Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always get the rail upgrade. Never though about Predators though. Guess I just love a good flattening with the Mammoths. Gotta admit they are impressive machines. I was very happy to see them return to the plot. I'll have to give Preds a go next run through. I just beat it again. Took about an hour 45. I tried using Mutant Marauders for the first time. Didn't even know you could train them from the hovel. I sent a few squads against the Oblisks... bad move. But I brought more of them home for defense and they are, to quote Aliens, "Absolutely BadAs*es" when it comes to AA. They held off the Stealth Bombers long enough to build up my tanks. I used a Battle Base and 5-7 Mammoths to hold the south-eastern tib field. Had to replace the BB a few times but it protected my Harvesters while they ran tib for a bit. The Bomber attacks increased at some point so I just gathered what I had. When they get too big for their britches, you gotta spank them b*tches. Rolled them over, captured the bonus buildings, took out their nuke, and blasted them into oblivion with the Ion. Good times. It sucks you have to sacrifice all your forces to kill Kane. But Lando told me to do it. LOL! Thanks for the help.
You can do it with Mammoths as well in 10-15 minutes but issue is that the corridors inside the temple are narrow, and Mammoths are big. So even though you have 15-20 of them, only 3-4 of them that are in front can fire at same time while rest is just behind, doing nothing until the ones in front get killed. Hence why Predators are better since they are smaller and more of them can fire at same time compared to Mammoths.
Makes sense. Fat mammoth b*stards!
1) Move all intro convoy units to the SE tiberium field. Time is of the essence.
2) Set up C-Yard to the west of the field, get your economy going,
(two refineries / three harvesters works well here).
3) Mammoths on the flanks, backed up by sniper teams to gun down the infantry.
(If your base is compact enough, you should be able to keep the starting mammoths alive with your starting Rig / Battle Base and the repair drones at the war factory.)
(If you move fast enough, you will not be attacked by any advanced Nod units at this time, and because you set up your base where you're "not supposed to," at least one wave of Nod infantry and vehicles will march on your starting location before standing around and doing nothing. Of course, this does make it hard to expand back to that tiberium field, but you won't need to.)
4) Once your economy is fully up, CHEESE straight to three airfields / tech center / 12 FireHawks Bombers / Stratofighter upgrade @ the Tech Center.
5) Launch the FireHawks, use the Stratofighter command to put them on the corner of the map. Placement is key and you should save your game before attempting this.
6) As soon as the FireHawks port over to the corner, hit the rear Ion Cannon Disruptor with them. If you ported them to the right spot, they should all drop their bombs and take it out
All of the firehawks will die immediately afterward, but that's fine. You got the first ICD.
7) You should get permission to build an Ion Cannon Control at this time, or shortly afterward. Build it as soon as possible. You no longer need your airfields, so you can sell them.
Nod will start teching up and you'll soon be hit with Vertigo stealth bombers. However, they will always target any exposed AA Battery you have first, so keep 3-4 of those on the north flank of your base at all times. Auto-repair them and replace them as needed.
8) The moment the ion cannon is ready, use it to take out the ICD on the southwest side of the Nod base. It became uncovered when the FireHawks took out the first one. Continue turtling while it recharges.
9) With two ICD's down, the ICD on the southeast side of the Nod base will no longer be covered. Hit it with the ion cannon as soon as it recharges. You don't have to hit it directly, it is on the very edge of the weakened shield.
10) Campaign video plays about the threat of liquid tiberium. Of course, you have no say in the matter and you have to hit Temple Prime with the ion cannon. Do so as soon as it recharges and you "win." Eastern Europe obviously doesn't.
If you move fast enough, stealth bombers will not begin hitting your base until you're almost ready to take out the third ICD with the ion cannon ... and you will never have to deal with Avatar Warmechs at all. Good luck!
I am not out of options yet, but the crap gets more and more annoying on each try
the biggest problem is how hard to figure out countermeasures to each attacking unit on your own, as many units are too dumb or to slow to keep defending the base without micro control
and nod unit printer goes brrrrrrrrr. at some point you have incoming waves of avatars each nanosecond. these bastards manage to take down rigs and predator tanks like cardboard boxes, even under overwhelming fire
and with patch 1.09 nod gets buffs for units, while gdi gets retarded mammoths
someone adviced here to build 40 predators with rail upgrade, I am wondering, how do you pull that off, I lost 8-10 predators just while rolling out of base versus a wave of avatars
I had to abandon my base as it is impossible to defend it during all-in attack, because avatars obliterate everything. So I sold few structures to get enough money for building a refinery, and rolled my MCV to southeast map corner to hide it. After I wiped the whole map of nod, I was able to rebuild my base and finish the mission with ion cannon strike.
You can totally use the ion cannon to hit the enemy bases, so don't hesitate to do that. Definitely do not build predator tanks since the avatars will eat them and there's load of rocket troopers. APCs can also provide light damage support against aircraft and are of course, your best unit against nod infantry spam.
@Chonk Eternal
Good work, but not to scare you, this isn't the hardest mission GDI gets.
1.use the commando for defence until it got heroic promotion.
2.use orcas to destroy obesisks leading to the infentry production part of the base.
3.use the commando to kill every infantry that remains but dont destroy the hands of
nod.
4.use two engineers to capture the hands of nod.
5. recruit saboteurs from them to capture the structures on the path to the power
plants,including the secondary objectives.
6. build a war factory with the captured crane to build avatars (you can also destroy avatars with the commando and use saboteurs to salvage them.)
7.build as many avatars as possible and destroy the walls leading to the air towers so that the avatar can destroy the air towers from afar.
8.after defending from waves of attacks the avatars and the commando can slowly go to the walls that guard the enemy hand of nod and war factory.
9. use the commando to destroy the walls that lead to the buildings and target the war factory with the avatars first so that no vehicles can be produces by nod. then destroy the hand of nod to prevent any production of units altogether.
10. after that you can destroy the air turrets around the walls to allow the orcas to the second layer but to be sure use shockwave artillery to shell the air turrets around the 3rd diffuser (you can see them when the temple of nod is built)
11.after the shelling immediately rush the orcas on the turrets to destroy its hub preventing them from being rebuilt.
12. use the tiberium vapor bomb to destroy the 3rd diffuser. you can destroy the second with the commando.
13.with the freedom from no enemy forces you can complete the remaining objectives with no hassle or unit deaths