Gray Zone Warfare

Gray Zone Warfare

Jungle Juice 8 MAY 2024 a las 13:47
2
We need to talk about PVE / PVP cross progression please.
First of all, great job MFG!!! I'm already having more fun than in Tarkov and I really hope it just gets better.
There is one (actually two, I try to keep short though) topic that I can't get my head around it. For me it doesn't make sense at all to have a connected progression system. At least for the PVP side, the whole thrill and excitement just get lost. Let me try to explain:

I play mainly PVP, but after loosing a lot of gear and being kinda slowly in progressing I tried the PVE mode that everybody is talking about (and didn't payed 250$). After a session of roughly 4 hrs in PVE mode, my inventory was full with gear and weapons. Not only I could grind a lot of weapons, rigs and ammo.. I progressed quite a lot with my tasks and unlocked new vendors and so on. Then I got back into PVP mode and it felt as I was cheating and I didn't care if I'm dying or not, cause I always could go back to PVE and get new stuff.
The game lost immediately it's magic and there was absolutely no big thrill.

So my question is: is this intended, is this how the developers want it to be? I don't believe that that's the intention of that system. It just feels like cheating.
Don't get me wrong, I don't think PVE mode should be removed.. just separated. So everybody is happy.
I know that many PVE player will say, no it's good how it is. So my question to them, WHY? Why do you want it to be like that, if you enjoy PVE, why the need for cross progression. Please some arguments.

And if thats too much of a change, then please give us just some dedicated PVP servers and keep the existing PVEVP structure.. I mean, nobody would have a problem with it,... right?

(*second topic is AI tracking and shooting through bushes and walls and not loosing line of sight, please remove this, apparently it was not like that in the closed alpha test)

Cheers
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Mostrando 1-15 de 68 comentarios
Waylon 8 MAY 2024 a las 13:50 
This is all just subjective opinion.

To be fair, if someone gets gear in PVE and you kill them in PVP you'd just get all their stuff anyway no?

And as you said, you can do some PVE and get the same gear yourself?

So what's the issue? You just want to seal club people?
notSure 8 MAY 2024 a las 13:52 
you win nothing by farming in pve servers you can easy farm the same AI in pvp server as long there is no flea marked it just don´t matter
My inventory get kinda quick full in pvp too tbh
Savage-6 8 MAY 2024 a las 14:04 
@Dom - This hasn't been my experience. The minute I land at any non-starter LZ's I get jumped by 2-4 guys. I won't touch seriously touch PvP until the travel system is overhauled. In the last 48 hours, I've done 8 LZ's, had ONE that was free for me to even move more than 10 feet....

Once I grind gear in PvE where I feel I don't care if I immediately lose it, then I'll go play PvP because I do think it adds a super fun element, but the heli LZ logic is bonkers at the moment.
白色の风车 8 MAY 2024 a las 14:07 
The answer is simple, PvP exist because PvE exist in the 1st place 1st.

Therefore, if PvE player cant move themselves into PvP to play another level of difficulties? Who are the one who consistently to join PvP?

New player? No, majority of new player wont join PvP until they try out and familiar the game in PvE 1st.

Existing PvE player? How many of you willing to start over again in PvP to do those tedious quests to level up reputation? maybe very little.

Existing / New PvP player? Yup, This is likely the amount of PvP population, it very odd and hard to getting new blood to join this game if PvP separated from PvE.

Eventually, PvP server will burnout and getting lesser and lesser population in PvP server and yet PvP server still up and to pay it server rent.
Descatusat 8 MAY 2024 a las 14:16 
Sounds to me like you were on the route to being doomed by losing all your gear and you solved that problem by doing some PvE to re-gear yourself. This is available to everyone that is bad at PvP. Everyone that is good at PvP also has this option but likely won't need it because they will be getting their gear without even having to grind for it in PvE. Where's the issue?
Última edición por Descatusat; 8 MAY 2024 a las 14:17
ArmedGhost- 8 MAY 2024 a las 14:18 
I don't think PvE progression should carry over to PvP for reasons like you mentioned.

It's easier to gather gear, weapons, loot and also much easier to complete tasks.


