvP seems to be tacked on
#7 I disagree, as someone who doesn't accept hand outs you absolutely need to loot - although the safes should be nerfed
#8 can't argue that there aren't show stoppers because they occasionally do happen, I've lost more loot from bugs than actual deaths.
#9 having tasks not shared just gives you incentive to go back to the same place solo later, I think its more that people are expecting to speedrun tasks with a map. I do not find it that bad, as long as one person shoots him and another kills you should get credit. getting credited for just being in the vicinity isn't elegant solution either.
Adams Jul 1, 2024 @ 12:31pm 
Originally posted by TigaroT:
I truly want to be able to enjoy this game more, so I would take your feedback if you have any suggestion that would make this better.

If you really want to enjoy this game, you may need to table it for a while and come back after further development. It's an early access, pre-alpha piece of software. That means it is inherently not going to work correctly. It may literally be years before this game is finished or in a highly playable state.

For real, I feel the pain. I want this game to be done yesterday. I really like the concept and I like the game play A LOT. Truth is, the game is broke as hell right now man. It's gonna take a while to get it worked out. Go play something else for a while and come back.
myashko Jul 1, 2024 @ 1:14pm 
- I wonder why we have the knife as we it will not do any damage to an AI.

I killed an AI with a knife once
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Showing 1-7 of 7 comments
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Date Posted: Jul 1, 2024 @ 11:54am
Posts: 7