Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

Dreadstar May 16, 2020 @ 8:52am
GDI Sarajevo Mission. HELP!
I have beaten this mission a couple of times in the last few days so I know I have the skills. However, each victory took me several failures and restarts. The successful battles were over 3 hours long and only the very last 15-20 minutes consisted of me taking the offensive. 10 Mammoth Tanks did the job but it took me that long to build up 20. (10 for base defense, 10 to attack with) I'm playing on easy but it might as well be brutal or insane after patch 9.0 broke the game. Most of the time Nod is hitting me so hard that I have to constantly replace every defensive unit and structure I make. I can't get to the other tiberium field to the east or the one north. They take too many units to hold and even with an army of 30 Rifle squads and 30 Rocket squads Nod just burns them with flame units. I just can't get ahead on credits. Once I have enough to build a couple of Mammoth Tanks, I have to replace 3 Mammoths and 2 Towers, or 1 Mammoth and a Battle Base, or other combinations. The ground units I can handle, but f*ck those f*cking Stealth Bombers.

I am a turtle and I WILL turtle. I wont expand until my first base is 99% secure. But in this mission it is never secure. I need turtle strategies for this mission! Any plans, any ideas to defend 1 base while I build up my strike force. And most of all, I need a solid GDI counter against Stealth Bombers. Currently 5 AA Turrets, 6 Pitbulls, and a Battle Base won't stop them in time. Units placed out in the field to detect them earlier die. Even Sniper Teams set to "no attack" get found and killed by Nod ground units. HELP! Even if a counter to Bombers is all you got, I'm good with that! The Bombers are my biggest problem.
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Showing 1-14 of 14 comments
Elite_Hanfxxx May 16, 2020 @ 10:18am 
If you do not take the north-western field the Stealth tanks and Vertigo bombers will never attack you. You do not need the field anyway. The main field and the south-eastern field is all you need (4 Refineries & 4 Harvesters per each of those fields). After setting that up, all you need is to build nothing but Predator tanks from 3 War factories and research the Railgun upgrade. 40 Predator tanks is all you need to clean the entire map of enemy presence.
Last edited by Elite_Hanfxxx; May 16, 2020 @ 10:19am
Dreadstar May 16, 2020 @ 11:17am 
Originally posted by Takatsuki Sen:
If you do not take the north-western field the Stealth tanks and Vertigo bombers will never attack you. You do not need the field anyway. The main field and the south-eastern field is all you need (4 Refineries & 4 Harvesters per each of those fields). After setting that up, all you need is to build nothing but Predator tanks from 3 War factories and research the Railgun upgrade. 40 Predator tanks is all you need to clean the entire map of enemy presence.

I always get the rail upgrade. Never though about Predators though. Guess I just love a good flattening with the Mammoths. Gotta admit they are impressive machines. I was very happy to see them return to the plot. I'll have to give Preds a go next run through. I just beat it again. Took about an hour 45. I tried using Mutant Marauders for the first time. Didn't even know you could train them from the hovel. I sent a few squads against the Oblisks... bad move. But I brought more of them home for defense and they are, to quote Aliens, "Absolutely BadAs*es" when it comes to AA. They held off the Stealth Bombers long enough to build up my tanks. I used a Battle Base and 5-7 Mammoths to hold the south-eastern tib field. Had to replace the BB a few times but it protected my Harvesters while they ran tib for a bit. The Bomber attacks increased at some point so I just gathered what I had. When they get too big for their britches, you gotta spank them b*tches. Rolled them over, captured the bonus buildings, took out their nuke, and blasted them into oblivion with the Ion. Good times. It sucks you have to sacrifice all your forces to kill Kane. But Lando told me to do it. LOL! Thanks for the help.
Elite_Hanfxxx May 16, 2020 @ 11:25am 
10-15 minutes is all you need for the mission if you follow my advise.

You can do it with Mammoths as well in 10-15 minutes but issue is that the corridors inside the temple are narrow, and Mammoths are big. So even though you have 15-20 of them, only 3-4 of them that are in front can fire at same time while rest is just behind, doing nothing until the ones in front get killed. Hence why Predators are better since they are smaller and more of them can fire at same time compared to Mammoths.
Dreadstar May 16, 2020 @ 11:28am 
Originally posted by Takatsuki Sen:
10-15 minutes is all you need for the mission if you follow my advise.

You can do it with Mammoths as well in 10-15 minutes but issue is that the corridors inside the temple are narrow, and Mammoths are big. So even though you have 15-20 of them, only 3-4 of them that are in front can fire at same time while rest is just behind, doing nothing until the ones in front get killed. Hence why Predators are better since they are smaller and more of them can fire at same time compared to Mammoths.

