Gray Zone Warfare

Gray Zone Warfare

syamilt May 6, 2024 @ 9:09am
How to resolve texture blur in Gray Zone Warfare
I think someone here is having texture issues in the game, where textures are blurred. Here's a solution that you can try

https://steamcommunity.com/sharedfiles/filedetails/?id=3240869308

For GZW, the file is located in : AppData\Local\GZW\Saved\Config\WindowsClient\GameUserSettings.ini

*already tried, and works in Gray Zone Warfare
Last edited by syamilt; May 6, 2024 @ 9:42am
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Showing 31-42 of 42 comments
Luc1dNightmare May 9, 2024 @ 3:32am 
Originally posted by syamilt:
Originally posted by AriannaXtraGrande:
in my ini there is no "texturequality" :O
Can you send me your .ini file?

Neither does mine... I will add it.

I am also noticing others dont have an anti aliasing one either, which i do.

Here's mine

What does your look like by default?

[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0
syamilt May 9, 2024 @ 3:38am 
Originally posted by Luc1dNightmare:
Originally posted by syamilt:
Can you send me your .ini file?

Neither does mine... I will add it.

I am also noticing others dont have an anti aliasing one either, which i do.

Here's mine

What does your look like by default?

[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0
yes you need to add it manually
GWOP-W×TCH May 10, 2024 @ 9:46am 
Originally posted by Cage_Kicker:
All the nay sayers are wrong. Worked, my textures have been blurry on all settings. After this it looks great

https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine?application_version=5.0

RTFM. There is no 4 for sg.TextureQuality. Y'all are goobers.
syamilt May 10, 2024 @ 4:34pm 
Originally posted by GWOP-W×TCH:
Originally posted by Cage_Kicker:
All the nay sayers are wrong. Worked, my textures have been blurry on all settings. After this it looks great

https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine?application_version=5.0

RTFM. There is no 4 for sg.TextureQuality. Y'all are goobers.
I don't care about that, the important thing is that the blur problem has been solved by changing it to 4
Sn4pFPS May 10, 2024 @ 4:40pm 
just set Post processing : Low Montion blur: off
BLeid May 11, 2024 @ 1:40am 
`sg.TextureQuality=4` doesn't solve the issue with a RTX 3080.
The game is currently unplayable for me.
GWOP-W×TCH May 11, 2024 @ 1:47am 
Originally posted by syamilt:
Originally posted by GWOP-W×TCH:

https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine?application_version=5.0

RTFM. There is no 4 for sg.TextureQuality. Y'all are goobers.
I don't care about that, the important thing is that the blur problem has been solved by changing it to 4

You don't care that the actual documentation of the engine says that 4 doesn't exist and is most likely just gracefully defaulting to 3... congratulations. Your "solution" is a placebo when the unlying issue of blurry textures is caused by an optimization issue in the game and how it utilizes VRAM or loads its textures, or mipmap/lod issues; not a quality setting, and definitely not a quality setting that doesn't exist, pointed out in the documentation that the very developer of said engine wrote. It's also not "blur" and it's not texture quality, it's level of detail mistaking how far a mesh is from the player, and/or the aforementioned issues.

Again, RTFM and research the documentation, because randomly changing numbers by sheer guessing without knowing isn't what is fixing your issue.
Last edited by GWOP-W×TCH; May 11, 2024 @ 1:56am
Flowtron1878 May 11, 2024 @ 1:56am 
Originally posted by GWOP-W×TCH:
Originally posted by syamilt:
I don't care about that, the important thing is that the blur problem has been solved by changing it to 4

You don't care that the actual documentation of the engine says that 4 doesn't exist and is most likely just gracefully defaulting to 3... congratulations. Your "solution" is a placebo when the unlying issue of blurry textures is caused by an optimization issue in the game and how it utilizes VRAM or loads its textures, or mipmap/lod issues; not a quality setting, and definitely not a quality setting that doesn't exist, pointed out in the documentation that the very developer of said engine wrote. It's also not "blur" and it's not texture quality, it's level of detail mistaking how far a mesh is from the player, and/or the aforementioned issues.
This. Thankyou.
Luc1dNightmare May 11, 2024 @ 8:17am 
So i reinstalled the game after a new windows install and my game HAS the texture one now, but not several others...

