Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

Johnny Wolf Feb 15, 2015 @ 6:50pm
30 fps cap fix?
Is there anyway to uncap the fps?
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Showing 16-28 of 28 comments
Johnny Wolf Mar 15, 2015 @ 2:40pm 
Originally posted by .:WinterPwnd:.:
Originally posted by Alex Johns:
Well playing a game has everything to do with hardware, if the game was that unoptimized it should have never been released. I play Total War: Attilla max settings 1920x1080 over 60 fps. The only time it drops is when you zoom in on troops and thats due to the detail. So the only reason i could see with C&C having huge fps drops like that is a cpu problem since its not as detailed. Ten fps is unplayable, there are no excuses.
It has nothing to do with the hardware, it's the game's bad optimisation when lots of units are made. It's how C&C is. If you don't like it then don't play the game, it has always been like this.
I understand what you mean, but if you have higher end hardware it wont drop down to 10 fps. lol I've never had it drop below 30 fps no matter what.
Originally posted by Alex Johns:
Originally posted by .:WinterPwnd:.:
It has nothing to do with the hardware, it's the game's bad optimisation when lots of units are made. It's how C&C is. If you don't like it then don't play the game, it has always been like this.
I understand what you mean, but if you have higher end hardware it wont drop down to 10 fps. lol I've never had it drop below 30 fps no matter what.
It will if you make a huge army, especialy in custom maps or Tower Defence mod. By huge I mean over 200-300 units. If you've played Redzone Rampage with players which unit rush simultaneously or played vs 4-6 brutal AI you'd see. It's how the game works, the game simply reaches a point where even with good hardware it starts to lag.
Last edited by FURRYDISEMBOWELER74; Mar 15, 2015 @ 3:13pm
Johnny Wolf Mar 15, 2015 @ 4:23pm 
Originally posted by .:WinterPwnd:.:
Originally posted by Alex Johns:
I understand what you mean, but if you have higher end hardware it wont drop down to 10 fps. lol I've never had it drop below 30 fps no matter what.
It will if you make a huge army, especialy in custom maps or Tower Defence mod. By huge I mean over 200-300 units. If you've played Redzone Rampage with players which unit rush simultaneously or played vs 4-6 brutal AI you'd see. It's how the game works, the game simply reaches a point where even with good hardware it starts to lag.
This could also be due to online latency issues as well though. I'm just going to delete this post though since it's highly unproductive lol.
goka9696 Mar 23, 2015 @ 10:44am 
Originally posted by Pirat3Patch:
not really. .cfg file is hidden somewhere in the game folder and I dont think its possible to find it, and 30fps ok for a real time strategy, human eye cant see above 27fps anyway.

Its the FPS games where you want high frame rates for better overall preformance.

http://30vs60.com/
RisinT96 Oct 2, 2015 @ 8:43am 
Originally posted by .:WinterPwnd:.:
Originally posted by Alex Johns:
Nope, but i know it would be stupid as hell to make a game speed up with fps. Especially since i have a Gtx 970.
Then that explains your ignorant replies. Thats how they do it in command and conquer games as of Generals, there is a gamespeed scroller, slow = less fps and fast = more fps, gamespeed in Generals varied between 10 and 60 which meant 10 and 60fps but since 60 was way too fast and looked stupid in most cases due to how some units behaved they left it capped at 30 as of this one. Also, you can be sure if you are to make a huge army or play vs brutal AI that your fps won't get past 10, doesn't matter what your PC is, it's how the game works, has nothing to do with hardware.

So this is like a game from the 90s where the game clock was directly tied with the cpu frequency? (if you had double the frequency of the cpu it was made for - the in game time is twice as quick.)

This is absurd, why would the rendering engine have anything to do with the in-game clock?
Really bad coding on the developers' side.
Last edited by RisinT96; Oct 2, 2015 @ 8:43am
Hi people, so we don`t have any way to uncap this 30 fps?
FURRYDISEMBOWELER74 Dec 31, 2016 @ 10:25am 
Originally posted by RZRLviv`s Junta:
Hi people, so we don`t have any way to uncap this 30 fps?
The game's fps is tied to the game's speed, so increasing it or uncapping it would cause the game to run a lot faster, the "game speed" setting which you have ingame is basically the fps cap. There is probably a way to uncap it but that would make the game unplayable.
Ronrussel Mar 2, 2017 @ 1:56pm 
Originally posted by ayy lmao:
They capped the fps so low end machines could run the game better and it would bring EA more profit, all C&C games have a 30fps cap.
Big piece of ♥♥♥♥ :D.
Most C&C got NO FPS limit.
TW got one since the EA devs overtook the engine from Westwood and replaced code with theire own so they can work with already existing libarys and so on.
Meaning TW is some hybrid of EA and Westwood code.
Such things lead to problems, one of it seemed to slow/speed the game.
I guess because of money reasons they decided to take the easy way and bound game speed to FPS.

That means.
15 FPS = 50% game speed
30 FPS = 100% game speed
60 FPS = 200% game speed

and so on
Gralzeim Mar 4, 2017 @ 12:55am 
Why would you resurrect a thread from 2015 xD
goka9696 Mar 4, 2017 @ 4:01am 
Nostalgia
i want to reduce the game speed. Is there any way that I can do that?
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