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Thanks...I will try that out! What other mods would you recommend for TW and KW?
TacitusA (can't remember the release name, that's what the mod reads like in game browser) is similar, but adds a lot of wacky stuff and a lot more content from the game that must never be invoked. Use with discretion.
Tiberian History is mostly a remake of the human factions with stuff from the first two games. Ezekiel's Wheel stealth tanks, Bradleys, Abrams, flame tanks from Renegade and TibSun, TibDawn aircraft and the Banshee, that kind of stuff. Also brings back the true chemical missile instead of Essence's puny gimped version, the cluster missile and Elite Cadre stealth commandos.
For KW, there's One Vision mod that builds up the subfactions to have more unique style and feel. Some stuff may be very cheesy though, like MoK/GDI airship spam.
Another KW mod I can remember of is Tiberium Insanity, it does the opposite by merging the factions back into three. The good thing is you're no longer forced to play the same old vanilla Nod in campaign, the bad thing is it disables the AI for subfactions and you lose a lot of options and units because of the merge (for example, it takes away the confessor unit leader upgrade because the devs felt like replacing him with a flamer for everyone, not just the confessors).
Thanks!