Gray Zone Warfare

Gray Zone Warfare

the sound spatialization is haphazard!
When you use headphones specially designed for sound spacialization (Mobius-type 7.1 at random), in-game sources are relatively haphazard. Games like A3 are far more precise, and you can be guided by sound, but not here, because they're not spatially localized but approximate, which is very inconvenient for tactical and stealthy approaches.
Last edited by GorgorB [LeBreton]; May 29, 2024 @ 12:31am
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Tommy May 29, 2024 @ 1:12am 
I agree with that. Stealth seems impossible though, they just turn and shoot you no matter how far and hidden you are.
Originally posted by Tommy:
I agree with that. Stealth seems impossible though, they just turn and shoot you no matter how far and hidden you are.

the discreet approach is risky, sometimes it works, but generally they have a kind of sixth sense and can even shoot at you without the animation where they turn around...
The problem is that between the random sounds (I hear they have a specialized sound designer 🤔), the bots' random invincibility, the aim bot's response op, your protection that only seems to cover your navel, the bots' sixth sense when you're on a silent approach, and helicopters that are too often unavailable... The game is disappointing if you're starting to get the hang of it: the wow effect eventually wears off, and that's when you notice the mechanics of the game itself! And that's not to mention the server problems: crashes, loss of equipment due to the host, in-game rollbacks, etc.
Last edited by GorgorB [LeBreton]; May 29, 2024 @ 1:43am
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Date Posted: May 29, 2024 @ 12:27am
Posts: 2