Gray Zone Warfare

Gray Zone Warfare

George 11 maj, 2024 @ 20:27
11
tiger bay first impression: wtf ai
so this is my first time entering tiger bay and it ended in death... so here's how it went:

I ran from india 2 to juliet 1, then directly towards a road leading to tiger bay. there was an AI by a house. I kill him. Next thing I know I'm fighting like 7 dudes that join the fight, and I watched one dude run a circle around this field of crops to my position, essentially circumnavigating a grid just to kill me. What even is that lol
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Visar 16-30 av 48 kommentarer
ArmedGhost- 2 jun, 2024 @ 12:27 
Ursprungligen skrivet av DarK:
Ursprungligen skrivet av DarK:
I also finished a bunch of tasks solo in Tiger Bay and if you manage to survive and do the tasks that does not mean that the AI is not broken lol. The AI in his game is a mess. Instead of making the AI smart they just added a ton of aimbot AI...
The AI also tracks you to walls, bushes, fences, they spawn right next to you, they go through walls, they get stuck in walls, they turn and 1hk you in an instant and all this wihile being extremely dumb. That's not how you make a difficult game.

They do not track you through bushes or walls. Once they get LOS, then lose LOS, they will shoot in surrounding areas or places they "think" you have gone to. They will also search areas they last seen you. If it's taking 2 mags for you to drop AI, 1, you have the wrong ammo type for that area, 2, learn to aim for the head regardless.

If Geoforce would work properly, I would be able to capture these behaviors by AI to showcase exactly what I am talking about.

Again, not saying the AI is 100% perfect and that they are without bugs, but once you learn how they behave and act your outlook on them will 100% change.
Senast ändrad av ArmedGhost-; 2 jun, 2024 @ 12:29
DarK 2 jun, 2024 @ 12:29 
Ursprungligen skrivet av ArmedGhost-:
Ursprungligen skrivet av DarK:
The AI also tracks you to walls, bushes, fences, they spawn right next to you, they go through walls, they get stuck in walls, they turn and 1hk you in an instant and all this wihile being extremely dumb. That's not how you make a difficult game.

They do not track you through bushes or walls. Once they get LOS, then lose LOS, they will shoot in surrounding areas or places they "think" you have gone to. They will also search areas they last seen you.

If Geoforce would work properly, I would be able to capture these behaviors by AI to showcase exactly what I am talking about.
Oh come on, one of my friends was in Forth Narit HQ second floor, I was on the first floor. 3 ai on the first floor were tracking him through the ceiling with their weapons up moving slowly after him as we walked above....
Senast ändrad av DarK; 2 jun, 2024 @ 12:29
ArmedGhost- 2 jun, 2024 @ 12:30 
Ursprungligen skrivet av DarK:
Ursprungligen skrivet av ArmedGhost-:

They do not track you through bushes or walls. Once they get LOS, then lose LOS, they will shoot in surrounding areas or places they "think" you have gone to. They will also search areas they last seen you.

If Geoforce would work properly, I would be able to capture these behaviors by AI to showcase exactly what I am talking about.
Oh come on, one of my friends was in Forth Narit HQ second floor, I was on the first floor. 3 ai on the first floor were tracking him through the ceiling with their weapons up moving slowly after him as we walked above....

IDK what to tell you, haven't experienced this myself, but again, I don't know how many times I can say that the AI isn't 100% perfect.
DarK 2 jun, 2024 @ 12:33 
Ursprungligen skrivet av ArmedGhost-:
Ursprungligen skrivet av DarK:
Oh come on, one of my friends was in Forth Narit HQ second floor, I was on the first floor. 3 ai on the first floor were tracking him through the ceiling with their weapons up moving slowly after him as we walked above....

IDK what to tell you, haven't experienced this myself, but again, I don't know how many times I can say that the AI isn't 100% perfect.
As for ammo type only use A1 ap rounds and in many sittuations i mag dumped 60 rounds into an AI's head that was 3 meters in front of me. I think this issue is due to bad server sync and latency.
ArmedGhost- 2 jun, 2024 @ 12:38 
Ursprungligen skrivet av DarK:
Ursprungligen skrivet av ArmedGhost-:

IDK what to tell you, haven't experienced this myself, but again, I don't know how many times I can say that the AI isn't 100% perfect.
As for ammo type only use A1 ap rounds and in many sittuations i mag dumped 60 rounds into an AI's head that was 3 meters in front of me. I think this issue is due to bad server sync and latency.

Devs did say they have issues with server latency causing hit registration problems causing AI to take more rounds than required.

We are on east coast and usually play on US East servers, but we tried switching to US Central and feels much better and smoother.

