Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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Begal Feb 16, 2024 @ 12:47pm
There's a hidden 3dfx mode
How do you activate it. According to some sources I have to press F3 to open photo mode after this press F1 to toggle the game to old graphics, and F12 should give me a special 3dfx mode. Which when I exit the photo mode should stay activated for the game.

I'm doing exactly this but it doesn't work.
Last edited by Begal; Feb 16, 2024 @ 1:01pm
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Valiento Feb 17, 2024 @ 6:05pm 
Originally posted by GamerXT:
A incomplete mod that corrects bugs, restores some PS1 graphics and sound, and other enhancements.

https://github.com/LostArtefacts/TR1X

Then there's TR2Main.

https://github.com/Arsunt/TR2Main

Also a TR3Main, yet I'm not sure what it restores ( if there's things to restore ), unless simply to correct bugs maybe.

I also read that some of those modders also worked on these remasters ? So I'm sure the classic mode is more like the PS1 version then, except the lighting I mentioned, and other things like the draw distance.
It’s clearly a hybrid based on PC version save system, ps1 16bit color mode , combination. It cd audio from both versions. And feature added in from later games including TR4 and 5. It has ps1 save system in NG+.
Last edited by Valiento; Feb 17, 2024 @ 6:05pm
Valiento Feb 20, 2024 @ 7:22pm 
Originally posted by GamerXT:
Originally posted by Valiento:
what else?
Texture transparency effects.
Reflections for things like the Midas statue, items, etc.
Animated menu backgrounds, like the Flag effect in TR2.

A lot of this is corrected with mods like T1Main.
Not sure about the Midas statue being reflective on 3DFX? It doesn’t function on 3DFX copy of game on gif/steam. Just pc yellow color…

https://m.youtube.com/watch?v=P2smCxTUU-Y

It was shiny gold on PS1 though.

https://m.youtube.com/watch?v=tmXE_6ouZ3I

Animated background in TR2 exists regardless of running on a 3D accelerator, iirc. It’s included in remaster classic mode too, btw.

Not sure what to look for for texture transparencies.
Last edited by Valiento; Feb 20, 2024 @ 7:23pm
Valiento Feb 20, 2024 @ 7:52pm 
Originally posted by Plex:
Originally posted by Donut:
There was a mini update today and maybe it got removed.

Nvidia still owns Voodoo/3dfx and they don't like seeing games using their filtering techniques so probably the devs got scared and removed it. But that's just a guess.
That was a long shot guess. all it literally did was enabling bilinear filtering for the textures in classic mode which tomb raider 2.3 had from the beginning using direct3D, but in the remaster it was badly implemented since there were glitchy edges around transparent textures, thats probably the reason why it got removed.

for real classic mode I actually prefer lower resolutions,
Sadly this hasn't been added
What exactly is meant to be transparent?

Best I can tell water isn’t transparent on dos PC classic versions when running 3DFX wrapper. Can’t find evidence it existed on actual 3DFX hardware. By water I mean the white wave blotches that show up on the surface of water.

Now those white blotchs were transparent on PS1 version.

Saturn didn’t handle transparencies so it lacked them altogether like PC version best I can tell.
Last edited by Valiento; Feb 20, 2024 @ 8:00pm
Valiento Feb 20, 2024 @ 7:59pm 
https://www.philscomputerlab.com/tomb-raider.html

Apparently on real Voodoo 1 hardware the game had real time shadows too? Not sure if wrappers actually emulate that on modern hardware?

Note that shadows will only display when played on the original 3dfx Voodoo card. There is no shadow on later cards.
Last edited by Valiento; Feb 20, 2024 @ 8:00pm
Valiento Mar 16, 2024 @ 9:18am 
Originally posted by GamerXT:
Originally posted by Valiento:
what else?
Texture transparency effects.
Reflections for things like the Midas statue, items, etc.
Animated menu backgrounds, like the Flag effect in TR2.

A lot of this is corrected with mods like T1Main.
Fun fact animated background was only in the psx version not PC version.

And hmm….
https://www.tombraiderforums.com/showthread.php?p=8411924

hmm….

TR1 can not use "additive" transparency, which is a type of transparency that blends the texture's visible pixels with what's behind it (like TR3-4-5 water, or mirrors, etc).

TR1-2 on PC never supported it natively: their water textures have pixels that are either opaque or fully transparent (= invisible). This should be supported as is, by just placing the texture on the map where you want it.
Last edited by Valiento; Mar 16, 2024 @ 9:20am
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Date Posted: Feb 16, 2024 @ 12:47pm
Posts: 36