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When performing a standing jump, Lara first does a brief squatting animation, during which there is quite a generous window in which it is possible to select a jumping direction without otherwise moving and disrupting your jump trajectory. This is crucial for certain platforming sections where you need to do multiple standing jumps in a row without accidentally running/turning in between.
When performing a running jump, Lara will not jump until reaching a specific point in her running animation. This point corresponds to her having run a distance equal to her backward hop/roll, or just under one tile. This is what allows you to walk up to a ledge and hop backwards (or climb a ledge and roll to face it), then do a perfect running jump by just holding forward and jump - with this setup, Lara will always jump at the exact moment she reaches the ledge, with no precise timing necessary.
I would strongly advise practising jumping in the gym in Lara's home (which serves as the game's tutorial) if you've never played Tomb Raider before, as the jumping mechanics are quite different to most other platform games. One more thing to note (which is actually never explained in any tutorial) is that running vs standing and grabbing vs not grabbing actually affects your jump height, and can cause you to miss a jump you could have actually made. Sometimes the only way to reach a ledge that seems just out of reach, is to not reach for it at all. Zen koan or unintuitive 90's game design? You decide!
Running jumps require startup time however; you have to run approximately one tile before she can do this kind of jump.
As others wrote above, basically the game is based around a block/grid system which is tied to Lara's movement. The running jump isn't laggy, it is tied to the length of a single tile/block. it is by design. When you start to run, Lara has to pass at least the length of a tile/block to initiate the jump. What you have to do is walk to the edge where you want to jump from, press backwards and Lara will do a small jump back which is exactly the length of a single block/tile. And then you can initiate a running jump. But do note that this will only work with Tank Controls, as there is no backjump on Modern Controls.
This is why the game is designed for tank controls mainly, as with modern controls, you will have a hard time setting up jumps.
Usually while playing the levels i may need to jump back a tiny bit more to give a bit more of a run up because if i don't Lara won't jump and just go off the edge like a lemming lol. You just need to judge it what kind of run and jump you need to do.
Unless you're playing with modern controls in which case I have no idea.