Too add, how is cross progression going to impact the "flea market" when that is brought over to PvP servers? Doesn't make sense players can go into PvE to farm loot just to go over to the PvP market to sell. I personally think it's idiot that people defend the ability to freely bounce between modes whenever it benefits the player.
ArmedGhost- 8 MAY 2024 a las 14:21 
Publicado originalmente por Savage-6:
@Dom - This hasn't been my experience. The minute I land at any non-starter LZ's I get jumped by 2-4 guys. I won't touch seriously touch PvP until the travel system is overhauled. In the last 48 hours, I've done 8 LZ's, had ONE that was free for me to even move more than 10 feet....

Once I grind gear in PvE where I feel I don't care if I immediately lose it, then I'll go play PvP because I do think it adds a super fun element, but the heli LZ logic is bonkers at the moment.

Stop landing at LZs within 100m of POIs. 40 hours in a PvP server and yet to be LZ camped because I will always land at secondary LZs and go in on foot.

Each POI has two LZ within an immediate proximity, which should only be used to extract. There's LZs outside of each POI that are about ~300m out. Close enough to land where the POI is walkable, but far enough away where players will not go out of their way to camp.

Never understood why players land at an LZ right outside a POI where any enemy PMC can hear you landing. Seems footlish to set yourself up like that.
Última edición por ArmedGhost-; 8 MAY 2024 a las 14:37
Jungle Juice 8 MAY 2024 a las 14:24 
Publicado originalmente por Descatusat:
Sounds to me like you were on the route to being doomed by losing all your gear and you solved that problem by doing some PvE to re-gear yourself. This is available to everyone that is bad at PvP. Everyone that is good at PvP also has this option but likely won't need it because they will be getting their gear without even having to grind for it in PvE. Where's the issue?

As I said, it felt like cheating and the game became boring after that. Is that enough issue?
Instead of working on skills and finding new tactics and ways to survive, you can take a shortcut The thrill of killing another PMC and get rewarded is gone, same es getting killed and being upset.. it just feels like playing BF or COD at some point.
Zuh 8 MAY 2024 a las 14:25 
I'm pretty sure it is intended and I like it this way.
I would be OK for seprate progress if there would be no wipes, but since there will be wipes every 6 months, I don't want to progress twice (half way) and I want to play both "modes". I'm sure there are many like me.
ArmedGhost- 8 MAY 2024 a las 14:25 
Publicado originalmente por Descatusat:
Sounds to me like you were on the route to being doomed by losing all your gear and you solved that problem by doing some PvE to re-gear yourself. This is available to everyone that is bad at PvP. Everyone that is good at PvP also has this option but likely won't need it because they will be getting their gear without even having to grind for it in PvE. Where's the issue?

Why should players gain the same rewards for completing tasks in PvE as those who complete tasks in PvP servers? I am not that great at PvP what so ever in Grayzone, I lose quite a bit of gear, but don't think it should be an option for me to switch to PvE only in order to loot gear for PvP as well as progress my tasks.
Zuh 8 MAY 2024 a las 14:30 
Publicado originalmente por ArmedGhost-:
Publicado originalmente por Descatusat:
Sounds to me like you were on the route to being doomed by losing all your gear and you solved that problem by doing some PvE to re-gear yourself. This is available to everyone that is bad at PvP. Everyone that is good at PvP also has this option but likely won't need it because they will be getting their gear without even having to grind for it in PvE. Where's the issue?

Why should players gain the same rewards for completing tasks in PvE as those who complete tasks in PvP servers? I am not that great at PvP what so ever in Grayzone, I lose quite a bit of gear, but don't think it should be an option for me to switch to PvE only in order to loot gear for PvP as well as progress my tasks.

There are not same rewards as on PvEvP you can kill other players on the way to task and get much, much better gear. High risk- high reward.
ArmedGhost- 8 MAY 2024 a las 14:31 
Publicado originalmente por Jungle Juice:
Publicado originalmente por Descatusat:
Sounds to me like you were on the route to being doomed by losing all your gear and you solved that problem by doing some PvE to re-gear yourself. This is available to everyone that is bad at PvP. Everyone that is good at PvP also has this option but likely won't need it because they will be getting their gear without even having to grind for it in PvE. Where's the issue?

