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You know how hard is a simple AI man and now imagine a Predator in the woods... i think there will be a lot of people there and with some time the servers will be set to 32 players for each faction.
1. very early on
2. small
this game also plays more like dayz than tarkov so if you want that organic feeling pvp, you are gonna be sitting in a spot waiting for a while, or you go to the established "best pvp" areas
i do think there will be a drastic increase in pvp once they start doing stuff in the center of the map
I feel like right now the hottest area for pvp in a full server is hunters
Edit: only cause its such a small point of interest compared to most
Kill or be killed. It's that simple.
you get your enemies gunparts which are expensive to buy. -edit- also you only lose more than you gain if you lose.
There's already plenty of PvP at POIs. There's going to be PvP oriented tasks, global PvEvP events as well as FOBs that factions can fight over.
There was a lot of PvP in POIs before all of these exploits became known. Now the majority of players just sit in the main base to glitch.
Just because you are scared to PvP doesn't make those who like PvP engagements simple minded. Those who play PvE over PvP are more simple minded IMO. Easy progression, no challenge or threat of enemy PMCs, just a walk through.
Plus any loot they have gathered, which will become more valuable as the loot pool increases and higher tier loot makes it into the game.
Not to mention night vision goggles/thermal scopes and other night optics when the day/night cycle get's implemented. Don't understand the stance on hating on PvP when it's a by far more intense and engaging experience.
Naw my vote is for either YBL or Ban Pa, leaning more towards YBL (those pesky keys....). I have been to Hunter's SEVERAL times where I am the only one. YBL and Ban Pa almost always have more than one faction present.
Played PvP until I was lvl 12, not even knowing you could progress the same path as you started. Thought PvE was a whole different game with a new character and you had to do it all over again. By accident I've stumbled upon a video explaining PvE a bit, made the switch to PvE afterwards.
Mainly because the game mechanics were broken/incomplete/illogical, to combine fighting AI with enemy players in your back or in between.
Checking your map the whole time to distinguish friend from foe made you an easy target. Looting bodies got you hs by enemies camping the site.
Going to quests with enemy choppers landing behind you, being sandwiched between AI in front and enemies in the back.
Plus, using the same LZ as enemy factions was probably the main reason to hold off until something came out with a little more logic in it. Losing gear the whole time, sometimes 7 times a day in quick succession made clear there was a lot to do before PvP could turn out to be fun.
Hence the reason to switch to PvE, just to be able to complete quests.
I must say, to come back to your words, the thrilling experience was way bigger when playing PvP where the edge of your seat experience wasn't only located around the POI, but from the moment you jumped off the chopper until you got back on it.
The relaxed feeling of going to quests was non-existent, something I miss a bit in PvE where I'd prefer roaming enemies over fixed positions. Loot being all over the place at random locations, same for quest items instead of fixed positions. The game will only benefit from it and it'll boost the pleasure and need of exploring.
For PvP to become enjoyable, a lot of things need to be fixed first.
Like being able to pinpoint where the chopper lands/departs outside a perimeter around the POI's.
A visible, easy noticeable difference between allies and enemy factions, perhaps also allies being visible on the compass.
Differences in armament between factions, making it worth your while to kill enemy players and loot them since people with money have no interest in being able to loot the same gun they could buy in their own shop.
Fixing quests behind unfindable keys which makes whole areas AI dead, making enemy players wait for their respawn, go camp the site.
Make VOIP in squads impossible to be overheard by enemy players.
Make AI not respawn from one second to the other with 10 at a time at the same fixed location.
Just a thought: Make hotspots (POI) being ruled by a certain faction who can capture the flag, making AI being friendly towards players of that faction unless targeted by them. Which makes it ideal to 'rule' over certain areas for their faction to complete quests. This encourages players from opposing factions to bundle forces to 'conquer back' a settlement. The ruling faction be always outgunned by 2 other factions.