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many windows games can be played on macOS, using porting tools, but some aren't. All resident evils and old tomb raiders can be played on mac using porting kit tool, but apparently this one is the only one that even with crossover (a payed tool) aren't running.
As for CrossOver/Whisky/Wine Game Porting Toolkit, classic mode also works with some DLLs from mesa-dist-win (using override opengl32.dll=n,b), but it doesn't render correctly.
Maybe it could also run using Apple's OpenGL driver if there's a way to force it to create a forwards-compatible OpenGL 3.2+ core context.
(EDIT: the game uses OpenGL 3.2, though I'm still not sure about the other attributes.
EDIT2: I've used WINEDEBUG=+wgl and it prints a warning about the program not using a forwards-compatible context, so that's one problem, though this one is relatively easy to fix)
As a last resort, it is possible to emulate the Switch version using Ryujinx, if you can dump it.
One older Imac from 2009 with bootcamp Windows 10 32 bit (originally was win7 32bit upgraded) and obviously Steam and remastered run well; one macbook pro 2019 (still Intel) and porting kit doesn't work, but bootcamp Win 11 64 bit yes. Even Parallel from macOs Big Sur (never upgraded to Sonoma).
One mac mini 2 (silicon) with Sonoma and there's no way to play or emulate the remastered. I am glad that I have my old mac wirh Intel.
The Switch version works with Ryujinx (I think there are a few bugs that are being looked into).
Dual booting Windows/Linux is the better solution, though.