Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

What was the Nod counterpart of the Mammoth MK 2 ?
I'm just curious, because I didn't play the original Command and Conquer and Tiberian Sun and I wonder how Nod stood a chance against MK 2 . I have a mod with it and even with a lot of Avatars Nod doesn't seem to have a chance against that thing.
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Showing 1-2 of 2 comments
BROOD-SkorpioN Sep 18, 2013 @ 2:10pm 
Well, in Tiberian Sun their MK 2 counterpart was the Cyborg Commando. It wasn't as beefy, but it was cheaper, quicker and had a regenerating ability when standing in a tiberium field. Personally, I found him a lot more efficient than the MK 2.
Last edited by BROOD-SkorpioN; Sep 18, 2013 @ 2:11pm
Stupendous Man Sep 18, 2013 @ 7:45pm 
Originally posted by AAP-SkorpioN™:
Well, in Tiberian Sun their MK 2 counterpart was the Cyborg Commando. It wasn't as beefy, but it was cheaper, quicker and had a regenerating ability when standing in a tiberium field. Personally, I found him a lot more efficient than the MK 2.

The MK2 could regen health too under certain conditions. I think if it was above half health it would regen itself in TS/FS

But in the first C&C it wasn't the MK2, it was the Mammoth tank much like the MK3 in TW/KW except it was just a dual 125mm cannon tank while in C&C3 they are able to upgrade to dual rail cannons and really own it up when in large numbers and when maxed out rank.

The MK2 was pretty godly though. I remmber owning entire Nod bases with that thing in TS/FS and never even flinching since it did ground and air units easily.
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Date Posted: Sep 18, 2013 @ 1:06pm
Posts: 2