Gray Zone Warfare

Gray Zone Warfare

Camargo Mar 24, 2024 @ 11:04am
Why does a game that looks so realistic keep the same "tactical sprint" animation as COD?
I'm talking about the animation, with the rifle pointed upwards.

They put this in Warzone 2019 and since then every FPS has copied this visual aberration.

A soldier carrying a heavy rifle tends to keep the barrel down and not lift it easily. This usually happens, we can see it in countless videos from the war in Ukraine.

So I ask: Why does a game that looks so realistic maintain such an ugly sprint with the soldiers raising their weapons pointing them upwards when running?

Couldn't the devs create better animation? This is taking away the immersion in the game videos I watch, and I don't see anyone talking about this detail. Tarkov doesn't have bizarre animation like this. Neither do COD campaigns until 2019. Even games that don't pretend to be believable like "Hunt: Showdown" have a gun-toting run that's more realistic than that.

What is happening? Why did they create such a strange animation?
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Showing 1-15 of 27 comments
Jackson Barret Mar 24, 2024 @ 1:37pm 
Hello there
When it comes to firearms, their behavior, movement,animations and health, it is being overlooked by a check SF operator. Of course including mocap. What you see in the game is something that would be seen in the field in use
Rifle up or down is typically a choice of the operator. Most choose to have their rifle aimed downward when running, but there are plenty who hold it up (barrel up), especially if they are running near teammates who are in the prone position providing cover (i.e. an accidental discharge could hit a prone teammate if aimed down, at least that's the theory).

I don't think there is a real 'standard' for either one though, at least not in the U.S. military / contractor forces. Someone correct me if I'm wrong.

Personally, I had better balance when I ran w/ barrel up, especially through tall/thick brush or lots of debris to maneuver through versus barrel down; but I went barrel down plenty too, especially on level ground. Just my 2 cents. ;)
Camargo Mar 24, 2024 @ 4:39pm 
Originally posted by Jackson Barret:
Hello there
When it comes to firearms, their behavior, movement,animations and health, it is being overlooked by a check SF operator. Of course including mocap. What you see in the game is something that would be seen in the field in use


It doesn't seem like the most real and/or appropriate movement to me. In the game it looks completely wrong, clumsy, like it's an animation that isn't on the same level as the other animations.

Personally, I think you should leave your love for the game aside and pay attention to this. Greater care in this detail would make the game better.

The tactical movement of the sprint is not in any fps that values ​​greater realism.
Last edited by Camargo; Mar 24, 2024 @ 4:40pm
=TAC= Stuermer Mar 24, 2024 @ 11:18pm 
Just preference, nothing unrealistic about it, can be seen in various forces around the globe.
CrackhouseJesus Mar 25, 2024 @ 10:45am 
It's called a high port and there are few situations where it is the appropriate choice. Bounding, working in and around vehicles, and working in close proximity to teammates. It is very inefficient for sprinting. A better choice would be some form of a ready position, either high or low.

I doubt the team has true SF operators consulting on the project. If they do, they definitely never saw a day of combat.
Camargo Mar 25, 2024 @ 11:46pm 
Originally posted by CrackhouseJesus:
It's called a high port and there are few situations where it is the appropriate choice. Bounding, working in and around vehicles, and working in close proximity to teammates. It is very inefficient for sprinting. A better choice would be some form of a ready position, either high or low.

I doubt the team has true SF operators consulting on the project. If they do, they definitely never saw a day of combat.


Finally someone who understands something and doesn't just want to defend the game.
This current movement is very strange.
=TAC= Stuermer Mar 26, 2024 @ 7:29am 
SEALs are using this technique often when moving to avoid the dreaded BOB and keeping situational awareness.

It's trained since WWII and - for example - considered unsafe not to, when using SUT.

So if you don't believe Navy SEALs and a SF Op from Czech, what's your expertise?
Magic Mar 26, 2024 @ 9:26am 
Any reason when i see gameplay i'ts 15+mins of walking and boring woods then its 2mins of gunplay?
Originally posted by Magic:
Any reason when i see gameplay i'ts 15+mins of walking and boring woods then its 2mins of gunplay?
To simulate insertion / extraction and likely the interval of combat (i.e. plenty of mundane moments with a few moments of pure chaos).

It's not trying to be another BF, CoD, Counter Strike, Fortnite, etc.
absolut | Seykashu Mar 26, 2024 @ 11:23am 
?
CrackhouseJesus Mar 26, 2024 @ 11:55am 
Originally posted by =TAC= Stuermer:
SEALs are using this technique often when moving to avoid the dreaded BOB and keeping situational awareness.

It's trained since WWII and - for example - considered unsafe not to, when using SUT.

So if you don't believe Navy SEALs and a SF Op from Czech, what's your expertise?

Like I said, there are certain situations where it is the correct choice like working in close proximity to teammates. Stacking up to clear buildings, and CQC where you want to avoid snagging the weapon, sure, go for a high port. Tell me, how does a high port increases situational awareness over a ready position or even a low port?

Since you like acronyms, I was with 1st MRB.
=TAC= Stuermer Mar 26, 2024 @ 5:49pm 
This article kinda rounds it up nicely.
https://highvaluetarget.com/blogs/warriors/running-high-port

But maybe Raiders train differently, I wouldn't know.
Camargo Mar 26, 2024 @ 9:51pm 
Originally posted by =TAC= Stuermer:
SEALs are using this technique often when moving to avoid the dreaded BOB and keeping situational awareness.

It's trained since WWII and - for example - considered unsafe not to, when using SUT.

So if you don't believe Navy SEALs and a SF Op from Czech, what's your expertise?

When I watch videos of real conflicts and human movements with a rifle, I realize that they don't move like they do in this game. In the game, all of them run in High port, when in the reality the majority runs at low ready, as it is much more commom. The low ready animation also looks more natural.

I can't understand why you just defend the game, when in fact it would improve with the change in this detail I'm talking about, becoming more realistic.

Look, I don't mind walking for kilometers, I like this type of game, but the run animation is weird, strange. What's the problem with accepting this and reviewing the concept of the Tactical sprint animation that appeared in a COD?

I can't understand... This talk of Navy Seals using this feels like escapism. Any video of military personnel in Ukraine or elsewhere shows how personnel hold rifles differently than this.
Last edited by Camargo; Mar 26, 2024 @ 9:58pm
=TAC= Stuermer Mar 27, 2024 @ 3:20am 
Nah, OP asked why a realistic game uses this stance. Nothing unrealistic about it for PMC who often come from a SF background.
Devs have a SF guy who might have been trained exactly using this technique.
Not only the article I posted speaks about the advantages in avoiding flagging, muzzle concealment in CQB and situational awareness.

There's no defense of the game here, just a reminder that it isn't important that CoD (or Sandstorm) has it, it's important that it's being used in rl.

Not sure why you think the XP of a SEAL is escapism. Sounds more like a legit source of information to me (a sofawarrior with zero combat experience).
CrackhouseJesus Mar 27, 2024 @ 10:18am 
Originally posted by =TAC= Stuermer:
This article kinda rounds it up nicely.
https://highvaluetarget.com/blogs/warriors/running-high-port

But maybe Raiders train differently, I wouldn't know.

Exactly. You wouldn't know. Because you have no combat or dynamic range experience. Yet you feel compelled to share an opinion. Typical gamer.
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Date Posted: Mar 24, 2024 @ 11:04am
Posts: 27