Gray Zone Warfare

Gray Zone Warfare

Reaper Gaming May 31, 2024 @ 10:41am
DLC & AI
DLC Expansions way to expensive if you want the biggest locker this needs to be lowered Ai need work today i was 1Meter away from Ai he had no body Armor i put 20 rounds into him he still managed to turn round and 1 shot me in the head!
Also the compass need a dark background its very hard to read
More keybinding options and volume options would be nice
When you have an injury there is no way of telling what you need to use to heal the items needed should be light up in inventory
Trader rework for weapons For example if i select a weapon all attachments & ammo compatible have a highlighted box
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Showing 1-2 of 2 comments
LuKi May 31, 2024 @ 10:49am 
Originally posted by Reaper Gaming:
DLC Expansions way to expensive if you want the biggest locker this needs to be lowered Ai need work today i was 1Meter away from Ai he had no body Armor i put 20 rounds into him he still managed to turn round and 1 shot me in the head!
Also the compass need a dark background its very hard to read
More keybinding options and volume options would be nice
When you have an injury there is no way of telling what you need to use to heal the items needed should be light up in inventory
Trader rework for weapons For example if i select a weapon all attachments & ammo compatible have a highlighted box

1) Entire content of DLC's is obtainable in the game and locker expansion will be available in future quests. The price is perfectly fine as those packages are meant for dev supporters, not mandatorial.

2) It's pre-alpha game and AI will be changed multiple times over upcoming months. Beside that, if you have to put 20 rounds into single bot it's pure skill issue, use better ammunition.

3) Nothing wrong with the compass but dark mode idea is fine because accessibility settings are always appreciated.

4) They are adding keybindings based on community feedback from Discord, BetaHub and support tickets. Patch 1 actually added a few and more coming.

5) There is a way to tell what you need to use so there is no need to highlight items. It's pure skill issue, read about game healing system, they literally made official tutorial.

6) When you select weapon all attachments & ammo are highlighted already so that feature in fact already exists ;)
d3Sync May 31, 2024 @ 11:04am 
Originally posted by LuKi:
Originally posted by Reaper Gaming:
DLC Expansions way to expensive if you want the biggest locker this needs to be lowered Ai need work today i was 1Meter away from Ai he had no body Armor i put 20 rounds into him he still managed to turn round and 1 shot me in the head!
Also the compass need a dark background its very hard to read
More keybinding options and volume options would be nice
When you have an injury there is no way of telling what you need to use to heal the items needed should be light up in inventory
Trader rework for weapons For example if i select a weapon all attachments & ammo compatible have a highlighted box

1) Entire content of DLC's is obtainable in the game and locker expansion will be available in future quests. The price is perfectly fine as those packages are meant for dev supporters, not mandatorial.

2) It's pre-alpha game and AI will be changed multiple times over upcoming months. Beside that, if you have to put 20 rounds into single bot it's pure skill issue, use better ammunition.

3) Nothing wrong with the compass but dark mode idea is fine because accessibility settings are always appreciated.

4) They are adding keybindings based on community feedback from Discord, BetaHub and support tickets. Patch 1 actually added a few and more coming.

5) There is a way to tell what you need to use so there is no need to highlight items. It's pure skill issue, read about game healing system, they literally made official tutorial.

6) When you select weapon all attachments & ammo are highlighted already so that feature in fact already exists ;)

#2. You are only partially correct. Please re-think this style of approach when dealing with fellow players. It's not helpful to them to blame them and ignore clear and obvious alternative issues. Such as poor server performance. How you could possibly ignore a blatantly obvious issue with the servers, to shift ALL of the blame to the player is beyond disingenuous.

#3. Yes, something is wrong with the compass. One, there needs to be a darker transparent background to create contrast. Two, the smaller directional numbers need to be larger, as it is quite difficult to read them at times.

#5. Again, the skill issue comment. It's a childish response and isn't even accurate in this instance. The phrase you are looking for is 'knowledge issue'. When I first started, I also felt that some of the status effects were a bit vague. You do learn what they do over time and how to fix them. I also think that if you need to figure out how to play a game by looking at a guide OUTSIDE of the game, it's a failure by the development team. That goes for any game.
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Date Posted: May 31, 2024 @ 10:41am
Posts: 2