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Neither does mine... I will add it.
I am also noticing others dont have an anti aliasing one either, which i do.
Here's mine
What does your look like by default?
[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0
https://dev.epicgames.com/documentation/en-us/unreal-engine/scalability-reference-for-unreal-engine?application_version=5.0
RTFM. There is no 4 for sg.TextureQuality. Y'all are goobers.
The game is currently unplayable for me.
You don't care that the actual documentation of the engine says that 4 doesn't exist and is most likely just gracefully defaulting to 3... congratulations. Your "solution" is a placebo when the unlying issue of blurry textures is caused by an optimization issue in the game and how it utilizes VRAM or loads its textures, or mipmap/lod issues; not a quality setting, and definitely not a quality setting that doesn't exist, pointed out in the documentation that the very developer of said engine wrote. It's also not "blur" and it's not texture quality, it's level of detail mistaking how far a mesh is from the player, and/or the aforementioned issues.
Again, RTFM and research the documentation, because randomly changing numbers by sheer guessing without knowing isn't what is fixing your issue.
This is it now by default
sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
This WAS the default.
[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0
WTF is going on...??
Well after a fresh install of windows and the game i now have the texture setting, but am missing others. First i didnt have texture, now i do by default. Something is off for sure.
Before reinstall this was default no textures
[ScalabilityGroups]
sg.ResolutionQuality=80
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadingQuality=0
Now default.
[ScalabilityGroups]
sg.ResolutionQuality=100
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
something for sure is off
sg.FoliageQuality=0
Why did you do a fresh install of windows? Hopefully for unrelated reasons.
Also, nothing is off and I don't follow what you're saying; it doesn't matter if a setting is there or not; just change your settings inside the game. The game will store them when it needs to.
Yeah, it was for unrelated reasons. I found a very sus regedit file in my appdata folder after playing the game Arena Breakout. Never seen a game make a regedit file...
But, I was having issues with the texture setting before the reinstall. I even thought that was exactly as you say. It had a default, and only makes a command in the ini file when needed, but i think for some people it doesnt save when they change the textures in game. No matter what i made it in game, it looked like it was on low. It wasnt until i added it to the ini file that the textures were set correctly. You can see in the main menu if it worked or not. Your players pants camo pattern will be blurry on low, but after adding the texture command and putting it to 2 (high) the textures were correct. Im sure its not an issue for allot of people, but it was for me.