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They just need to add some obligated "PVP" Quests when getting higher levels and this problem will be solved. Ppl with high level got in PVE will swap by quest necessity into PVP.
Sorry my english i hope u all undesrtand.
PvP and PvE need to have separate progression. This shouldn't even be a debate.
I have already read numerous people switching over to PvE when they couldn't complete a task either because of other PMCs or because they couldn't find a certain item. Once they complete that task they switch right back over to PvP. Seems like a cheap shortcut for people who can't handle PvP. Too add, doesn't make sense that players do tasks in PvE gain the same tasks rewards as those who strictly complete tasks in PvP.
Similar to The Cycle, a game like this shouldn't even have the option to PvE.
I can play with friends or play on my own in either mode without massively changing my stash or dealing with two menus or any other nonsense.
I like for the first time that other peoples opinions of what my experience should be aren't dictating what i can and cant do.
An odd middleground i'd be happy with is a competitive PVP mode where everyone has the same stash size, same starting gear and so on as well as changes to make things generally "harder"
Could have rankings and other things or wipe more often that kinda deal... get that real competitive experience that is apparently craved.
For me it is fine either way. Though, if developers decide to separate modes completely, then they probably should also drop all the faction separation in PvE and let people from different factions play together.
I would think it would be very unfair for them to lower the rewards for completing tasks in the PvE environment simply because I didn't have to fight any players? That is just silly to me. I still took the time to go there and dealt with all the AI which can be very easy to very hard to deal with (especially as a solo). I have even lost whole kits because I die trying to loot my body and lose everything. So there is still a risk involved. Yes it was easier because no players shot at me but I don't think I should get less reward because of that. As you point out anyone can go and do this if they are stuck on a task, so no real downside.
If you want to say that I can't handle the PvP you are wrong, I just simply don't want to engage with it. I have 5k hours on Hunt:Showdown, I love PvP but I don't care about PvP in this game and I strongly believe the game systems shouldn't be balanced solely around PvP, at least not in the ways that you talk about like less rewards. I would be even less likely to try any PvP in this game if they made progression separate because of the additional time invested into doing the tasks again, not to mention when wipes happen.
I do agree the economy side of the game does need balancing between PvP and PvE modes. For example you can progress Vendors levels and access the gear but you have 2 different wallets for each mode.
Simple solution to the Flea Market, items should have a tag indicating they are found in PvP allowing them to be sold. PvE items cannot be sold on the market.
Shared progression will result in more players on the PvP servers as people that don't want to PvP all the time will do 'some' PvP, safe in the knowledge that any gear they lose they can get back on PvE servers. More targets and more loot for the skilled PvP'ers.
Seems like everyone wins to me...
But basically it doesnt bother me either way how people want to play, If they go into PvE to beef up their inventory and then come into PvP then surely thats jsut more weapons for PvP players to loot off of them ?
PvE / Joint Ops progression should be seperate.
Or at the very least, PvPvE / Warfare should give more task rewards and/or loot drops etc.