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Long story short: those who do not like it dumbed down play TW.
thats why, saying its dumped down is insulting people that prefer one or the other so i wouldnt say that.
sure there is no ez engi capping but tbh with u.
this makes the game more fun with less cheesy wins.
if u look anywhere for years u would also know kanes had a way more stable mp community for years.
tiberium wars is better for modding and has the better sp.
kanes is for mp or if u enjoy the wied thrid game mode in there.
cheers
just have a inf def on sec all the time.
still seems boring tou
but kw just feels like a better mp exp.
i play both anyways just for there respective things like i mentioned.
u seem to be oddly defensive of ur point tou
idk why but i have the feeling u would also be a [NO SCRIN] Lobby person
Your intuition about me being a No Scrin lobby person is deceiving you. I've played high level TW and KW for years (I retired from KW in March 2021 but still play TW occasionally). I am equally versed in all factions. I played 99% of my games with random faction.
nah u just said its not as ez as u think.
tbh with you its not that i think its ez its just cheezy and thats what bothers me.
its like saying ur good because u can bike rush, speaking of i mostly played when he and charles where still playing alot. i acually lerned my ropes from charles mostly.
and im not really a high lvl player but i have about 400 revora matches
He's not actually a high lvl player and stop feeding the quirk of the dude who takes every opportunity to try and talk about themselves.
You can take an easy look online and see that Kane's wrath is more popular online and tib wars is basically dead courtesy of EA ruining the economy and unlike Kane's wrath not introducing anything to make up for it. I mean the opening statement was basically casual sexism... that you should tell you what to expect for future posts.
All I'm doing is stating the facts. you can look at the numbers. It shows what happened
"You know you have a guy pretty much pinned when he has to resort to a "lol this doesn't matter" and ad hominems."
i tried treating u nicely but the fact u deleted that post shows it all ngl
try to find a argue ment thats not **but ur crying for the past 4 years hamenah hamenah**
That's not him deleting it. That's him getting moderated. He keeps doing this and steam guidelines are clear.
And In case people don't get it, the quotes don't even manage to form an argument themselves since the quotes don't contradict nor imply hypocrisy since I don't pretend this game doesn't matter and I don't make an ad hominem since this is his actual behavior. For some reason this dude keeps trying to be the last post in a forum and will eventually just resort to garbage posting if he needs to.
Either way back to the topic at hand. Kane's wrath is simply the better game. if you want to experience the best of C&C 3 tib wars you will have to mod it. Modding the game already reduces the number of people you can play with online. Kane's wrath isn't as great as tib wars at its peak (i.e before economy changes severely punished the production of late-game units like mammoths) but its still better than 1.09 tib wars and has a campaign that is better balanced than 1.09 tib wars. It also comes with more singleplayer content in the form of challenges and the 4x mode but these have no real story behind them. The only people still playing tib wars 1.09 right now are doing so with mods (mods that have not been ported to kane's wrath), sitting around in empty lobbies or doing so because they want to get the full story. Tib wars units are balanced differently than kane's wrath. For example there is no dedicated AA unit for each faction and to compensate most air units don't do heavy damage to armored units (i.e the scrin devastator isn't a counter to the mammoth tank, it might win but it doesn't kill the mammoth quickly). Faction balance also tended to be more fair and purifying flames that made the black hand pretty much OP is no where to be found in tib wars. You also get a scrin campaign and a GDI campaign something you don't get in kane's wrath.
So to answer the OPs question, a few people are still playing tib wars because narratively its the more exciting and also is critical to understanding kane's wrath anyway. In addition the gameplay balance is better and it offers distinctive differences in singleplayer content and a generally larger narrative. Multiplayer wise, most people have stopped playing tib wars because the 1.09 patch made the gameplay considerably slower and less fun, basically making it play like kane's wrath with none of the cool stuff.
- Mods are rarely played. Very rarely. So you are wrong when you say that the only people who play TW 1.09 are playing it with mods. Take the C&C Online lobby at the time of me posting this as an example. https://i.imgur.com/mrpQwkn.png
2 games open, both 1.09. No one plays mods.
- Economy changes had no impact on production of late game units. Mammoths are simply bad because they are huge, slow and the damage they deal does not compensate for how slow and huge they are. For example, if you line up 10 Avatars vs 10 Mammoths all 10 Avatars can fire at 1 Mammoth because Avatars are smaller, they can line up without taking up too much space. 10 Mammoths cannot fire at same target when they line up, they are too huge. As a result Mammoths lose vs Tripods and Avatars in 4 v 4, 8 v 8 etc. engagements, hence why no one makes them. It is even worse if you need to cross choke points. Only 1 or 2 Mammoths can cross choke point at same time, whereas more than 2 Avatars and Tripods can cross choke points at same time.
- Each faction in TW has a dedicated AA unit (gunwalker, stealth tank, firehawk). Each faction has air units that deal heavy damage to armored units (Orcas, Vertigo bombers, PACs).
- People have not stopped playing TW because 1.09 patch made the gameplay slower and less fun. TW 1.09 had more players than KW before GameSpy shutdown. After the GameSpy shutdown the opposite happened. Most KW players transitioned to C&C Online, whereas not so many TW players transitioned to C&C Online. The average player count for TW post GameSpy was 40, but as years passed we married, finished university, got children, jobs etc. so we could not spend that much time on a video game anymore. So we either left the game or played rarely. Newever players had no reason to play a 40 people game when they could play a 90 people game (KW), hence why when most people got kids and jobs and quit TW there was no new players to replace them, hence why game died down. The remaining ones that do play it arrange games via Discord. Even so, we had a $1000 tournament about 2 months ago with 30+ participants. Take that as another evidence that the game is still played (of course it does not change the fact that is dead) and all of the participants played 1.09. Barely anyone wanted to play mod tournaments when GameReplays hosted them.