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So far I did not find any need to use sidestep at all, and I find it easier to traverse using modern controls compared to tank controls. If you are using modern controls, just remember that the control of the camera is crucial, as Lara movements are relative to it.
I know that my methods around many of the puzzles involved sidestepping. For example in the Caves (the very first level), in the main room where you find secret 3 there is a lever that opens a door. You can on the original game (on dosbox) pull the lever, sidestep twice, jump left once, sidestep once, and jump left again. It was a great way to make it through the door before it's timer forces the door closed again.
Sidestepping was incredibly useful for precise and quick positioning. Now granted, I am used to motoring through the levels and playing in a way I'm used to, but I just cannot wrap my head around the walk and sidestep being combined.
I had Tomb Raider since year one and I've got use to it just fine. Here's an idea, get your entitlement in check.
Left Shift is right next to the WASD keys that i'm also using while using the usual arrow keys for movement, the advanced keys feel way better i can just rest my left hand on the keyboard.
Nothing has changed with the old keyboard configuration apart from the combined walk and i'm still able to turn using the arrow keys in any direction while walking. To side step i just press the left and right direction keys like i normally do, to walk i'm pressing all the direction keys like normal. Having the one key to press simplifies it which helps because i kept forgetting which button is walk.
Yeah, back in the 90's I had real trouble adjusting from Saturn controls to a Keyboard. My girlfriend at the time pushed me to try TR on PC and the default control system was such a learning curve. However, the biggest advantage of good PC control systems has always been the customisation possible. I feel like the devs didn't bother though.
I've also gone back to the Android versions of TR1 and TR2 which I have on my Play Store Library (Aspyr delisted them years ago) and actually I have another theory. That theory being that the reason the controls are mapped as they are is because they lifted the control systems from the more minimalist Android/iOS versions and never bothered to do further coding.
Whatever the reason, I have nailed down that I don't personally like the combined walk and step. I think it negatively streamlines the control system. The real issue then is lack of customisation for the control systems. A shame, and I'd still suggest the dosbox versions over this one, but not the end of the world for those willing to put up with these kinds of issues.
They could always change it where we can have two keys using the the same key bind or a different one like we can with most games today. The old controls it only lets us bind it's own unique key. I think that would help more with the modern controls.