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firestorm also.
I liked TS more than other c&c games because it was more slow-paced.
In TS you had more superweapons, but less potent onces (you could knock out a weak building with it, but most of your base would keep standing.. so a nuke smack in the middle of your base was no big huss.
Likewise units were not as powerfull as now.. you needed to keep poinding on a base to get through.... with much higher number of units... less of the nasty 5 units attack a base and get victory crap. (there was a reason why TS had mobile warfactories... you needed a constant flow of units at the front to get through..)
I also liked the cloaking in TS (true invisibility including the towers) it made it possible for multiple small bases hidden around.... so the enemy never knew were to strike..
And than the units the NOD cyborgs en GDI's Mammoth MKII walkers were just epic;)
At lan-parties I sadly found less people willing to play TS.
Often they were shooter-players (and I don't like them and suck at them)
and when they gave me the pleasure of doing a RTS game, they wanted fast paced ones max 30 min per game... was there credo.. while a good multioplayer TS game could take over an hour.
https://www.youtube.com/watch?v=WoZoQILTaGk
it's still in development, but it's coming along nicely from what I've heard.
Tiberian Sun has one awesome thing: its unit pathfinding sets a standard many modern RTS games fail to meet. Many other things however leave a lot to be desired.
OpenRA might be good for such things if it didn't force its obnoxious Fog of War down everyone's throat in every game