Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

Big Juice Aug 28, 2016 @ 11:03am
The Croatia mission is ♥♥♥♥♥♥♥ impossible
I've tried doing it like 6 times, every time Nod kicks my ass. By the time the MCV shows up the Nod waves are too difficult to manage. How am I supposed to do this? I'm playing on easy difficulty, with no success.
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Showing 31-45 of 46 comments
Zombie Roger Jul 20, 2020 @ 7:41pm 
The mission is really easy once you know what to do. The key units are apcs and tanks. The apcs should be loaded with a rifle squad. After defending the base and the construction comes just keep them there. Instead go north east and destroy the base. Then build up some more apcs and tanks and go south west to remove that base. Now you’re clear with no resistance. You can get the construction vehicle and have a easier time bringing it back. Once you come back on base build some air fields but don’t build anything but use the drop feature to drop some units into the south east base.
chaos Jul 21, 2020 @ 6:10am 
Pro tip, walls can be sold for extra moolah.

step 1, build a second harvester for more funds.

step 2, infantry spam. riflemen to left and bot to stop enemy infantry, around 5-10 squads will be fine. dump all your remaining funds into producing missile squads, once you have around 30 or so will be when reinforcement convoy arrives.

Step 3, ignore them, they're fine there. send your army of missile squads to the vehicle base and blow up every enemy inside, the turrets and the war factory. do not destroy anything else, the remaining buildings are there for your engineers to capture.

step 4, win mission with Nod units. once you can produce nod troops, mission is basically over, the infantry base is a joke against your venoms and the air base can be overrun with vertigos.

you can actually complete the mission without rescuing the convoy at all, mission ends once all 3 nod bases are taken out. but if you do that, you lose out on intel and optional objectives of course.
Zombie Roger Jul 25, 2020 @ 3:16pm 
The mission is definitely a shock mission for me as well. The game has been really casual up until that mission. From that mission onwards I feel the game turned into infinite waves type game but really easy if you destroy the satellite bases then hit your main objective. You just got to right off the bat go for the bases that are sending the infinite waves so it won’t bleed you dry.
Last edited by Zombie Roger; Jul 25, 2020 @ 3:17pm
D: Jul 25, 2020 @ 6:57pm 
Since enough people already gave some very good strategies to beat this mission I wanna give a different suggestion in order to fully enjoy the campaign: downgrade the game back to Version 1.0.

Reason being: EA only implemented balancing fixes with the multiplayer in mind (they were pushing hard to make C&C 3 into this huge e-sports thing back in 2007/2008, trying - and failing - to rival StarCraft), semi-breaking the campaign in the process since it wasn't patched to account for the drastic changes some of those patches brought (especially in regards to economy, build radius and abilities like constructing defensive structures from cranes). Some mission become pretty gruelling on Hard difficulty and Patch 1.09 (like the last few Nod missions - if you think GDI is though you haven't seen nothing yet, the GDI campaign is a joke compared to the later half of the Nod campaign). The same is true for every other C&C of that era btw - EA only ever made fixes for the multiplayer but applied them universally to all game modes, f*cking up several parts of the games' campaign by not adjusting it to any of their changes.

Unfortunately there's no easy way to revert back to Version 1.0 on the downloadable versions of the game (Steam, Origin). You'll have to find and download the files manually if you wanna play the campaign as it was intended. It's worth it though, you'll have a *much* better time with it.
Fraktal Jul 28, 2020 @ 1:53pm 
In that case, why no one ever made a mod whose sole purpose is to restore the 1.0 unit balance for the campaign?
Zombie Roger Jul 29, 2020 @ 5:47am 
That’s at or over 12 years ago. I’d imagine with such a game breaking bug this game would be unplayable.
Zombie Roger Jul 29, 2020 @ 5:16pm 
Given the easy nature of the mission I don’t see why someone would mod it. To me that is sort of cheating when the mission is so insanely easy that anyone could do it.
Reskal Jul 14, 2021 @ 6:57am 
Originally posted by Dreadstar666:
I figured out why this mission is so hard. It's the reason most of the campaign game play is so insanely hard. Multiplayer patches. Patches made because people were boohooing about "units being too powerful," (Imagine pathetic whiny baby voice in quotes) and "build areas being too big. Wah! Wah! We want change! Wah! Nerf mammoth tank! Wah! Better AI in multiplayer! Wah! Wah! Buff this, change that, wah! Throw fit! Temper tantrum!" And apparently the programmers for these patches would be best voiced by a r*tard. "Duh...we patch multiplay! Duh... oops! Multiplay patch f*cked up campaign cuz we no know how to patch separately! Basic stuff, duh, but we too dumb to know how. Campaign just too hard now! Duh... oh well! Multiplay crybabies happy. We no fix. We never fix! Duh!" (Drop of drool)

So don't beat yourself up thinking you aren't skilled enough for this game. Only competitive multiplayer try-hards can be good at it now. You know, people who do 20 actions a second, memorize every hot key, and play too fast to ever enjoy the game. And they don't even care about the campaign. Most of them don't even know the story, they just see another RTS to smash newbies on. Those are the crybabies that got the campaign f*cked up. Those are the crybabies who ruined it for the real fans. Totally explains the giant turd that is Tiberian Twilight. The crybabies must love that one. F*ck Twilight. The Manager has declared Twilight, excommunicado!