Overall. I have more appreciation for the AI than I do complaints. In most games, I mod the AI to increase their difficulty, increase their awareness and lethalality, so I for one like the difficulty and behavior the native AI presents. Makes players plan their approach and keep their heads down when getting engaged.

Senast ändrad av ArmedGhost-; 2 jun, 2024 @ 12:51
LOBO 2 jun, 2024 @ 12:52 
Ursprungligen skrivet av Legion®:
Everyone complaining about the AI, I feel like they don't know how to play games like this. They are too used to run and gun shoot from the hip with 100% accuracy call of duty garbage. I solo tiger bay constantly, because it's literally the ONLY place worth farming. Once you learn to move tactically, and stop playing this like it's COD, you'll be fine.
other stupid troll who see normal we are one tapped from 200 mts trought busses for this ridicolous ia
ArmedGhost- 2 jun, 2024 @ 12:54 
Ursprungligen skrivet av LOBO:
Ursprungligen skrivet av Legion®:
Everyone complaining about the AI, I feel like they don't know how to play games like this. They are too used to run and gun shoot from the hip with 100% accuracy call of duty garbage. I solo tiger bay constantly, because it's literally the ONLY place worth farming. Once you learn to move tactically, and stop playing this like it's COD, you'll be fine.
other stupid troll who see normal we are one tapped from 200 mts trought busses for this ridicolous ia

Nah. Legion is right.
It's a milsim, not CoD. Bullets are still lethal at long ranges.
Senast ändrad av ArmedGhost-; 2 jun, 2024 @ 12:55
DarK 2 jun, 2024 @ 13:03 
Ursprungligen skrivet av ArmedGhost-:
Ursprungligen skrivet av DarK:
As for ammo type only use A1 ap rounds and in many sittuations i mag dumped 60 rounds into an AI's head that was 3 meters in front of me. I think this issue is due to bad server sync and latency.

Devs did say they have issues with server latency causing hit registration problems causing AI to take more rounds than required.

We are on east coast and usually play on US East servers, but we tried switching to US Central and feels much better and smoother.

Overall. I have more appreciation for the AI than I do complaints. In most games, I mod the AI to increase their difficulty, increase their awareness and lethalality, so I for one like the difficulty and behavior the native AI presents. Makes players plan their approach and keep their heads down when getting engaged.
I play mostly on EU servers as they are in my region. And they are really bad. I connected a few times to US servers and even though the ping should be really high the game was more stable than on local EU servers. US servers are overall much better than EU.
|||||||||||||||||||| (Avstängd) 2 jun, 2024 @ 17:36 
Ursprungligen skrivet av LOBO:
Ursprungligen skrivet av Legion®:
Everyone complaining about the AI, I feel like they don't know how to play games like this. They are too used to run and gun shoot from the hip with 100% accuracy call of duty garbage. I solo tiger bay constantly, because it's literally the ONLY place worth farming. Once you learn to move tactically, and stop playing this like it's COD, you'll be fine.
other stupid troll who see normal we are one tapped from 200 mts trought busses for this ridicolous ia

I'm the troll, while you're the steam level zero on a seemingly brand new account. ok.

You seem frustrated because you lose in a video game. I get it. Maybe this game isn't for you, ask for a refund.
ArmedGhost- 2 jun, 2024 @ 21:12 
Ursprungligen skrivet av DarK:
Ursprungligen skrivet av ArmedGhost-:

Devs did say they have issues with server latency causing hit registration problems causing AI to take more rounds than required.

We are on east coast and usually play on US East servers, but we tried switching to US Central and feels much better and smoother.

Overall. I have more appreciation for the AI than I do complaints. In most games, I mod the AI to increase their difficulty, increase their awareness and lethalality, so I for one like the difficulty and behavior the native AI presents. Makes players plan their approach and keep their heads down when getting engaged.
I play mostly on EU servers as they are in my region. And they are really bad. I connected a few times to US servers and even though the ping should be really high the game was more stable than on local EU servers. US servers are overall much better than EU.

Yeah. I don't get servers stability. We get much better stability on central servers than we do on East, even though we are all on the east coast.

