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Ein Übersetzungsproblem melden
*just out of curiosity
I hear what you're saying completely, but the rewards from tasks in PvE should be lesser as tasks are much easier to complete. Less risk = less reward. In PvP it's not always going to be possible to extract with another players loadout. The base rewards for tasks should just be higher in PvP.
As the game develops, I think having shared progression will cause issues for exploits. When the "flea market" get's introduced, what is stopping players from farming PvE servers for high end loot to sell on the PvP market? Essentially getting rich in PvP by farming PvE servers. Not only that. Completing tasks in PvE are much easier, allowing players to speed through this to unlock higher vendor levels faster as well as upgrade their stash size and safebox faster than someone who plays on a PvP server.
The ability to switch to PvE at anytime just seems like a participation trophy for those who find PvP too challenging and want an easy way out.
PvE needs to straight up be removed from this game. If players had no choice but to participate in PvP, they would actually have to expands their skills and become a better player rather than just switching to PvE as an easy way out.
I am not a PvP player and am dog water at PvP in these types of games, but the challenge of threat of PvP is what makes games like Grayzone different from other shooters.
The extra risk is due to presence of other players and those players are bringing more reward with them. Its is already perfectly balanced by itself. You are too focused on denying other players to have alternative way of playing because it is not your preferable way of playing and it has its benefits.
There will be a multiplayer market similar to the flea market from Tarkov. This was announced in a dev blog months ago.
On its own I have no problem with that but it comes with some concerns if you will look at the reality and the bigger picture.
1) Dev is a small studio, another mode will take focus and resources while there is so much to do on what is already in the game.
2) Servers are expensive, extra mode will require extra servers. I have already concerns about existing business model. I'm not expert but to me it seems that Dev will need consistent source of cash to maintain servers while they said there will be no mtx in the game. Any thoughts?
it's not about denying players an alternative way, if that fact when players are faced with any challenge, they can simply take a shortcut around those challenges by switching to PvE at will.
Maybe they back tracked on this idea, but I explicitly remember watching a dev blog about the looting system and how they plan on bringing in a flea market equivalent to multiplayer.
Devs have said themselves they are working on a functional flea market. I don't think everything that is going to be in the final game is actually posted in that road map. For example, the loot pool and FOBs. There's going to be a much larger loot pool with higher tier loot, but that's not in the road map. Same with FOBs. It's already be said that there's going to be dynamic map control where factions can capture and hold FOBs from other factions. Another mechanics\ that has been announced, but isn't on the roadmap for whatever reason.
Considering the game is only ~20% complete, it seems there is a lot of features there were already announced that are not on the road map.