There may be a fix though. All you have to do is find out how to install and run C&C3 version 1.0 and I don't know if you can do that on Steam. Origin is a digital download too and they say it only has files for the latest version. I may contact Steam. I mean I payed for the game, I have the right to older versions.


Thanks for this. I play lot of different games of the good old time 10 years ago +, but i'm not a RTS-fan at all. I played Spellcraft 1 and 2 because i bought it and tried it with C&C:tiberium wars also, i absolutely fail at the croatia-mission. It's very hard to quit this game, because i'm sort of a completionist but on the other hand, why should i train and learn a game i don't enjoy ?
I would have played it but not at that insane level of difficulty. What you said about the guys that train and play such games for years is absolutely true. I tried to complete the mission by watching youtube videos and just do what they do there, but i don't even see the mouse pointer most of the time.
I just need to be able to quit that game and done.
Mati_Lublin Aug 18, 2021 @ 1:20pm 
Originally posted by chaos:
Pro tip, walls can be sold for extra moolah.

step 1, build a second harvester for more funds.

step 2, infantry spam. riflemen to left and bot to stop enemy infantry, around 5-10 squads will be fine. dump all your remaining funds into producing missile squads, once you have around 30 or so will be when reinforcement convoy arrives.

Step 3, ignore them, they're fine there. send your army of missile squads to the vehicle base and blow up every enemy inside, the turrets and the war factory. do not destroy anything else, the remaining buildings are there for your engineers to capture.

step 4, win mission with Nod units. once you can produce nod troops, mission is basically over, the infantry base is a joke against your venoms and the air base can be overrun with vertigos.

you can actually complete the mission without rescuing the convoy at all, mission ends once all 3 nod bases are taken out. but if you do that, you lose out on intel and optional objectives of course.
This, except I used predator tanks (15 or so) coupled with APCs with engineers to flood NE base. Better take them out sooner than later as the'll eventually overwhelm the GDI base.

Game from Origin.
Kira_kun Aug 19, 2021 @ 6:47am 
10+ Predators for the NE base.

Capture NE base CY and it gets easier.

Micro Riflemen Squads for SW infantry attacks until you capture NE Nod CY.

After that, just build Shredder Turrets and its all good.

And SAMs for SE aircraft.
Shifthappens Aug 21, 2021 @ 10:57am 
Originally posted by Archaon The Never-Chosen:
well on hard difficulty you actually have to pull some wierd crap like stealing the northern NOD MCV to survive because the waves are too intense without the build ques and stronger economy. but on easy you should just be able to bunker down with infantry and be fine like people are saying


yes 1.0 version.. but 1.09 makes mission harder!

its not the same game anymore..

economy is 1.0 tiberium worth 2400 and now only 1400
blue was 4800 and now 2800
Last edited by Shifthappens; Aug 21, 2021 @ 10:58am
Sash13 Aug 22, 2021 @ 7:51am 
Originally posted by Shifthappens:
Originally posted by Archaon The Never-Chosen:
well on hard difficulty you actually have to pull some wierd crap like stealing the northern NOD MCV to survive because the waves are too intense without the build ques and stronger economy. but on easy you should just be able to bunker down with infantry and be fine like people are saying


yes 1.0 version.. but 1.09 makes mission harder!

its not the same game anymore..

economy is 1.0 tiberium worth 2400 and now only 1400
blue was 4800 and now 2800

Makes sense, when i replayed the game last year, it seemed to me that i am sometimes short on money in same missions and i didnt remember having that issue before.
Black Eye games Aug 22, 2021 @ 5:29pm 
they did the same to halo wars
Shard Sep 15, 2021 @ 4:32am 
In addition to selling the walls and building harvesters:

When the mission starts immediately grab both your rifleman squads & missile squads and rush the garrisonable buildings near the nod infantry base (the 4 buildings close to the bridge, avoid the 4 buildings near the base, as your infantry will waste attacks trying to kill the turrets). Support it with more infantry for the next one/two minutes, they'll take care of most/all the infantry attacks for a good part of the game since they don't build flamers until a good part through the mission. (this lets you power up the antivehicles defences 24/7 + 2 AA defences)

After that predator tank spam the nod vehicle base and capture their mcv (I recommend hitting the turret, then vehicle bays), beat the map win the nod units, then only save the mcv after everything else is pretty much won.

(This is what I did to handle the 1.09 'no cash' update)
Last edited by Shard; Sep 15, 2021 @ 4:38am
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Date Posted: Aug 28, 2016 @ 11:03am
Posts: 46