Gray Zone Warfare

Gray Zone Warfare

TooPoor May 21, 2024 @ 11:20am
hopefully the darkzone provides more pvp
The tasks are starting to get stale and when it comes to lvl'ing up the vendors it seems like the only useful one is lab, gunny, and handshake . I find myself constantly traveling to ban Pa and Hunters because that's where I've had most encounters but been on a real dry streak with finding people which eventually makes me have to wait for someone to come to lz but whats the fun in that yunno. After lvl 3 gunny all I want to do is Kill players now when going out and trying to find them I find myself flying around for about an hour until unfortunately have to lz camp someone . getting stale and super slow paced, still really like the game mechs tho
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Showing 1-15 of 33 comments
PRSK May 21, 2024 @ 2:03pm 
There will be aliens in the ground zero in the middle of the map.
You know how hard is a simple AI man and now imagine a Predator in the woods... i think there will be a lot of people there and with some time the servers will be set to 32 players for each faction.
Saws n Sins May 21, 2024 @ 2:06pm 
There is already lots of pvp, go to any hot area and you will find other factions. Military base, hunters, tigers and whatnot. Of course the darkzone will be an even bigger hotspot
think of how slow most players progress in a game like this, the areas where there is the most pvp are, and map design
1. very early on
2. small

this game also plays more like dayz than tarkov so if you want that organic feeling pvp, you are gonna be sitting in a spot waiting for a while, or you go to the established "best pvp" areas

i do think there will be a drastic increase in pvp once they start doing stuff in the center of the map
Saws n Sins May 21, 2024 @ 2:22pm 
Originally posted by ShadeShot:
or you go to the established "best pvp" areas

i do think there will be a drastic increase in pvp once they start doing stuff in the center of the map

I feel like right now the hottest area for pvp in a full server is hunters

Edit: only cause its such a small point of interest compared to most
Last edited by Saws n Sins; May 21, 2024 @ 2:22pm
Jesus_Guy May 21, 2024 @ 2:59pm 
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.
ArmedGhost- May 21, 2024 @ 3:11pm 
Originally posted by Jesus_Guy:
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.

Kill or be killed. It's that simple.
DarK May 21, 2024 @ 4:04pm 
Originally posted by Jesus_Guy:
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.
Yep, they are simple minded people who get their kicks out of killing others. Can't expect to much of them. Than god for pve where you can actually plan a mission with your buddies without being lz camped.
Sn4pFPS May 21, 2024 @ 4:25pm 
PVP need a rework or a complete different map whitout too many bots (maybe smaller) where there is more rare loot and more things (like PVP task only) that will be dope , for now PVP is not worth , PVE is amazing. But once i will complete all the tasks , no way i will do that again , so its better if they think about this for PVP or the game will die soon anyway.
Last edited by Sn4pFPS; May 21, 2024 @ 4:31pm
Flowtron1878 May 21, 2024 @ 4:35pm 
This game is heavy on the pve for a proper pvp. I like the idea of just a huge all out 3 way faction death match with the objective of taking over both opposing bases and/or the entire map as your chosen faction. Once the starter towns are cleared of ai they don't respawn or do so at slow rate so the focus can be on pushing out and encountering the opposing factions. Something like that as a seperate pvp mode maybe, I dunno, I am loving the pve gameplay and just soloing around, doin my missions, teaming up with randoms etc.
Last edited by Flowtron1878; May 21, 2024 @ 4:36pm
Jesus_Guy May 21, 2024 @ 4:58pm 
The point is needing to work together with questionable allies from other factions to achieve a bigger goal... not ♥♥♥♥♥ FFA deathmatch. The ♥♥♥♥ is wrong with these people.
Last edited by Jesus_Guy; May 21, 2024 @ 5:00pm
†WeedZebra† May 21, 2024 @ 5:02pm 
Originally posted by Jesus_Guy:
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.

you get your enemies gunparts which are expensive to buy. -edit- also you only lose more than you gain if you lose.
Last edited by †WeedZebra†; May 21, 2024 @ 5:04pm
ArmedGhost- May 21, 2024 @ 5:03pm 
Originally posted by DarK:
Originally posted by Jesus_Guy:
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.
Yep, they are simple minded people who get their kicks out of killing others. Can't expect to much of them. Than god for pve where you can actually plan a mission with your buddies without being lz camped.

