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We are working on fixing shotguns and pistol damage
Hard to diagnose what's causing the unexpected behavior with the terminal performance. Is it net code not registering the hits? Maybe damage attenuates too fast on the buckshot? Go what Garand Thumbs video on how far shotguns can be deadly.
In the end I picked up a plain Jane AK out of frustration and using SPs dropped the same tangos with double taps. It was like the 1-2 punch in the torso registered, but not 8-10 FC balls.