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You're just straight up wrong. This information can easily be found online.
https://www.pcgamingwiki.com/wiki/Tomb_Raider_(1996)
Slow your role, you're wrong. The original 1996 PC version was much like the PS1 version. Unfiltered textures, 30fps lock but inferior in colour depth as it supported only 8 bits. Software render only. The only advantage was the option to bump up the resolution up to 640x480, which was useless because no processor at the time could run that resolution at full speed. So everyone was playing it on PC at 320x200, which was the same resolution as PS1. Ultimately, if you played TR on PC on release, it looked almost identical to PS1 version, only with worse colours, but more stable texture with less visible warp.
Tomb Raider on PC only supported 3D accelerator cards via an update that came out in 1998. Only then TR could be played on PC with texture filtering and higher frame rate.
"The only advantage was the option to bump up the resolution up to 640x480, which was useless because no processor at the time could run that resolution at full speed." - Absolute zoomer revisionism. There were stronger processors than Pentium 1's at the time.
Most people played TR on PC at 320x200 at 30fps. Basically very similar to what was on PSX.
But the point is, your topic got sidetracked.
You sparked the discussion by being wrong.
This version is not based on PS1, but on the PC build. You went bananas because you thought the lack of texture filter and 30fps lock was proof that it was based on PS1 version. No, it simply based on PC software render version from the original release.
The PS1 version had checkpoint crystals to save progress, PC version did not. On the PC you had to save manual.
This version is the PC version with no checkpoint Crystals and only manual save.
More importantly, neither PS1 or PC version had level select at all. I'm not sure what tricks your mind is playing on you, but on PS1 you had to use a cheat code to skip the the next level. There was no level selection menu whatsoever.
"Most people" also played Crysis on low or medium settings. So what?
My post stated PC had texture filtering, 60 FPS, and higher resolutions. Where was I wrong? Oh, right, I wasn't. For some reason you seem to believe that this advanced super alien-mystery tech from a patch released by Eidos a mere year and a half after the original game wasn't available to the devs remastering this?
You wanna know what else wasn't available at the time of the release of the original game? Unfinished Business, which released in 1997, and yet that's here too. So they could take the time to include the expansion but not the PC patch only a short while after that? Pffft.
You mean features which are incredibly easy to emulate and implement into modern OS's? IMAGINE MY SHOCK.
Yea, no duh, they explicitly mentioned they got rid of the "save crystals" in a public statement, something you would only say if you were working with the original PS1 versions.
https://gyazo.com/7fc19ca2b436e1404794c0bac2dfacfb
https://www.youtube.com/watch?v=otfykctFqBk
I dont know of level selection there.
It do have level selection "when the game is complete", a thing the PC ports did not have.
Whether or not these are the PS1 or PC versions though, a level select feature is not hard to do and would add to the replay value. They should add it regardless.