Makes sense. Fat mammoth b*stards!
is this the temple prime mission by any chance? sounds familiar, if it is i used zone troopers, rigs,snipers and mammoth tanks on hard difficulty. and a commando who helped with avatars and black hand when my snipers were elsewhere. not a lot of mammoths might i add i had 4 i got to heroic vet on the endless waves of avatars and flametanks. holding the two fields the above person mentioned. the snipers took a bit of micro but tbh they were the best counter for the missile troopers and black hand. snipers and zone troopers can fighting pretty much anything that isn't venoms just weave if vertigo go to bomb you. if you are moving the bombs will miss.its too bad the vet 3 zone troopers died to one hallucinagic nade and a black hand right after i jumped away after killing 10 avatars. if the vertigo's really do become a issue just make a bunch of pitbulls and make sure t hey don't run off ahead. they are the best gdi unit vs air units. other then firehawks but firehawks don't detect
Last edited by Archaon The Never-Chosen; May 18, 2020 @ 2:17am
Elite_Hanfxxx May 18, 2020 @ 5:55am 
It is Temple Prime mission.
Crusade Sep 6, 2021 @ 2:46pm 
Originally posted by Dreadstar666:
I am a turtle and I WILL turtle. I wont expand until my first base is 99% secure. But in this mission it is never secure.
This is a highly turtle-friendly CHEESE strategy.

1) Move all intro convoy units to the SE tiberium field. Time is of the essence.

2) Set up C-Yard to the west of the field, get your economy going,

(two refineries / three harvesters works well here).

3) Mammoths on the flanks, backed up by sniper teams to gun down the infantry.

(If your base is compact enough, you should be able to keep the starting mammoths alive with your starting Rig / Battle Base and the repair drones at the war factory.)

(If you move fast enough, you will not be attacked by any advanced Nod units at this time, and because you set up your base where you're "not supposed to," at least one wave of Nod infantry and vehicles will march on your starting location before standing around and doing nothing. Of course, this does make it hard to expand back to that tiberium field, but you won't need to.)

4) Once your economy is fully up, CHEESE straight to three airfields / tech center / 12 FireHawks Bombers / Stratofighter upgrade @ the Tech Center.

5) Launch the FireHawks, use the Stratofighter command to put them on the corner of the map. Placement is key and you should save your game before attempting this.

6) As soon as the FireHawks port over to the corner, hit the rear Ion Cannon Disruptor with them. If you ported them to the right spot, they should all drop their bombs and take it out

All of the firehawks will die immediately afterward, but that's fine. You got the first ICD.

7) You should get permission to build an Ion Cannon Control at this time, or shortly afterward. Build it as soon as possible. You no longer need your airfields, so you can sell them.

Nod will start teching up and you'll soon be hit with Vertigo stealth bombers. However, they will always target any exposed AA Battery you have first, so keep 3-4 of those on the north flank of your base at all times. Auto-repair them and replace them as needed.

8) The moment the ion cannon is ready, use it to take out the ICD on the southwest side of the Nod base. It became uncovered when the FireHawks took out the first one. Continue turtling while it recharges.

9) With two ICD's down, the ICD on the southeast side of the Nod base will no longer be covered. Hit it with the ion cannon as soon as it recharges. You don't have to hit it directly, it is on the very edge of the weakened shield.

10) Campaign video plays about the threat of liquid tiberium. Of course, you have no say in the matter and you have to hit Temple Prime with the ion cannon. Do so as soon as it recharges and you "win." Eastern Europe obviously doesn't.

If you move fast enough, stealth bombers will not begin hitting your base until you're almost ready to take out the third ICD with the ion cannon ... and you will never have to deal with Avatar Warmechs at all. Good luck!
Last edited by Crusade; Sep 6, 2021 @ 2:54pm
Sanctuary Nov 26, 2021 @ 10:08pm 
this mission is such bs on hard difficulty, I've already tried several different ways, but I get overwhelmed in the end no matter what.

I am not out of options yet, but the crap gets more and more annoying on each try

the biggest problem is how hard to figure out countermeasures to each attacking unit on your own, as many units are too dumb or to slow to keep defending the base without micro control

and nod unit printer goes brrrrrrrrr. at some point you have incoming waves of avatars each nanosecond. these bastards manage to take down rigs and predator tanks like cardboard boxes, even under overwhelming fire

and with patch 1.09 nod gets buffs for units, while gdi gets retarded mammoths

someone adviced here to build 40 predators with rail upgrade, I am wondering, how do you pull that off, I lost 8-10 predators just while rolling out of base versus a wave of avatars
Last edited by Sanctuary; Nov 26, 2021 @ 10:29pm
Originally posted by Chonk Eternal:
this mission is such bs on hard difficulty, I've already tried several different ways, but I get overwhelmed in the end no matter what.

