Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
It should spawn different units depending on the player's faction.
UPDATE: When I capture "Bay 2" without "Bay" then a neutral unit spawns on "Bay". If I then capture "Bay" it gives me 2 units (that I can control) coming from "Bay".
Use this script if you really need the GDI APC: {ССЫЛКА УДАЛЕНА}http://www.mediafire.com/download/heesb24zcjsfmnh/Super+Advanced+RB+Script.scb
You need to click on "Edit Teams" -> "PlyrCivilian" to change the spawns. RB means Reinforcement Bay.
Let me know if something is not working
Sure, that's fine
It's a shame that it's not possible to have APC's as an option as well as multi-faction bays, but that's just the limitations of the tools I guess. I can live without APC's though, it's just that without APC's it also rules out the other faction equivalents as well if a feature is to be balanced.
{ССЫЛКА УДАЛЕНА}http://www.mediafire.com/download/45g6stvd4zk9bhe/Advanced+Reinforcement+Bay+Script+2+Bays.scb (that's the script you're using right now)
or do you need the script with the APC and 8 Bays?
Let me know if something is not working.