Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The return to Egypt happens after some time has passed.
Although I don't know how it was in the original order... You started with all of them then?
Ah yes I see there is a shadow of the cat achievement for the Egypt levels.
Tomb Raider Traveler's Guide's Brian Chew interviewed the TR expansion pack developer Phil Campbell in '99, and this is what Campbell had to say about the levels:
"[...] In doing UB I was limited to settings from the original game - it was only during the cat levels that we realised we could add new textures. Atlantis WAS indeed a return to clear out the remaining baddies, and was originally intended to be released as 'expert' levels. They should have come before the cat levels on the disk and you should have started the cat levels with no inventory. I had completed the Atlantis levels at Core, and when I got back to Eidos San Francisco, I pitched a short story about Lara and the cat statue she passed in TR1. We realised we would have time to get two more levels done, so I enlisted the help of Rebecca Shearin (our senior artist) and we created as many new textures as we could in the time given. We were actually finished with the levels long before we eventually released them."
It sounds to me like they made UB's 2 levels and had a bunch of time left over, so they made SotC and both were included in TRI Gold. But someone swapped them at release, and had Lara retain her loadout between adventures. The way TRI Remastered does it is exactly how Campbell intended back in '98.
https://www.trinity.whsites.net/tomb/misc/intphil.html