I am not out of options yet, but the crap gets more and more annoying on each try

the biggest problem is how hard to figure out countermeasures to each attacking unit on your own, as many units are too dumb or to slow to keep defending the base without micro control

and nod unit printer goes brrrrrrrrr. at some point you have incoming waves of avatars each nanosecond. these bastards manage to take down rigs and predator tanks like cardboard boxes, even under overwhelming fire

and with patch 1.09 nod gets buffs for units, while gdi gets retarded mammoths

someone adviced here to build 40 predators with rail upgrade, I am wondering, how do you pull that off, I lost 8-10 predators just while rolling out of base versus a wave of avatars
i suggest mammoths,zone troopers and snipers. the few mammoths are to focus down flame tanks so your zone troopers can inflict their overwhelming dps. and the snipers are to focus down black hand.
Sanctuary Nov 27, 2021 @ 7:43pm 
I finished this mission finally. Captured a dozen of avatars and had a dozen of mammoths.
I had to abandon my base as it is impossible to defend it during all-in attack, because avatars obliterate everything. So I sold few structures to get enough money for building a refinery, and rolled my MCV to southeast map corner to hide it. After I wiped the whole map of nod, I was able to rebuild my base and finish the mission with ion cannon strike.
Mr.Kill Dec 6, 2021 @ 8:45pm 
IIRC you really need to protect your main base by putting mammoths right next factories. Have squad of firehawks with missile loadout in your base. Detection isn't really mandatory because the bombers will either hit AA batteries or your mammoth and they must uncloak to do so which means they will be shot down by the AA firehawks (you need only 2 or so, be sure to select them and make the switch on the airfield). If you need assistance against the avatars, you can use either mammoths (they win a straight fight even unupgraded), zone troopers (just be sure not to expose them to any infantry fire) or orcas.

You can totally use the ion cannon to hit the enemy bases, so don't hesitate to do that. Definitely do not build predator tanks since the avatars will eat them and there's load of rocket troopers. APCs can also provide light damage support against aircraft and are of course, your best unit against nod infantry spam.

@Chonk Eternal
Good work, but not to scare you, this isn't the hardest mission GDI gets.
Last edited by Mr.Kill; Dec 6, 2021 @ 9:07pm
i managed to figure out a tactic that works
1.use the commando for defence until it got heroic promotion.

2.use orcas to destroy obesisks leading to the infentry production part of the base.

3.use the commando to kill every infantry that remains but dont destroy the hands of
nod.

4.use two engineers to capture the hands of nod.

5. recruit saboteurs from them to capture the structures on the path to the power
plants,including the secondary objectives.

6. build a war factory with the captured crane to build avatars (you can also destroy avatars with the commando and use saboteurs to salvage them.)

7.build as many avatars as possible and destroy the walls leading to the air towers so that the avatar can destroy the air towers from afar.

8.after defending from waves of attacks the avatars and the commando can slowly go to the walls that guard the enemy hand of nod and war factory.

9. use the commando to destroy the walls that lead to the buildings and target the war factory with the avatars first so that no vehicles can be produces by nod. then destroy the hand of nod to prevent any production of units altogether.

10. after that you can destroy the air turrets around the walls to allow the orcas to the second layer but to be sure use shockwave artillery to shell the air turrets around the 3rd diffuser (you can see them when the temple of nod is built)

11.after the shelling immediately rush the orcas on the turrets to destroy its hub preventing them from being rebuilt.

12. use the tiberium vapor bomb to destroy the 3rd diffuser. you can destroy the second with the commando.

13.with the freedom from no enemy forces you can complete the remaining objectives with no hassle or unit deaths
Bigbazz Sep 18, 2023 @ 11:19pm 
You can sneak zone troopers over the walls with jump pack and they do so much damage you can disable their air defenses, then power plants and more in no time at all. The risk is that once you're inside the nuke timer starts, but you can cause enough havoc and then with the final power plants destroyed their obelisks will be down and you can take out the temple of nod with the jump jetting Commando.
Last edited by Bigbazz; Sep 18, 2023 @ 11:24pm
Mati_Lublin Nov 18, 2023 @ 7:31am 
I built base between SE and S Tib field on the hill then destroyed southern pairs of Obelisks. Rig + 4-5 Mammoths + mortar pitbulls + stationary defenses were excellent against easternmost waves of attacks, turrets + 2 starting Predators defended central route. There were almost no attacks from the west (from where I came). Then I just trolled them with Firehawks and Shockwave artillery.
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Date Posted: May 16, 2020 @ 8:52am
Posts: 14