As I said, it felt like cheating and the game became boring after that. Is that enough issue?
Instead of working on skills and finding new tactics and ways to survive, you can take a shortcut The thrill of killing another PMC and get rewarded is gone, same es getting killed and being upset.. it just feels like playing BF or COD at some point.

this is how I look at it. Switching between PvE and PvP when player sees fit seems like a shortcut around any challenge players may face in PvP. Can't accomplish something in PvP? Switch to PvE to get it done, then switch right back to PvP. It's like a participation trophy for those who don't want to challenge themselves and find it ridiculous people actually defend this mechanic to begin with.

When the "flea market" get's introduced, I do not seeing PvE progressions carrying over. People will just farm loot in PvE to sell on the PvP market.

Bottom line, there should not be cross progression between PvP and PvE to begin with.
Última edición por ArmedGhost-; 8 MAY 2024 a las 14:35
AngryMobster 8 MAY 2024 a las 14:32 
Publicado originalmente por Jungle Juice:
First of all, great job MFG!!! I'm already having more fun than in Tarkov and I really hope it just gets better.
There is one (actually two, I try to keep short though) topic that I can't get my head around it. For me it doesn't make sense at all to have a connected progression system. At least for the PVP side, the whole thrill and excitement just get lost. Let me try to explain:

I play mainly PVP, but after loosing a lot of gear and being kinda slowly in progressing I tried the PVE mode that everybody is talking about (and didn't payed 250$). After a session of roughly 4 hrs in PVE mode, my inventory was full with gear and weapons. Not only I could grind a lot of weapons, rigs and ammo.. I progressed quite a lot with my tasks and unlocked new vendors and so on. Then I got back into PVP mode and it felt as I was cheating and I didn't care if I'm dying or not, cause I always could go back to PVE and get new stuff.
The game lost immediately it's magic and there was absolutely no big thrill.

So my question is: is this intended, is this how the developers want it to be? I don't believe that that's the intention of that system. It just feels like cheating.
Don't get me wrong, I don't think PVE mode should be removed.. just separated. So everybody is happy.
I know that many PVE player will say, no it's good how it is. So my question to them, WHY? Why do you want it to be like that, if you enjoy PVE, why the need for cross progression. Please some arguments.

And if thats too much of a change, then please give us just some dedicated PVP servers and keep the existing PVEVP structure.. I mean, nobody would have a problem with it,... right?

(*second topic is AI tracking and shooting through bushes and walls and not loosing line of sight, please remove this, apparently it was not like that in the closed alpha test)

Cheers
Seriously stop ♥♥♥♥♥♥♥♥ dude, why complain about something so little, awwwwwwwwww the guns i get have not been sweated to get by the other player, instead he got it on pve, cry cry now it doesn't make it excited awwwwwww cry cry, seriously dude, get over it not everyone is a sweaty pvp cuck.

BESIDES, how about u go out and get a fully decked out -40% recoil mk18 from a crate or Ai you absolute clown. you can't.
ArmedGhost- 8 MAY 2024 a las 14:32 
Publicado originalmente por Zuh:
Publicado originalmente por ArmedGhost-:

Why should players gain the same rewards for completing tasks in PvE as those who complete tasks in PvP servers? I am not that great at PvP what so ever in Grayzone, I lose quite a bit of gear, but don't think it should be an option for me to switch to PvE only in order to loot gear for PvP as well as progress my tasks.

There are not same rewards as on PvEvP you can kill other players on the way to task and get much, much better gear. High risk- high reward.

The rewards for completing tasks are the same in PvP and PvE are the same, when tasks are much easier to complete in PvE. Tasks rewards in PvP should be better than than in PvE. That's the point I was trying to make.
Última edición por ArmedGhost-; 8 MAY 2024 a las 14:33
Zuh 8 MAY 2024 a las 14:38 
Publicado originalmente por ArmedGhost-:
Publicado originalmente por Zuh:

There are not same rewards as on PvEvP you can kill other players on the way to task and get much, much better gear. High risk- high reward.

The rewards for completing tasks are the same in PvP and PvE are the same, when tasks are much easier to complete in PvE. That's the point I was trying to make.

But on the top of basic task reward you have reward for killing other players which is much more lucrative. This is the point I'm making but you are choosing to ignore it.

If I will be forced to choose game mode to commit to, I and may players will choose PvE to ensure cheater free game. We will be less likely to show up in PvEvP which will reduce player base for PvP. Than ppl will complain that PvEvP is not popular enough and the game is dying...
Última edición por Zuh; 8 MAY 2024 a las 14:40
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Publicado el: 8 MAY 2024 a las 13:47
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