There's already plenty of PvP at POIs. There's going to be PvP oriented tasks, global PvEvP events as well as FOBs that factions can fight over.

There was a lot of PvP in POIs before all of these exploits became known. Now the majority of players just sit in the main base to glitch.

Just because you are scared to PvP doesn't make those who like PvP engagements simple minded. Those who play PvE over PvP are more simple minded IMO. Easy progression, no challenge or threat of enemy PMCs, just a walk through.
ArmedGhost- May 21, 2024 @ 5:04pm 
Originally posted by WeedZebra:
Originally posted by Jesus_Guy:
What is the selling point of PVP? You dont get better gear, it doesnt progress story, and you lose more than you gain 100% of the time. I guess Griefing people at an LZ is the same as extract camping in tarkov. Cant wait for these losers to go back to or pick another game.

you get your enemies gunparts which are expensive to buy.

Plus any loot they have gathered, which will become more valuable as the loot pool increases and higher tier loot makes it into the game.

Not to mention night vision goggles/thermal scopes and other night optics when the day/night cycle get's implemented. Don't understand the stance on hating on PvP when it's a by far more intense and engaging experience.
Last edited by ArmedGhost-; May 21, 2024 @ 5:10pm
UnwieldyRex May 21, 2024 @ 5:22pm 
Originally posted by Saws n Sins:
I feel like right now the hottest area for pvp in a full server is hunters

Naw my vote is for either YBL or Ban Pa, leaning more towards YBL (those pesky keys....). I have been to Hunter's SEVERAL times where I am the only one. YBL and Ban Pa almost always have more than one faction present.
Ares (Banned) May 21, 2024 @ 7:32pm 
Originally posted by ArmedGhost-:
Don't understand the stance on hating on PvP when it's a by far more intense and engaging experience.
True words.
Played PvP until I was lvl 12, not even knowing you could progress the same path as you started. Thought PvE was a whole different game with a new character and you had to do it all over again. By accident I've stumbled upon a video explaining PvE a bit, made the switch to PvE afterwards.
Mainly because the game mechanics were broken/incomplete/illogical, to combine fighting AI with enemy players in your back or in between.
Checking your map the whole time to distinguish friend from foe made you an easy target. Looting bodies got you hs by enemies camping the site.
Going to quests with enemy choppers landing behind you, being sandwiched between AI in front and enemies in the back.
Plus, using the same LZ as enemy factions was probably the main reason to hold off until something came out with a little more logic in it. Losing gear the whole time, sometimes 7 times a day in quick succession made clear there was a lot to do before PvP could turn out to be fun.
Hence the reason to switch to PvE, just to be able to complete quests.

I must say, to come back to your words, the thrilling experience was way bigger when playing PvP where the edge of your seat experience wasn't only located around the POI, but from the moment you jumped off the chopper until you got back on it.
The relaxed feeling of going to quests was non-existent, something I miss a bit in PvE where I'd prefer roaming enemies over fixed positions. Loot being all over the place at random locations, same for quest items instead of fixed positions. The game will only benefit from it and it'll boost the pleasure and need of exploring.

For PvP to become enjoyable, a lot of things need to be fixed first.
Like being able to pinpoint where the chopper lands/departs outside a perimeter around the POI's.
A visible, easy noticeable difference between allies and enemy factions, perhaps also allies being visible on the compass.
Differences in armament between factions, making it worth your while to kill enemy players and loot them since people with money have no interest in being able to loot the same gun they could buy in their own shop.
Fixing quests behind unfindable keys which makes whole areas AI dead, making enemy players wait for their respawn, go camp the site.
Make VOIP in squads impossible to be overheard by enemy players.
Make AI not respawn from one second to the other with 10 at a time at the same fixed location.

Just a thought: Make hotspots (POI) being ruled by a certain faction who can capture the flag, making AI being friendly towards players of that faction unless targeted by them. Which makes it ideal to 'rule' over certain areas for their faction to complete quests. This encourages players from opposing factions to bundle forces to 'conquer back' a settlement. The ruling faction be always outgunned by 2 other factions.
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Date Posted: May 21, 2024 @ 11:20am
Posts: 33