Gray Zone Warfare

Gray Zone Warfare

Sound
I haven't seen this mentioned, so it might just be a me problem, but the sounds needs sorting. I mean examples are hearing AI right next to you to find out they're three floors above you (Bunker in this case).
Or a firefight going off right next to me to find out it's all the way across the town I'm in.

Is this just me, or is there an option that I've set wrong, just seems an oversight and like I said haven't seen people complain about this.
< >
Showing 1-3 of 3 comments
the sound is terrible...Gunfights almost all have the same noise level which is very off putting and confusing.

I have heard every gunfight like it was right by me and it was not.
Its very irksome when you are trying to hear footfall next to you and you hear every other gunfight popping off like you are in the middle of it.
Yeah... You are right. Have not seen this mentioned too.

You can barely hear someone running, let alone walking. Shots seem to have little direction often, but not always. And the sound system goes off the rails, whenever you enter a building of almost any kind, and looses almost all direction (especially vertical direction) and creates weird crackling ♥♥♥♥, like the game cannot decide wether to simulate the sound as you are inside a building or outside, when you are close to an "opening" of the area defined as "inside the building".
On teh positive note: Devs made sure you can hear the helicopters about 75% of the gameplay time tho. And I mean you really hear them. Inside and outside. :manthinking:

I've loved flying helis in most shooters. Squad, Arma, Battlefield etc., but god, they are so loud with such a static screech. You cannot even hear the changes in rotor pitch or speed, manuvers or yeah. I believe this "static track" and a loud volume issue make it quite irritating.
Last edited by ⛧ $P00KY DA $CARY ⛧; May 8 @ 8:06am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: May 8 @ 7:55am
Posts: 3