What ever works tho.
BENJY 2 jun, 2024 @ 21:21 
Ursprungligen skrivet av DarK:
Ursprungligen skrivet av DarK:
I also finished a bunch of tasks solo in Tiger Bay and if you manage to survive and do the tasks that does not mean that the AI is not broken lol. The AI in his game is a mess. Instead of making the AI smart they just added a ton of aimbot AI...
The AI also tracks you to walls, bushes, fences, they spawn right next to you, they go through walls, they get stuck in walls, they turn and 1hk you in an instant and all this wihile being extremely dumb. That's not how you make a difficult game.
If AI didn't one shot you, this game would be 1000% times better. At least then I could have fun and not be playing respawn simulator.
Snu 2 jun, 2024 @ 21:22 
went to sapphire with 3 others and we all got 1 tapped by the same ai from behind a bush, the bullets travelled through the tree trunks we were hiding behind. all of us 1 tapped in under 8 seconds xDDD

went back for our bodies again. 2 of us got 1-tapped on the initial aggro, 2 got our bodies and ran. It sucks that the only real deaths in this game are from 1-taps. makes reviving useless.
Senast ändrad av Snu; 2 jun, 2024 @ 21:24
Pindie 2 jun, 2024 @ 21:48 
I stood at the checkpoint and tried sniping them until they stopped coming, ran trough 120 rounds of mosin ammo and gave up. Are there really that many or does the game just respawn them? Also they take multiple hits to go down.
ArmedGhost- 2 jun, 2024 @ 23:17 
Ursprungligen skrivet av BENJY:
Ursprungligen skrivet av DarK:
The AI also tracks you to walls, bushes, fences, they spawn right next to you, they go through walls, they get stuck in walls, they turn and 1hk you in an instant and all this wihile being extremely dumb. That's not how you make a difficult game.
If AI didn't one shot you, this game would be 1000% times better. At least then I could have fun and not be playing respawn simulator.

If the AI wasn't difficult, this game would be boring. The extreme challenge and difficulty is what makes the game fun. Don't see why players can one shot AI, but when AI does it, it's unfair. AI present an actual threat that players don't know how to deal with.

The casual player base needs to go find another game to play instead of trying to run this game into the ground with their complaints about the game being too difficult.
Senast ändrad av ArmedGhost-; 2 jun, 2024 @ 23:19
UnwieldyRex 3 jun, 2024 @ 0:11 
Ursprungligen skrivet av ArmedGhost-:
If the AI wasn't difficult, this game would be boring. The extreme challenge and difficulty is what makes the game fun. Don't see why players can one shot AI, but when AI does it, it's unfair. AI present an actual threat that players don't know how to deal with.

The casual player base needs to go find another game to play instead of trying to run this game into the ground with their complaints about the game being too difficult.

1) There's a difference between a fun challenging and an absolutely absurd challenging.

Earlier today, my friend and I tried going for the TB Mall, WAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYY too many enemies aggro'd and pushed. We holed up in a building. We had so many AI in one condensed place it was causing FPS drops (even more than normal for TB), causing server lag/desync, etc. By the time we fought out of it, we had a literally mountain of probably close to 60 or 70 corpse laying at the door itself, probably another 20 enemies in the yard another 30 feet away from the door. This isn't accounting for the fact that we had already killed another 30-40 prior to holing up in that house.... I think they only AI that didn't aggro and push us were the ones towards HQ/Refugee Camp. Every one I play with brings at least 12 stacks of ammo to TB, my friend brought 12 and I brought 15. All said and done, he was on his last MAG, and I have a stack and a half with three full 60 round mags. Tell what part of this is a fun challenge? It was ♥♥♥♥♥♥♥♥ and all it will EVER be is ♥♥♥♥♥♥♥♥.

2) It's pretty much proven at this point that AI are scripted for one hit kills. Want proof? Have you tried shotguns? Pistols? US 7.62 ammo? Ever actually tried using a VZ machine pistol? All of these will require mag dumps and then some when used on an AI even in starter town, regardless of aim point, distance, etc. When AI use them? Instant death or death within 5 rounds if the first doesn't get you (in the case of the VZ).

3) The one tapping? There's a difference between a player strategically holding breath, utilizing a 6x+ scope, and patiently waiting for a shot versus an AI hip firing, while strafing, while being pelted with bullets, and drive a NAIL straight through the middle of your brain. I have been hit in the hand and it somehow miraculously destroyed EVERY SINGLE ONE of my internal organs. How does that happen? I could see a pass through hand and hit lung. I could see a pass through hand and hit heart. I could see a pass through hand and do a lung and heart. I could see a pass through hand and hit stomach. What I don't believe in, is getting hit in the hand and getting hit in the brain. What I really don't believe in is passing through the hand and dying from lung, heart, stomach AND brain damage all in one go.

There's a big difference between walking away from a fire fight and saying "wow, what a fight, that was an absolute thrill and had me on my seat the entire time" and walking away from an entire situation saying "wtf was up with that? wtf is going on? that was complete bs."
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Datum skrivet: 11 maj, 2024 @ 20:27
Inlägg: 48