This is it now by default

sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0

This WAS the default.


[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0

WTF is going on...??
Luc1dNightmare May 11, 2024 @ 8:22am 
Originally posted by GWOP-W×TCH:
Originally posted by syamilt:
I don't care about that, the important thing is that the blur problem has been solved by changing it to 4

You don't care that the actual documentation of the engine says that 4 doesn't exist and is most likely just gracefully defaulting to 3... congratulations. Your "solution" is a placebo when the unlying issue of blurry textures is caused by an optimization issue in the game and how it utilizes VRAM or loads its textures, or mipmap/lod issues; not a quality setting, and definitely not a quality setting that doesn't exist, pointed out in the documentation that the very developer of said engine wrote. It's also not "blur" and it's not texture quality, it's level of detail mistaking how far a mesh is from the player, and/or the aforementioned issues.

Again, RTFM and research the documentation, because randomly changing numbers by sheer guessing without knowing isn't what is fixing your issue.

Well after a fresh install of windows and the game i now have the texture setting, but am missing others. First i didnt have texture, now i do by default. Something is off for sure.

Before reinstall this was default no textures

[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0

Now default.

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0

something for sure is off
sg.FoliageQuality=0
GWOP-W×TCH May 11, 2024 @ 9:46am 
Originally posted by Luc1dNightmare:
Originally posted by GWOP-W×TCH:

You don't care that the actual documentation of the engine says that 4 doesn't exist and is most likely just gracefully defaulting to 3... congratulations. Your "solution" is a placebo when the unlying issue of blurry textures is caused by an optimization issue in the game and how it utilizes VRAM or loads its textures, or mipmap/lod issues; not a quality setting, and definitely not a quality setting that doesn't exist, pointed out in the documentation that the very developer of said engine wrote. It's also not "blur" and it's not texture quality, it's level of detail mistaking how far a mesh is from the player, and/or the aforementioned issues.

Again, RTFM and research the documentation, because randomly changing numbers by sheer guessing without knowing isn't what is fixing your issue.

Well after a fresh install of windows and the game i now have the texture setting, but am missing others. First i didnt have texture, now i do by default. Something is off for sure.

Before reinstall this was default no textures

[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0

Now default.

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0

something for sure is off
sg.FoliageQuality=0

Why did you do a fresh install of windows? Hopefully for unrelated reasons.

Also, nothing is off and I don't follow what you're saying; it doesn't matter if a setting is there or not; just change your settings inside the game. The game will store them when it needs to.
Luc1dNightmare May 12, 2024 @ 2:43am 
Originally posted by GWOP-W×TCH:
Originally posted by Luc1dNightmare:

Well after a fresh install of windows and the game i now have the texture setting, but am missing others. First i didnt have texture, now i do by default. Something is off for sure.

Before reinstall this was default no textures

[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0

Now default.

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0

something for sure is off
sg.FoliageQuality=0

Why did you do a fresh install of windows? Hopefully for unrelated reasons.

Also, nothing is off and I don't follow what you're saying; it doesn't matter if a setting is there or not; just change your settings inside the game. The game will store them when it needs to.

Yeah, it was for unrelated reasons. I found a very sus regedit file in my appdata folder after playing the game Arena Breakout. Never seen a game make a regedit file...
But, I was having issues with the texture setting before the reinstall. I even thought that was exactly as you say. It had a default, and only makes a command in the ini file when needed, but i think for some people it doesnt save when they change the textures in game. No matter what i made it in game, it looked like it was on low. It wasnt until i added it to the ini file that the textures were set correctly. You can see in the main menu if it worked or not. Your players pants camo pattern will be blurry on low, but after adding the texture command and putting it to 2 (high) the textures were correct. Im sure its not an issue for allot of people, but it was for me.
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Date Posted: May 6, 2024 @ 9:09am
Posts: 42