Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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HexeR Feb 15, 2024 @ 5:40pm
No Level Select?
So the game is clearly using the PS1 versions of the original trilogy, so why don't they have level select? The original PS1 games came with a level select for when you completed each level.

Are you guys going to be adding that in the future? Is it only available after you beat each game? What gives?

UPDATE: I now have incontrovertible proof that they are using the PS1 games as the base. In TR3, Lara Croft had foot-prints that activated on certain types of terrain. You can CLEARLY SEE that she leaves footprints behind. This was not the case for the PC versions, where footprints were cut/removed. Case closed for anyone second-guessing me.
Last edited by HexeR; Feb 15, 2024 @ 7:39pm
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Showing 1-15 of 30 comments
HexeR Feb 15, 2024 @ 5:44pm 
Originally posted by cha0tic:
No they didn't. Anyway use the level skip cheat code.
Yes, they did. The PS1 games were locked at 30 FPS and had lower resolution textures with no texture filtering. The PC games had 60 FPS with higher resolution textures with bilinear texture filtering. Not even an argument.
TopBadger Feb 15, 2024 @ 5:58pm 
Originally posted by HexeR:
Originally posted by cha0tic:
No they didn't. Anyway use the level skip cheat code.
Yes, they did. The PS1 games were locked at 30 FPS and had lower resolution textures with no texture filtering. The PC games had 60 FPS with higher resolution textures with bilinear texture filtering. Not even an argument.


You're just straight up wrong. This information can easily be found online.
https://www.pcgamingwiki.com/wiki/Tomb_Raider_(1996)
V I D A L Feb 15, 2024 @ 6:29pm 
Originally posted by HexeR:
Originally posted by cha0tic:
No they didn't. Anyway use the level skip cheat code.
Yes, they did. The PS1 games were locked at 30 FPS and had lower resolution textures with no texture filtering. The PC games had 60 FPS with higher resolution textures with bilinear texture filtering. Not even an argument.

Slow your role, you're wrong. The original 1996 PC version was much like the PS1 version. Unfiltered textures, 30fps lock but inferior in colour depth as it supported only 8 bits. Software render only. The only advantage was the option to bump up the resolution up to 640x480, which was useless because no processor at the time could run that resolution at full speed. So everyone was playing it on PC at 320x200, which was the same resolution as PS1. Ultimately, if you played TR on PC on release, it looked almost identical to PS1 version, only with worse colours, but more stable texture with less visible warp.

Tomb Raider on PC only supported 3D accelerator cards via an update that came out in 1998. Only then TR could be played on PC with texture filtering and higher frame rate.
HexeR Feb 15, 2024 @ 6:32pm 
Originally posted by V I D A L:
Tomb Raider on PC only supported 3D accelerator cards via an update that came out in 1998. Only then TR could be played on PC with texture filtering and higher frame rate.
Yes, so I was completely 100% correct. Thank you.

"The only advantage was the option to bump up the resolution up to 640x480, which was useless because no processor at the time could run that resolution at full speed." - Absolute zoomer revisionism. There were stronger processors than Pentium 1's at the time.
Last edited by HexeR; Feb 15, 2024 @ 6:34pm
EF_Neo1st Feb 15, 2024 @ 6:37pm 
Originally posted by HexeR:
So the game is clearly using the PS1 versions of the original trilogy, so why don't they have level select? The original PS1 games came with a level select for when you completed each level.

Are you guys going to be adding that in the future? Is it only available after you beat each game? What gives?
No it did not came with level select at PS1, I dont know what you are talking about (and yes I still have the PS1 CD here that I play from time to time).
V I D A L Feb 15, 2024 @ 6:39pm 
No. You're not 100% correct. There is a difference between the game's release and a later patch that came out years later.

Most people played TR on PC at 320x200 at 30fps. Basically very similar to what was on PSX.

But the point is, your topic got sidetracked.

So the game is clearly using the PS1 versions of the original trilogy, so why don't they have level select? The original PS1 games came with a level select for when you completed each level.

You sparked the discussion by being wrong.
This version is not based on PS1, but on the PC build. You went bananas because you thought the lack of texture filter and 30fps lock was proof that it was based on PS1 version. No, it simply based on PC software render version from the original release.

The PS1 version had checkpoint crystals to save progress, PC version did not. On the PC you had to save manual.

This version is the PC version with no checkpoint Crystals and only manual save.

More importantly, neither PS1 or PC version had level select at all. I'm not sure what tricks your mind is playing on you, but on PS1 you had to use a cheat code to skip the the next level. There was no level selection menu whatsoever.
HexeR Feb 15, 2024 @ 6:43pm 
Originally posted by V I D A L:
No. You're not 100% correct. There is a difference between the game's release and a later patch that came out years later.

Most people played TR on PC at 320x200 at 30fps. Basically very similar to what was on PSX.

"Most people" also played Crysis on low or medium settings. So what?

You sparked the discussion by being wrong.

My post stated PC had texture filtering, 60 FPS, and higher resolutions. Where was I wrong? Oh, right, I wasn't. For some reason you seem to believe that this advanced super alien-mystery tech from a patch released by Eidos a mere year and a half after the original game wasn't available to the devs remastering this?

You wanna know what else wasn't available at the time of the release of the original game? Unfinished Business, which released in 1997, and yet that's here too. So they could take the time to include the expansion but not the PC patch only a short while after that? Pffft.

This version is not based on PS1, but on the PC build. You went bananas because you thought the lack of texture filter and 30fps lock was proof that it was based on PS1 version. No, it simply based on PC software render version from the original release.

