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Сообщить о проблеме с переводом
Same here. Only difference I see too.
Not too hard to understand what is an exploit and what's intended.
IMO.
It actually is subjective though to a degree. Every game has exploits and it takes awhile to identify them all properly and even that is difficult. One could say bunny hoping in counter strike was an exploit but you could do it manually or with key binds. The skillful manual way wasn't considered cheating. But it did exploit the games mechanics to move faster. Quick switching weapons also would be a game exploit. People could do that for the entirety of CSS and then it was fixed in CSGO. The quick switch I'm referring to was to switch to secondary and back to reload ammunition and to put on suppressors faster.
Some exploits actually become part of a meta, some get patched out, it truly depends. While I'm not a cheater ever, and I have pages upon pages of being frustrated with certain games and the cheating problems going unattended, I'm also one to put the onus of responsibility on the developers to communicate and take action to fix the issues and for the community to define the problems and give input.
I'd personally have a hard time thinking banning money dupers to be a thing as it should be patched. I think back to early Cyberpunk 2077 days where there were ways to glitch money from the atm. However it got patched out (I think) and also the game and mechanics evolved so much that it barely really mattered in the end as people would reroll all these materials that eventually had totally different options and functions rendering the previous ones null and void.
So it's truly not super clear cut in every case. I can't stand even griefers but I wouldn't have banned them this early in the game personally. However I do understand that it's a consequence and a risk one has to take when they engage those behaviors when it's identified that they could be banned. I just think in the absence of specific rules then let the game evolve a bit for the nuanced exploits. People have lost a ton of inventory off the early access games glitches and problems and everyone says "it's early access what do you expect." Well if people found glitches for the money then it makes sense to patch it but not ban for it at this point. It also begs the question of is doing the glitch bannabe, is taking a dupe bannable or both? Only the strictest would say both but it's not nearly realistic. Most don't sit on forums and even know money or items someone dropped them even is called duping or that they could be banned.
They asked us to test this for them, how can they ban for that ? :p
I think you need to get your knickers untwisted right now while we are in very early access, everything you do now will be wiped anyway.
Using cheat software is a different matter but personally I think banning for testing bugs in the game is stupid at this stage.
I have tested the grenade bug and the duplication bug and havent been banned. I havent done it heaps, just to see how it works and if its been patched out of the game. But I really dont care if someone has done it or not.
I enjoy progressing normally, but I see the benefit they bring to the game.
Once exploit is found, fix it, if it included unfair gain of gear or items, remove the items. But not the player who discovered a major problem with your game.
Because once you release the next content update in the Early Access, its not going to be me trying out new exploits inside your game...its going to be him. I will be enjoying the game as is, hes going to try to break it in areas you didnt do well. Who is more valuable for development, me or him?
That specific quote is referring to the test branch of the game, not public servers in the main branch.
So good try, repeating exploits is a bannable offence in all multiplayer games including this one, you can twist it up as much as you like, you are mistaken, you are not here to use bugs to gain an advantage or annoy other players, you accepted that fact when you installed the game, go read the EULA for the game.
The fact the game is in EA is irrelevant, it is not carte blanche to break rules, it's still a bannable offence under the game's EULA.
Him yes, because you do not understand the difference between playing the game and finding a bug and reporting it, and someone finding a bug and continuing to exploit that bug to gain an advantage/annoy other players.
The devs are not banning people for finding exploits/bugs, they are banning exploiters/cheaters who use these methods to gain money/gear, or to kill players when they should otherwise be unable too. It's not difficult to understand the difference.
we get to know and report all bugs. some just take advantage of the bugs. For THAT shouldnt be banned as cheating.
If you create a game so buggy and people take them bugs as their own advantages, why is it cheating and get banned?
This is why i said, dont release the game for testing/playing before it's suitable.
banning people about using bugs is slapping on your own face, telling you that your game is not complete, still needs revised.
If you are smart enough to know something is wrong when you do it. Then you're smart enough not to use said wrong thing, right? Rules are rules, regardless of a game's state.
I admire your passion but with that sentiment, every crime should be punished with life sentence.
This topic seems to bring extemists from both sides of the argument. Not really great space for constructive discussion.
show me where they post about using bugs as cheating? AND should be banned?
5. Code of Conduct
Through the action of purchasing, downloading, installing, or playing the game, you acknowledge and agree that you will not:
create a false identity for the purpose of misleading others,
publish, transfer, or distribute any inappropriate, indecent, obscene, foul, or unlawful conduct,
use third-party party software to modify the game,
violate the rights of others, defame, abuse, harass, threaten, spam, or otherwise interfere with other users' use of the Game,
https://store.steampowered.com/eula/2479810_eula_0
.
The game's EULA available since day1 launch on the steam store page where it is for all games.