Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

spartan1096 Mar 31, 2021 @ 7:53am
Any good balance mod that affect campaign?
I heard that after 1.09 patch campaign became lot harder because income and mammoth tank got nerfed, and crane can't build turret make one bonus objective in a Nod mission impossible to complete, I tried the GDI campaign, almost can't complete Alexandria, and now I'm at Sarajevo, which some people claimed it nigh impossible to beat
So I google and found a mod called C&C3 Original, claimed to revert the game experience to 1.0 but retain the bug fixes in later patch, so I installed it, generally it's good but the only problem is that base expansion units got replace by walls which is very annoying.
So is there any other balance mod that reduce campaign difficulty?
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I have been doing the campaign on hard for Nod and getting all full gold+++ medals. Almost towards the end I had to skip a few bonuses, but I want to go back and finish them. It was the Australia one... The swarm kind of whoops everyones ass in the desert blowing up all the nukes.

Best tip I can say is to try to rush it, but take your time in certain maps with map cutoffs.

Play on Normal before hard on a few to get a jist of some sneak moves you can try to outmanuever the enemy.

I will get back to you when I get some more GDI done in depth if you still need help.:KneelingBow:
The Nod one where you have to capture or destroy the base from the traitor is the most frustrating thing in all existence though...


That... and ice cream melting :OhNoBlue:
soulgamer31br Apr 3, 2021 @ 9:20am 
tbh, the worst ones for me are the Alexandria and the final nod mission. Notable mentions include that nod mission where you have to escort the tiberium truck and that other one where one where you have to capture both scrin and gdi structures (although i managed to cheese it quite easily once i learned how to make units do the same thing at the same time) Only mod that i know of that fixes the campaign is Tiberium Essence, but then it completely changes the gameplay and the units, so it kind of defeats the point. Although, could you link this cnc3 original mod you mentioned? I never heard of it before
soulgamer31br Apr 4, 2021 @ 6:41am 
Good news everyone! I found on reddit a balance mod that reverts the economy to pre patch 1.09 levels. https://1drv.ms/u/s!Ai9P494k5Pw3hM1IkdyA0T0u5ICT3A?e=P0yfSq this is the one drive containing the mod and this https://www.reddit.com/r/commandandconquer/comments/fytsgu/cc_3_tiberium_wars_is_too_bloody_hard_i_just_give/fn1y90i/?utm_source=share&utm_medium=web2x
is the reddit page where i found it. According to the dude who made it, this mod makes full harvesters be worth more credits and lets you build defenses with cranes. He also said that, unlike another mod (which might be the one op mentioned), this one doesnt add walls or removes emmisaries. I havent tried it yet, but it seems like it might solve our problems.

EDIT: install instructions are on the reddit page
Last edited by soulgamer31br; Apr 4, 2021 @ 6:45am
Okay so I did a playthrough again recently and I found that the orcas easily win it. I built two airfields on Alexandria with 8 orcas and took out every objective. I did apparently miss an intel somehow.. Use APC'S and zone troopers in them to easily take out all the vehicle squads, especially flame tanks like butter. You can pretty much play semi-defenisively until you have enough orcas.

Oh and Happy Easter🐣 :guardian: :weed:
Last edited by Rat$o the Pu$$y Magn3t; Apr 4, 2021 @ 6:48pm
spartan1096 Apr 5, 2021 @ 3:58am 
Originally posted by soulgamer31br:
tbh, the worst ones for me are the Alexandria and the final nod mission. Notable mentions include that nod mission where you have to escort the tiberium truck and that other one where one where you have to capture both scrin and gdi structures (although i managed to cheese it quite easily once i learned how to make units do the same thing at the same time) Only mod that i know of that fixes the campaign is Tiberium Essence, but then it completely changes the gameplay and the units, so it kind of defeats the point. Although, could you link this cnc3 original mod you mentioned? I never heard of it before
https://www.moddb.com/mods/kanes-wrath-reloaded/downloads/cc3-original
Here is the mod I mentioned
Last edited by spartan1096; Apr 5, 2021 @ 8:57pm
pappasmurf24 Apr 29, 2021 @ 10:25pm 
They need to fix the campaign unlimted spawns,resources for AI it completly ♥♥♥♥ broken
DevilsKnock𝄡 May 10, 2021 @ 10:36am 
Originally posted by pappasmurf24:
They need to fix the campaign unlimted spawns,resources for AI it completly ♥♥♥♥ broken
Yeah, I really hate that aspect in games with limited incomes like this. Let me play a war of attrition in a mission if I want or at least be able to cripple their economy like they can mine. Otherwise, you end up where you have to play to exact certain strategies like the orca cheese somebody mentioned earlier.
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Date Posted: Mar 31, 2021 @ 7:53am
Posts: 8