You mean features which are incredibly easy to emulate and implement into modern OS's? IMAGINE MY SHOCK.

The PS1 version had checkpoint crystals to save progress, PC version did not. On the PC you had to save manual.

Yea, no duh, they explicitly mentioned they got rid of the "save crystals" in a public statement, something you would only say if you were working with the original PS1 versions.
Last edited by HexeR; Feb 15, 2024 @ 6:46pm
EF_Neo1st Feb 15, 2024 @ 6:46pm 
Originally posted by HexeR:
Originally posted by V I D A L:
No. You're not 100% correct. There is a difference between the game's release and a later patch that came out years later.

Most people played TR on PC at 320x200 at 30fps. Basically very similar to what was on PSX.

"Most people" also played Crysis on low or medium settings. So what?

You sparked the discussion by being wrong.

My post stated PC had texture filtering, 60 FPS, and higher resolutions. Where was I wrong? Oh, right, I wasn't. For some reason you seem to believe that this advanced super alien-mystery tech from a patch released by Eidos a mere year and a half after the original game wasn't available to the devs remastering this?

This version is not based on PS1, but on the PC build. You went bananas because you thought the lack of texture filter and 30fps lock was proof that it was based on PS1 version. No, it simply based on PC software render version from the original release.

You mean features which are incredibly easy to emulate and implement into modern OS's? IMAGINE MY SHOCK.

The PS1 version had checkpoint crystals to save progress, PC version did not. On the PC you had to save manual.

Yea, no duh, they explicitly mentioned they got rid of the "save crystals" in a public statement, something you would only say if you were working with the original PS1 versions.
NG+ have the save crystals (so NG+ is the "original" difficulty of the game)
HexeR Feb 15, 2024 @ 6:47pm 
Originally posted by EF_Neo1st:
Originally posted by HexeR:

"Most people" also played Crysis on low or medium settings. So what?



My post stated PC had texture filtering, 60 FPS, and higher resolutions. Where was I wrong? Oh, right, I wasn't. For some reason you seem to believe that this advanced super alien-mystery tech from a patch released by Eidos a mere year and a half after the original game wasn't available to the devs remastering this?



You mean features which are incredibly easy to emulate and implement into modern OS's? IMAGINE MY SHOCK.



Yea, no duh, they explicitly mentioned they got rid of the "save crystals" in a public statement, something you would only say if you were working with the original PS1 versions.
NG+ have the save crystals (so NG+ is the "original" difficulty of the game)
They said NG+ has the crystals which only serve as collectibles.
V I D A L Feb 15, 2024 @ 6:55pm 
Look. Either way you're tripping. There has never been level selection regardless of what this version is based on. So it doesn't matter if this is based on PS1 or PC version.. Level select was never a thing. So even if you are right, you're still wrong.
HexeR Feb 15, 2024 @ 7:00pm 
Originally posted by V I D A L:
Look. Either way you're tripping. There has never been level selection regardless of what this version is based on. So it doesn't matter if this is based on PS1 or PC version.. Level select was never a thing. So even if you are right, you're still wrong.
Oh, look, what's this?

https://gyazo.com/7fc19ca2b436e1404794c0bac2dfacfb
HexeR Feb 15, 2024 @ 7:38pm 
Originally posted by V I D A L:
Look. Either way you're tripping. There has never been level selection regardless of what this version is based on. So it doesn't matter if this is based on PS1 or PC version.. Level select was never a thing. So even if you are right, you're still wrong.
If you still doubt me, go play the remastered version of Tomb Raider 3 and look at the footprints she leaves behind on Level 3 of India, or the first level of Nevada. She only left behind footprints in the PS1 version. PC version lacked that. They are using the PS1 version as the base for the remasters.
EF_Neo1st Feb 15, 2024 @ 7:45pm 
Originally posted by HexeR:
Originally posted by V I D A L:
Look. Either way you're tripping. There has never been level selection regardless of what this version is based on. So it doesn't matter if this is based on PS1 or PC version.. Level select was never a thing. So even if you are right, you're still wrong.
Oh, look, what's this?

https://gyazo.com/7fc19ca2b436e1404794c0bac2dfacfb
This is the screen at TR 2 at PS1 (3:08 at the video):
https://www.youtube.com/watch?v=otfykctFqBk
I dont know of level selection there.
It do have level selection "when the game is complete", a thing the PC ports did not have.
HexeR Feb 15, 2024 @ 7:47pm 
Originally posted by EF_Neo1st:
Originally posted by HexeR:
Oh, look, what's this?

https://gyazo.com/7fc19ca2b436e1404794c0bac2dfacfb
This is the screen at TR 2 at PS1 (3:08 at the video):
https://www.youtube.com/watch?v=otfykctFqBk
I dont know of level selection there.
It do have level selection "when the game is complete", a thing the PC ports did not have.
I've already confirmed it dude. Tomb Raider 3 has footprints in mud/sand/snow on certain levels. PC version never had that graphical effect. These are the PS1 versions.

Whether or not these are the PS1 or PC versions though, a level select feature is not hard to do and would add to the replay value. They should add it regardless.
EF_Neo1st Feb 15, 2024 @ 7:50pm 
Originally posted by HexeR:
Originally posted by EF_Neo1st:
NG+ have the save crystals (so NG+ is the "original" difficulty of the game)
They said NG+ has the crystals which only serve as collectibles.
That is sad as "only collectibles".
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Date Posted: Feb 15, 2024 @ 5:40pm
Posts: 30