Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

Sebastian Oct 28, 2021 @ 9:42am
Tiberium Essence 2.0 Skirmish "The Forgotten"
Hi there. So this mod is great. Problem is...I cant play skirmish against "The Forgotten". They will spawn but do nothing...is there a way to fix that or is there simply no AI for that?

Thanks fot he help!
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Showing 1-5 of 5 comments
Glowskelly Oct 28, 2021 @ 10:12pm 
2.0 is garbage, in addition to not making AI for mutie ♥♥♥♥♥♥♥ it broke a lot of tech, units and even damn maps. Uninstall it and use patched 1.6 instead, most of those ♥♥♥♥♥♥ are recruitable from hovels and garages and normal faction AI will recruit those versions from tech buildings.
Sebastian Oct 28, 2021 @ 10:53pm 
Originally posted by ТОТЕНХЁРТ BOLSHE YOBA:
2.0 is garbage, in addition to not making AI for mutie ♥♥♥♥♥♥♥ it broke a lot of tech, units and even damn maps. Uninstall it and use patched 1.6 instead, most of those ♥♥♥♥♥♥ are recruitable from hovels and garages and normal faction AI will recruit those versions from tech buildings.

Thanks...I will try that out! What other mods would you recommend for TW and KW?
Glowskelly Nov 2, 2021 @ 11:03am 
Originally posted by Sebastian:
What other mods would you recommend for TW and KW?
TW Advanced brings a lot of stuff into the base game, from MoK cyborgs to the Mammoth/Mastodon walker.
TacitusA (can't remember the release name, that's what the mod reads like in game browser) is similar, but adds a lot of wacky stuff and a lot more content from the game that must never be invoked. Use with discretion.
Tiberian History is mostly a remake of the human factions with stuff from the first two games. Ezekiel's Wheel stealth tanks, Bradleys, Abrams, flame tanks from Renegade and TibSun, TibDawn aircraft and the Banshee, that kind of stuff. Also brings back the true chemical missile instead of Essence's puny gimped version, the cluster missile and Elite Cadre stealth commandos.
For KW, there's One Vision mod that builds up the subfactions to have more unique style and feel. Some stuff may be very cheesy though, like MoK/GDI airship spam.
Another KW mod I can remember of is Tiberium Insanity, it does the opposite by merging the factions back into three. The good thing is you're no longer forced to play the same old vanilla Nod in campaign, the bad thing is it disables the AI for subfactions and you lose a lot of options and units because of the merge (for example, it takes away the confessor unit leader upgrade because the devs felt like replacing him with a flamer for everyone, not just the confessors).
Last edited by Glowskelly; Nov 2, 2021 @ 11:09am
Sebastian Nov 2, 2021 @ 11:06am 
Originally posted by ТОТЕНХЁРТ BOLSHE YOBA:
Originally posted by Sebastian:
What other mods would you recommend for TW and KW?
TW Advanced brings a lot of stuff into the base game, from MoK cyborgs to the Mammoth/Mastodon walker.
TacitusA (can't remember the release name, that's what the mod reads like in game browser) is similar, but adds a lot of wacky stuff and a lot more content from the game that must never be invoked. Use with discretion.
Tiberian History is mostly a remake of the human factions with stuff from the first two games. Ezekiel's Wheel stealth tanks, Bradleys, Abrams, flame tanks from Renegade and TibSun, TibDawn aircraft and the Banshee, that kind of stuff. Also brings back the true chemical missile instead of Essence's puny gimped version, the cluster missile and Elite Cadre stealth commandos.

Thanks!
Glowskelly Nov 2, 2021 @ 11:10am 
Originally posted by Sebastian:
Originally posted by ТОТЕНХЁРТ BOLSHE YOBA:
TW Advanced brings a lot of stuff into the base game, from MoK cyborgs to the Mammoth/Mastodon walker.
TacitusA (can't remember the release name, that's what the mod reads like in game browser) is similar, but adds a lot of wacky stuff and a lot more content from the game that must never be invoked. Use with discretion.
Tiberian History is mostly a remake of the human factions with stuff from the first two games. Ezekiel's Wheel stealth tanks, Bradleys, Abrams, flame tanks from Renegade and TibSun, TibDawn aircraft and the Banshee, that kind of stuff. Also brings back the true chemical missile instead of Essence's puny gimped version, the cluster missile and Elite Cadre stealth commandos.

Thanks!
Added KW mod recommendations, sorry, hit the post button too early.
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Date Posted: Oct 28, 2021 @ 9:42am
Posts: 5