Gray Zone Warfare

Gray Zone Warfare

brettapuss Dec 21, 2023 @ 10:30am
Can someone explain the map size to me i feel like im missing something
I'm super excited for this game, tarkov is a mess. I'm just confused about some of the claims I'm hearing about this game. The first one being the 42km² which on its down is fine sure, but then everyone seems to follow it up with "they also are aiming for 1000 AI on the map at any given time" so combine the 48 players and the 1000 AI on a 42km² map how will that work.

For some perspective DayZ has a 225 km² you can very easily run into a player every 5 minutes in that game generally speaking on a full server you're never more than several hundred meters away from another player. Of course if you stick to the woods and deliberately avoid players you can. My point being 225 km² + 100 players seems to be a pretty good balanced of players/landmass ratio.

So how is decreasing the map size by 81% to 42km² then increasing the Players/AI by 165% to 1048 going to work. you wont be able to move 10ft in game without bumping into something shooting you.
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Showing 1-5 of 5 comments
aiTheVulture Dec 21, 2023 @ 1:48pm 
Typical Rust map is 16 km² for 200 players+some NPCs.
GTA:O is 50 km² for 30/100(RP) players and infinit NPCs.
42km² of Minecraft world can eat, i don't know, 500 players?

Its depends on level design, dayz has all m² in single plane, rust in underground/above ground monuments, gta:o in indoor spaces behind loading screens. Minecraft can have like 85 - 3m height planes+sky for flying.
Map doesn't need to be square it can be long with single entry/exit point areas.

With right sound occlusion it would be easy to get lost in jungle/city environment.
Ivan Dec 21, 2023 @ 4:40pm 
I think the main reason you run into players in DayZ is because you all spawn along the coast and on top of that there’s people who hunt for fresh spawns. I don’t think you’ll have an issue of running into AI constantly, but even then that’s free loot look at the upsides, on top of that there should be 15 other friendly players to help you out if need be with the three factions in the game which I think is awesome, cooperative gameplay is honestly one of the best things in video games.
Jackson Barret Dec 22, 2023 @ 3:23am 
42km² = 6,5x6,5km in map size so about 4.04 miles x 4.04 miles = 16.2mi²
Hope this helps :)
Marek Rabas MFG  [developer] Dec 23, 2023 @ 7:12am 
Our map is different than for example Rust or DayZ.. We have 6 very populated areas, usual more than 1x1 km2. We call tham Area of interest. For example there is big military base, even with airport. They could easily eat up 150 AI, Around 3 big AOI are 4 camps used as bases for Bandits, total 12 Bandit's camps We are aiming for 30 AI belong to one Bandit's camp. Some of them are located there (for example Boss, Guards), some of them are on mission... Than we have ground zero area.

Of course everything could change during balance phase and during EA , based on your comments.
Zothen Dec 29, 2023 @ 11:35am 
Originally posted by brettapuss:
For some perspective DayZ has a 225 km² you can very easily run into a player every 5 minutes in that game generally speaking on a full server you're never more than several hundred meters away from another player.
The Chernarus map is actually 20x20km = 400km²
So, 42km² isnt that much in my book.
Last edited by Zothen; Dec 29, 2023 @ 11:38am
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Date Posted: Dec 21, 2023 @ 10:30am
Posts: 5