Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Plenty of times me and my squad have been through Fort Narith and Tiger Bay then talking about how engaging the fights were after we got out and discussing how well we worked together as a crew. Far too many casual players expect their hand to be held and the game to be easy or complain because for once AI are actually a threat to players.
I;ve had plenty of fun and engaging firefight in TB. It's just occasionally there is random bouts of bs. There should never be a reason why a squad has to burn through their entire ammo supply before they even move away from one house not even a quarter of the way to the actual POI. There's engaging firefights and there is having to commit a massacre just to move 10 feet. I'm not asking for a hand to be held. I'm not asking to make AI easier. I just simply want a more CONSISTENT AI with more solidified rules. As of right now, AI seem to ignore accuracy, ignore dispersion, ignore armors, an all knowing complex of EXACTLY where you are when you fire a shot, breaking line of sight is virtually impossible since they see through bushes like they don't even exist, and then pull pinpoint shots while moving and hipfiring? Naw.
I understand they are just placeholders and eventually they are going to get tweaked, but even for placeholders: how the hell did the ♥♥♥♥ slide past initial review?
if you got shots by AI or Player you dont know exactly where the shot come from what we do we look arround and try to see the enamy. AI after getting shot, they instancely looking directly toward you and start firing. this also not realistic in a realistic game.
Yes AI should be clever and hard, but overpowered.
from distance hipfire never accurate.
Nice try, sparky...but they most certainly track you through walls.
My buddy and I have been work FN, northern hole by the barracks from D3. we take either side of the hole and alternate engagements--essentially, one draws fire while the other lights up whoever bites.
My boy got clipped good once and dropped back from the hole a significant distance. AI had no LOS on him, and i watched their shots hit the wall (on their side) and "walk" along the wall, following him. They were most certainly tracking him through the wall.
Overall though, I agree the AI is pretty good, yet not perfect. I with agree also that generally speaking..if you get clipped or greased...you done frakked up.
it tickles me that so many whine here about getting one shotted by the AI despite the fact theyve one shotted dozens and dozens of bots....and think they are :l33t:
I can solo every single area in this game. Who says it can only be played by teams?
Learn to think tactically.
You can often go around the tiger city alone and live out . You are really amazing.
But you shouldn't have to think about stuff that isn't possible irl. Like insta-spotting a single camoflaged prone soldier in the jungle from 100 m away within 1.5 seconds and headshotting him without aiming.
The goal should be a fair, challenging AI that overcomes bad tactical behaviour of players with effective tactical behaviour of AI teamplay. Not just crank up spotting and accuracy and conveniently leaving foliage out of the equation for bots.
That's fine for an EA title. Now devs have got some nice $ 30 mio., they should work on better AI, so it's challenging in a good way and rewards real tactical behaviour while punishing gunrunning.
Just because AI is difficult, and people CAN complete tasks when faced with such difficulty, doesn't mean there aren't times where the AI is broken.
AI rounding a corner, running, hip fire, one shot to the head from 100m is broken. On occasion, you hit AI 20 times and they do not die, nor bleed out, and that's obviously broken, you hit AI in the head, they spin on you hip fire shred you from 150m, while you are prone, suppressed, in a bush, while their back was turned... then died after one second. That's broken. The developers even admitted that they have work to do with the AI.
So.. those people who are blaming AI for their death aren't necessarily blaming AI for ALL of their deaths. Just the deaths that are ridiculous. Like AI spawning inside walls and stairs. Like invisible AI. Like AI killing you while not even looking at you. And those are the instances that those people want fixed.
I can agree with this. But at the same time, you all neglect the FACT that this game is in PRE ALPHA and was released maybe a month ago. Tweaking AI behavior to work perfectly does not come in a day.
Strawman argument.
No one has asked the developers to fix the AI by tomorrow.
Regardless, people need to point out the issues with the AI, so that the developers can fix those problems. It doesn't matter in what stage development is in.
There is a big difference between reporting on something and complaining. If you scroll down this forum, it is the latter.
May not come in a day, but after 5 weeks? There at least should be some tweak long past on top of the the behavioral patterns changing in Hotfix 5. The AI have been the number 1 complaint right next to the heli system since day 1, why are we just now getting a mild tweak that no one has asked for or complained about? The team behind Incursion Red River has been pushing AI tweaks almost every other weak and they're a team just as small as, if not smaller than, Madfinger.